Ships Owner's Club

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Well, I'm finding that my main complaint is it overheats at the drop of a hat. I never have to worry about heat with my Diamondback Explorer. I'm halfway through my first decent long-distance jaunt with the Asp.
 
True in combat you have to get creative with power and heat management. But apart from that the only time I get issues is when scooping, if you don't get it right it gets hot real quick.

i have engineered mine to run cold, over, absolute power. Engineering certainly helps.

looking forward to the changes in 2.4 to spend a bit of time making changes to make it better at exploring.
 
You're spot on with the scooping. I still have the two stock lasers, which I normally keep disabled unless I drop into a potentially dangerous system. Once in a blue moon some NPC interdicts me. I have no interest whatsoever in combat (which is why I'm an explorer), but I typically submit quickly so my FSD recovers quickly and, if the NPC starts shooting at me before my FSD can charge up, I'll go ahead and trade shots until I can jump out. Anyway, I probably don't have the most efficient loadout (I have an AFMS, an SRV, some cargo space and I'm running shields--which have rescued my bacon a few times), but there's not a good selection of bits in the Colonia bubble yet, so I don't have much choice right now.
 
I've got rather good at avoiding interdictions, I usually take a look at who it is doing the interdicting, if I'm my Asp and it's a sidewinder, I'll submit and take em on. Anything else and I generally don't bother.

Build wise my Asp is not the best but it works for me, I run a big shield but for exploring I could get away with a lot less.

part of me like the security and the fact it can soak a bit of damage while I boost out and part of me thinks come the drop of 2.4 am I suddenly gonna need it.
 
My current ship, recently renamed for obvious reasons :)

lo2VoIz.jpg
 
Yeap, having not played for over 6 months it was nice to get back into the old girl. I went from being a fighter jockey to a tugboat captain in a type 6 then bought my ASP E. Now I just knock about the outer galaxy and when I need cash haul some freight and pound some pirates. its the jack of all trades.
 
My current ship, recently renamed for obvious reasons :)

https://i.imgur.com/lo2VoIz.jpg?1

That's pretty great actually.

I got an AspX yesterday as an impulse buy. I've been using a DBX and I felt that was good enough. I was getting about 54-55ly full and the view was decent. But everybody keeps talking about the aspx and the view so I decided to check it out. And yeah it lives up to the hype I'd have to say. Especially in VR. Also after my engineering visits today I've got it up to 53ly which isn't too bad. If I ever get the life support engineer unlocked I'll be able to bump that number up a bit. Oh and I don't think I need to mention how it's been going from a lvl 4 fuel scoop to a lvl6.
 
Next ship project: Upgrading my exploration ship!

Currently in DiamondBack Explorer, looking to upgrade to ASP Explorer soon!

Below is my Coriolis build, a few features that I wanted were: Larger SRV Bay for upcoming SRV Updates, Larger Fuel Capacity and Large Fuel Scoop for worry-free traveling, still be able to haul a bit of cargo (mainly for escape pods found along journeys), OK defense and offence in case of attack (although very unlikely so priority for offence and defense is low), High Jump Range and Decent Maneuvering. I believe I have achieved these goals with this build!

I call it the Santa Maria XXVI (Ver 26), after the famous ship that Christopher Columbus used.

Here is my Coriolis build: https://coriolis.io/outfit/asp?code...DYQEMB2iDGB7ZATRIYSFA=&bn=Santa Maria MK XXVI
 
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Finally able to sign in.

Bought my AspX 2 days ago after rather long break from the game. I was hunting for Alioth discount and was still short on faction rep. Been a bit burned out I left the game for several months. Two days ago I decided to came back and pick my rep "grind" at where it stopped. Lo and behold, it seems I'm allied already (looks like my avatar wasn't sitting idly while I was away), permission is available so I quickly picked it up and headed to Irkutsk station.

Credits were already prepared and here I am - brand new owner of Asp Explorer. Another milestone: check.

Right now I'm flying around, doing cargo runs just to see how she handles. After that I'm planning on optimal exploration build and I will finally hit Engineers to boost FSD. After that - long awaited Sag*A trip.
 
Wait..."come SRV updates"? What updates are coming to the SRV?

Frontier Developments plans on implicating more SRV options in the future. The "Scarab" is just the first of the offerings. According to what devs had said, the SRV update will include the option for larger SRVs that will take up multiple SRV bays.

