I don't know if EDSY is working..? But yes all Coriolis works now, If you get an Error page click refresh. o7Coriolis updated to include PC2.
I don't know if EDSY is working..? But yes all Coriolis works now, If you get an Error page click refresh. o7Coriolis updated to include PC2.
I don't know how you could not have noticed, but I mean this:I've not noticed that third point, so can't really comment.
What is the center of the HUD then pointing at? Is it the convergence point of weapons? In my understanding it is not necessarily that. In my opinion, a ship's HUD should show the forward vector of the ship, just like in real airplanes that have a HUD. It is usually a small circle.See, your issue is that you're confusing "the centre of the hud" with the "middle of the viewport" , and they're not the same thing, not do they need to be.
Turn the centre dot on, and you'll see that it lines up with the target when you're heading straight towards it, but that it sits a little below the middle of the window.
Just as with an airliner today, the windows are not on the vehicle's axis, they shut above it. The middle of the window you're looking out of won't be the same as the direction of travel.What is the center of the HUD then pointing at? Is it the convergence point of weapons? In my understanding it is not necessarily that. In my opinion, a ship's HUD should show the forward vector of the ship, just like in real airplanes that have a HUD. It is usually a small circle.
I remember now that initially when I started playing this game over five years ago, I had that centerpoint shown, but I disabled it so long ago that I had forgotten it exists. Maybe I should try it with this ship.
I see that the centerpoint of my screen aligns with the ship's longitudinal axis. But the height of the pilot's seat from the ship's centerline is insignificant when you look at a distant target location.Just as with an airliner today, the windows are not on the vehicle's axis, they shut above it. The middle of the window you're looking out of won't be the same as the direction of travel.
The "centre of the hud" isn't pointing anywhere, as such, but it would generally be aligned with the vehicle's axis, and so it will naturally be towards the bottom half of the window, because (as discussed) the cockpit and it's windows are above the axis. The ship's weapons, when firing forwards, will appear to converge at the centrepoint of the hud, but the distance in front of the ship where the beams actually meet could be anything.
Turn the centre dot back on, hopefully you'll see what I mean.
I am not talking about the cockpit windows at all, but about the HUD. It is not projected to the windows, but to a vertical plane above the dashboard (or at about that distance). Do you notice that the graphics of the HUD are drawn also on the window frames and the ceiling?
I don't know how many times I can explain the same thing to you. Youu're clearly not getting it.
The Head-Up Display is only within the area of the cockpit window. The window isn't floor to ceiling like in some other ships. The middle of the window doesn't align with the ship's axis, so the dot that represents that axis isn't in the centre of the window, or the middle of the hud area.
That's not wrong, that's the way it should be.
Why, then, is the HUD not still visible when the canopy is broken?I am not talking about the cockpit windows at all, but about the HUD. It is not projected to the windows, but to a vertical plane above the dashboard (or at about that distance). Do you notice that the graphics of the HUD are drawn also on the window frames and the ceiling?
I don't know what explanation the game's developers would have to that. But you can see the projection planes of all the HUD elements when you use headlook to turn the camera to the sides. The forward HUD consists actually of three planes, one large in the center and two narrower on the sides, that are turned towards the camera. There are also multiple more HUD projection planes below them.Why, then, is the HUD not still visible when the canopy is broken?![]()
The downside is that it makes builds easier as you don’t have to choose between sacrificing stuff to have the assist or not.Horizons, yes. I was confusing the two versions of it. My mistake.
The autopilot is already there but split over three modules. My idea just puts it all into one module with its own dedicated slot so people don't have to sacrifice cargo space/other useful modules. The functions can still be turned on/off in the right panel when people don't want to use them for whatever reason.
It's a win-win with no downside.
How is that a downside? That's literally the benefit that is being sought.The downside is that it makes builds easier as you don’t have to choose between sacrificing stuff to have the assist or not.
The downside is it takes thought and planning out of the game. Which I don’t see as a benefit.How is that a downside? That's literally the benefit that is being sought.
The line you've drawn there is irrelevant, that's not the centre of the hud.I don't know what explanation the game's developers would have to that. But you can see the projection planes of all the HUD elements when you use headlook to turn the camera to the sides. The forward HUD consists actually of three planes, one large in the center and two narrower on the sides, that are turned towards the camera. There are also multiple more HUD projection planes below them.
In low level flight, the center area of the HUD is at least approximately at the correct height. Only the arcs on the sides are too high.
View attachment 435539
?...I've just checked at a Starport, it's working ok in my menu so I'm not sure why it's not working for you...Not sure if it's been reported here yet or not but the update broke the Starport Livery menu completely. Just an empty pop-up menu now.
That does not need to be the center of the HUD.The line you've drawn there is irrelevant, that's not the centre of the hud.
In my opinion, the HUD is not fine when the aiming marks in the arcs on the sides are not pointing to anything useful. Those arcs could be quite easily adjusted to the correct height, to align with horizon. Then the aiming marks would be useful. The line I drew to the screenshot shows how much adjustment is needed.The horizon line aligns with the centre dot and the weapons/sensor targeting reticule (where applicable).
The hud is fine, it is working as intended.