Guffaw.4 huge hrdpts
5 large hrdpts
2 small hrdpts
10 UM
That ship can jump away after 10 seconds (if it accepted the interdiction), so that is all the time you get to cripple it.
Looks like a case of "I caught it but what do I do now?"
My problem is, I don't want it to be another, bigger Type-9. A box-shaped ship that is carefully engineered to barely fit through the mailslot and on a large pad. That'd be boring. My ideal Pather Clipper is so big that it can't fit in those things and therefore requires new gameplay to interact with stations.