They're not limited to turrets only in preview. But maybe they will be at release?Turret only slots. Did you not pay attention?
Even then, turrets have forward-only fire mode which makes them basically fixed weapons...
They're not limited to turrets only in preview. But maybe they will be at release?Turret only slots. Did you not pay attention?
For supposedly the largest lumbering trading ship, an amazing proportion of the discussion about it is about guns
A player new to ED might think the Panther MK2 is actually a combat ship tsk tsk![]()
and not going to be "fixed", obvs...The twin deck L hardpoints in the Anaconda shoot through the cockpit (in fact many ships do that) so the problem is endemic.
Hopefully they'll add one more that fires at the hull then we can have one to heal, one to cool us down, one to warm us up and a few that actually fire at the enemy.Just put healing beams on them. Self healing ship! Ez.
Rubbish! I've done the maths and its easily 0.25167 Ly extra.... you noob!! Get gud!!With the hull mass & core module weight, stripping the guns probably gets 0.25 Ly extra...
Not unreasonable given its role in FE2/FFE - sure, it could carry a lot of payload, but back then that meant "a ridiculous amount of firepower and still 500-800t left over for cargo and passengers"A player new to ED might think the Panther MK2 is actually a combat ship tsk tsk![]()