I also can't believe I haven't posted here myself, the AspX is currently my favourite ship in the game and has gotten the bulk of all my engineering upgrades (a sometimes painful addiction as anyone can tell from my post history).
Slightly touched up, and using the "Tactical Graphite" paint selection from the Tactical Paint Pack bought from the store. Haven't liked the look of the 3D pieces so I'm holding off until something better comes along, so geometrically stock for now. Posted as a link to a PNG since imgur is slaughtering my JPG's (even if I post a 400kb JPG it will still try compressing it smaller, which creates noticeable JPG artifacts):
The currently engineered setup:
https://eddp.co/u/eanZKWxb
Can't get enough of the views from the cockpit, a fantastic ship for exploration while still being rather hardy (356MJ shields and 950 armour).
For the tags I adopted this naming scheme for all my ships:
First 2 letters:
EX - Explorer class
MI - Miner
TR - Trader
CO - Combat
PA - Passenger
Next 2 characters (-%):
-H - Heavy combat build, only applies to pure combat builds where ship weight is lower priority then pure combat strength.
-C - Light Combat variant - ie explorers/miners/traders with bite, or lightweight combat role ships.
-L - Lightweight - Usually weaponless, but with defensive countermeasures (chaff, point defence, better then basic shields)
-S - Stripped - Mostly applies to pure exploration ships with only minimal protection (weakest shields/no countermeasures)
Last 2 numbers designate jump distance (Unladen, but fueled) rounded down
As a point of advice, don't underestimate how well lightweight components can perform after some good engineering. My G5 5D shields peform on par with G3 5A shields with a huge saving in weight, and the G5 OE shield booster performs on par with a G3 OA shield booster, while being less than a quarter of the weight and with far lower power drain. So engineering an exploration ship that isn't just made of paper is quite possible with only a small sacrifice to overall jump range.