Panther Clipper Mk2 Update Bugs

Ya'll talking about lights; what about the fact that the chair is approximately 300 nautical miles from the ship's console, so the already narrow view is made worse.

I'll take a bright but otherwise mostly avoidable light, over sitting well back from the canopy with a narrow view intentionally made narrower.
This is also why the HUD overlaps the dash holograms making some HUD elements unreadable. It's a mess.
 
What is the point of this "masked" area from the headlights? It's almost exactly where you'd want them to light things up.

Including in the new FC hangar lighting environment which is basically pitch darkness (and you can't turn Night Vision on while docked there, despite what Buur says).

When you look at the ship from outside, there's nothing in the way of the beams so why is there a huge chunk of hard-edged darkness?
lights.jpg
 
I noticed this as well. Something is off about the camera tilt when you roll that I haven't encountered on any other ship. The effect is especially bad in supercruise. It's extremely fast and jarring, enough to give me motion sickness.

Made a video of the effect, showing the difference between realspace and supercruise:
Try it in a neutron jet cone. The ship is thrown about completely unrealistically, jerking instantly from one 30-ish degree attitude to another as if inertia does not exist. It janks around so oddly it is like it is doing some kind of regimented dance sequence between about 4 points in its own personal space. Or doing a "Frankenstein's monster" lurching walk.
 
on contruction orbitals it gets hung up much of the time on superstructure if i activate autodock at just under 7.5km
landing gear gets stuck on stuff due to the wonky approach patterns

i basically have to fly it in near the assigned pad, then slow down to initiate autodock - maybe 300m
This has always been the way it was for my Cutter(s). Fly it through the mail slot before chopping power. ...and you can simply forget about any auto departures.
 
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