Get my Pack Hounds tomorrow, never had a missile ever so clueless what to do with the Targeting! Modules or Hull? and advice on best engineer mod and special would be most grateful thanks Cmdrs
o7.
Quick answer: Depends.
Elaboration:
Packhounds have dmg penalty against medium and large ships,
against those you snipe external modules, as this weapon cannot breach
and dmg internal modules. Drives are a prime example.
Against small nimble ships and SLF just target them and blast their hull to dust,
unless you want to pirate them, then it is thrusters again.
Specials:
Drag ammo!!!!!! Slow down a ship to 0 pips to ENG, not much more to add,
a glorious mod.
If you like to counter silent running, try to use emissive munitions,
if you have missiles as a primary weapon and no shield killer,
try the overload munitions (ammo penalty removed).
Engineering:
On smaller ships where power and weight is important i prefer lightweight,
as it reduces weight and power drain.
On larger craft, like the FGS i prefer the magazine extended mods (double mass, *1,3 power drain!!!).
So basically bring some flowers to Liz Ryder,
and bond with her if you want packhounds to be better
