Because explorers should be travelling large distances in SC to DSS objects (you know...exploring), W&T is thus the mechanic for limiting explorers; like ammo for weapons limiting combat orientated players.
Honk-Jump-Honk defeats this as the player is travelling almost no distance in SC and thus avoiding W&T.
Nobody honks and moves on to save W&T, that would be ridiculous.. You obviously have an OCD about W&T. It doesn't matter what you do on a long range trip, honk and move on or scan every icy body, W&T will eventually reach 100% by the time they get home, those that scan everything will hit 100% faster.
@Danny, I'm making 80,000 credits every few minutes in a Neutron field. Trading brings me in 800,000 every 8 minutes in a T9. If you have a starter ship up to a T6, exploration is one of the most profitable ways to make money (if you head towards a field). If you own a heavy freighter or T9, you will never match trade profits
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