Panther clipper? What stats?

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And to solve the problem with a size 8 fuel tank. They could make it the first ship with two fuel tank. Each up to a max of tier 7. That would give some nice fuel setups without using optional hardpoints. So, 2xTier 7 fuel tanks!
This is a bit of a non-issue. We already have multiple ships that have split thrusters (i.e. 2 or more targetable thruster subsystems) that add up to the size of the ship's thrusters and count as a single module (i.e. all of the sub thrusters share a hitpoint pool). I see no reason why we cannot split a size 8 fuel tank into a pair of size 7 fuel tanks, or 4 size 6 fuel tanks, and so on (especially since we don't know where or how many separate sub-tanks are in existing ships).
 
Yea, 4x 64s would work nicely if they go into the 4 engine pods that turn downwards on landing. I forgot there were 4 and not two on the ship.

The engines could pull independently then. Maybe a compensation setup where if you have more than two engines or one engine it can less and less efficiently turn by using multiple vectors etc. Then to kill them you have to take out all 4 engines to make it completely stop.That or take down it's power supply. Might help make it last longer when being raided as you might have to go after a larger amount of compontents to take it down. Or limit the loss of one of the easier ones potentially. The engines could be in 4 chunks also. Each with 25% hp or something. That or ttwo alrge tanks in the side of the ship inside the 4.55x40.8mm-50.8mm area on the side of the ship.

This is my latest guess on stats. Still not sure on the hull mass and how it would effect different build layouts. Any suggestions?

Hull Mass: 600 or 800t
Max cargo: 1504(1506) or 1520(1522)
Integrity: 540(300 base)?
Booster Capacity: ? <- How is this determined now?
Cost: 420mcr or 504million with the potential for a 20% off version.

Core internals:

7-8 PP
7 Thrusters
6 FSD
5 LS
8 PD
5 Sensors
7-8 Fuel tank.(or 2-4x tanks equalling up to 256 fuel)

optional internals:
600t: (1504-1506 max cargo)(Class 4 minimum shields)
8 - 4
7 - 2
6 - 2
5 - 2 (0 reserves/military)
4 - 2
1 - 1 (April update)

800t: (1520-1522 max cargo)(Class 5 minimum shields)
8 - 4
7 - 2
6 - 2
5 - 3 (0 reserves/military)
4 - 1
1 - 1 (April update)

Hardpoint:
2 - Huge
5 - Medium
2 - Small

700t and below allow for tier 4 shields. 750 and above are for tier 5 shields. Not sure on hull mass boost capacity or how much shields these dimension would produce. I imagine it would have the worst MJ in shields of any ship. But would be perfect to use high regen hi res Bi-weaves. Should make it more like the low shield high regen from the oiriginal game.

I know one engine layout has an 822t layout. So 700 might be good for minimal engines. Not that you would want to explore with this. 600t allows a 62ly jump range at max and could be used for exploration minimally and it opens up the 6A engines if it's useful for anything.. But 750 and over gets you a slightly higher 1520 layout for cargo with how I have it setup. I think 800t is around 50ly jump range max and around 25 full cargo with tier 5 GFSDBoost. I would think 600-800t is the correct range for hull mass.

I have no idea how combat setups would go to know how it's hull mass needs to be for different layouts. Obviously it will have the most powerful potential shields in the game with all the scb available to it. Although not as thick as the cutter.

Would the hull mass require a tier 5 shield or could it actually have enough for a tier 4? I'm not sure how the shields mj are calculated.

If using tier 4 shields it can go with the 27 capacity booster mark and go with a 4D engine focused PD for minimal engineering. A tier 5 shields get a little more annoying to line up. But I might just not be familiar with it. at that point weight starts to add up and engines are more limited as far as engineering goes. But might be doable if class 5d dirty drives are not a must have thing. Still trying to figure that out. You could support at a minimum of a 5d capacitor with engine focus and possibly recharge to get 1.7 regen on shields for minimal low draw 5d engines. for 33-35 capacitor boosters.

The shifting of the tier 4 slot to tier 5 has to do with shields. Then the slots support one tier 4 slots for mining or interdiction etc and also a guaranteed shield slot. This shifts depending on the class of the shields as there isn't really a need for 2 tier 4 slots that I can think of.
 
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What would a panther clipper have as far as hardpoint etc?

I was watching this, but I don't know much about the games history.

It said it had 2100 tons or cargo and 400 tons hull mass.. That is basic weight of 2500 if doing full cargo.