There is no specific information from Devs other than that, but rumors speculate the largest SRV will take up 4 bays.
 
SRV updates

Frontier Developments plans on implicating more SRV options in the future. The "Scarab" is just the first of the offerings. According to what devs had said, the SRV update will include the option for larger SRVs that will take up multiple SRV bays.

There is no specific information from Devs other than that, but rumors speculate the largest SRV will take up 4 bays.

Wow, thanks for the info. I'm looking forward to that, then.
 
The more I fly my Asp, the more I am convinced it is the only ship I will ever really need. It's taken me across most of the galaxy, taken countless tourists around the bubble and has done hundreds of rank-up boom data runs. I love this thing!

I have it set up as a mission runner, mainly tourists and occasionaly materials hunter for engineering; it gives me a 45ly jump in this form. The FSD has a 48.5% roll so I am waiting for 2.4 to drop to do some incremental upgrades (my conda got a 51% roll on the first try dammit).

Coriolis build: https://eddp.co/u/oH2qLjel



asp_halloween.png
 
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My favourite ship, currently near great annihilator in full explorer mode.
Jump honk scan jump honk scan jump honk burn, its a neutron star
 
Can't believe I haven't commented here yet. Obviously I, like most, have and love the Asp Explorer. Definitely the one ship I will never ever get rid of. It's just too damn good at everything.
 
I also can't believe I haven't posted here myself, the AspX is currently my favourite ship in the game and has gotten the bulk of all my engineering upgrades (a sometimes painful addiction as anyone can tell from my post history).

Slightly touched up, and using the "Tactical Graphite" paint selection from the Tactical Paint Pack bought from the store. Haven't liked the look of the 3D pieces so I'm holding off until something better comes along, so geometrically stock for now. Posted as a link to a PNG since imgur is slaughtering my JPG's (even if I post a 400kb JPG it will still try compressing it smaller, which creates noticeable JPG artifacts):
YuRuPVN.png
The currently engineered setup: https://eddp.co/u/eanZKWxb

Can't get enough of the views from the cockpit, a fantastic ship for exploration while still being rather hardy (356MJ shields and 950 armour).

For the tags I adopted this naming scheme for all my ships:

First 2 letters:

EX - Explorer class
MI - Miner
TR - Trader
CO - Combat
PA - Passenger

Next 2 characters (-%):
-H - Heavy combat build, only applies to pure combat builds where ship weight is lower priority then pure combat strength.
-C - Light Combat variant - ie explorers/miners/traders with bite, or lightweight combat role ships.
-L - Lightweight - Usually weaponless, but with defensive countermeasures (chaff, point defence, better then basic shields)
-S - Stripped - Mostly applies to pure exploration ships with only minimal protection (weakest shields/no countermeasures)

Last 2 numbers designate jump distance (Unladen, but fueled) rounded down

As a point of advice, don't underestimate how well lightweight components can perform after some good engineering. My G5 5D shields peform on par with G3 5A shields with a huge saving in weight, and the G5 OE shield booster performs on par with a G3 OA shield booster, while being less than a quarter of the weight and with far lower power drain. So engineering an exploration ship that isn't just made of paper is quite possible with only a small sacrifice to overall jump range.
 
Hopefully 2.4 will allow more people to get the max out of their engineering. I'm stocking up on materials again as I just did several rounds on my iEagle, FDL and Anaconda to get them into shape. Lovely looking Asp though! I really hope they release the chrome and gold paintjobs this christmas.
 
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Apart from exploration, engineering is the next biggest time sink for me in the game (or maybe they're about equal.. :) )

I'm finally giving my long neglected Python mining ship some upgrades (well mostly they're all about weight reduction). The DBX can't really be further improved unless I get a better FSD roll, and I haven't had much luck with that lately. However, the lightweight modification rolls for my Python have been pretty good to me, so I can't be too unhappy with them at least.
 
I hope the changes in 2. 4 help as promised in engineering, ive fully unlocked every engineer ive come across and spent so much time on them, burnt 1000s of rolls and still not got that massive jump range some have got or the great perfoming other parts, that I see on the web etc.
Thats not to say some arent good but its time spent resource hunting and rolling, that could be spent exploring or just flying.

Im currently looking at refitting my Asp as its set to be a long range multi roll ship at the moment, looking to light weight it up a bit and get its range up so i can jump fast and long with it.
 
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