Panther Clipper Rear Hardpoints phasing issue.

This is a cute spot. But. I couldn't care less.

Not least as a) I'll be using turrets b) I never fly in third person and c) I reallly don't worry about such silly and irrelevant minutiae. FDev's easiest and most sensible solution is to do nothing.

Pew pew!! Everything is fabulous! Hurrah!
 
Altering the turret/gimbal arc of fire so that it doesn't intersect any part of the ship shouldn't be too hard, but FDev won't do it.

Checking to see if a gun barrel and cargo scoop occupy the same space at the same time shouldn't have been hard either, but just check out your conda next time you're in it....

FDev don't care about things like that.
 
A player new to ED might think the Panther MK2 is actually a combat ship tsk tsk 😁
Not unreasonable given its role in FE2/FFE - sure, it could carry a lot of payload, but back then that meant "a ridiculous amount of firepower and still 500-800t left over for cargo and passengers"

ED doesn't really have a need for the "armed trader" archetype of the previous games, though.
 
If they want to sell me arx, this isn't the way to do it. I hope they fix it. If not, three months fly by really fast at my age. I can put up with defects if I pay in credits.
 
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