I'll assume it's as big as an anaconda:

Utility: 8
Optional Internals: 11; 8xClass8, 1xClass5, 1xClass4, 1xClass2 (256*8=2048+32+16+4=2100)
Weapon Hardpoints: ?
Core Internals:
Armor: Normal selection
Power plant: 6-8?
Thrusters: 8
FSD: 8 (can you have a level 8 fsd?)
Life Support: 6-7
Distributor: 6-7
Sensors: 5-7
Fuel Tanks: 7-8+

I imagine the weapons hardpoints would be the true limiter in firepower. The rest would have to be beastly to fit the given stats. Now sure what level of distributor would be needed minimally based on other equipment needs. Like the FSD potentially.

You can also easily hit 3200 tones with maxed out core internals and full cargo.Which I assume you may need depending on it's speed and abilities. This is not including weapons and utilities. Although it is lacking any shields.

The only way to reduce the amount of Class 8 optional slots is to increase the number of optional internal hardpoints beyond 11. Either way, massive potential.



I wonder how many pink ships we will see after it's released?

Edit: New guestimate from the idea of having more than class 8 slots for cargo:

If it had class 10:
1xClass10 1024
1xClass9 512
1xClass8 256
3xClass6 192(64)2-3*restricted
3xClass5 96(32)2-3*restricted
1xClass4 16
1xClass2 4

This would make it the uber beluga. And probably the best money maker in the game. Might need it if there are bigger more expensive ships in the game.

Links:
http://elite-dangerous.wikia.com/wiki/Panther_Clipper
http://wiki.alioth.net/index.php/Panther_Clipper
It should have redundant internals. Two distributors for instance.
 
Also brings up another odd idea I had. Is it good at ramming. I wanted to build a ship based on humping my enemies to death. You would use turn to repeatedly hit your front and back against the enemy while under their belly or similar and blow them up. Not sure if faster ships or slower ones with good tail fishing would be better for this. You could just fly be and waggle up and down and beat them with the ends of your ship and, KABOOM!! Think of the horror as you fly by, hit boost, and whack it with the front and back of you ship a few times as you pass. What could you do with such a maneuver?! And what determines ramming damage? Speed, mass, both? Not sure what kind of calculations they use.

I doubt the Panther Clipper will beat the Cutter at ramming. The weight and speed of the Cutter is an outlier that makes it stupid OP at ramming.
 
Doesn't the lore have this thing cleaning out the resources of entire planets and sucking stars dry when fuel scooping? Lesser craft get pulled into its gravity well and stuck to the sides of its hull with no hope of escape. I'm thinking that instead of the Panther Clipper docking at stations, stations will dock at the Panther Clipper. ;)
 
Doesn't the lore have this thing cleaning out the resources of entire planets and sucking stars dry when fuel scooping? Lesser craft get pulled into its gravity well and stuck to the sides of its hull with no hope of escape. I'm thinking that instead of the Panther Clipper docking at stations, stations will dock at the Panther Clipper. ;)
And here comes the overhype again.
 
I think a way to dock OUTSIDE the starports with bigger than corvette ships is the way to go. It will benefit both gameplay and game longevity. Think of the cool docking challenge without rotational assist.
It would be cool to have "Huge" size landing terminals on the outsides if stations and be able to dock with some kind of umbilical extension. A lot of stations have maintenance features on the outside that could be converted to be these access points. So your average big starport might accommodate maybe 6 huge ships. Another option is to have external free floating docks for very large ships, and docking at these counts as docking at the station itself.
 
So "That ship is likely going to be 1400 hull, and carry 1400 cargo, and won't be able to fit in the slot of most stations. Think of a ship 2-2.5x bigger than a T9. It will also be the slowest and worst handling ship to date."

Really?
 
Old and new... concept arts then and now.
panther old.jpg
panther.jpg
 
If it's going by FE2 & FFE standards, it won't be maneuverable at all with probably far worse handling than the T-9 and worse drift than the cutter. Maybe a single C4 forward hardpoint and 4-5 C2 or C3 turrets on the other sides of the rectangular hull.


[video=youtube;HpvuWNb0K3M]
]Source: https://www.youtube.com/watch?v=HpvuWNb0K3M[/video]
that's what I'm thinking. I also think the max cargo will be 1256, 2000 ton would be a balancing issue, able to complete winged cargo mission too easily..
Edit, just noticed this thing is a major necro...
 
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