Park size?

I don't know about parks in other parts of the world but alton towers in the UK is mostly empty space. When I say empty space I generally mean trees or water.

The bulk of Drayton manor Park in the Midlands is also the lake in the middle.

I think larger maps would be good to allow this type of creation.
 
This is just one of many examples I've seen & i know the park isn't full of rides but its a pretty good way of showing how small the map actually is & how transportation will be almost pointless if this map size remains the same.

https://scontent-dft4-2.xx.fbcdn.net/t31.0-8/14188119_1195160033837886_3606931161431314281_o.jpg


The map really seems to be pretty small. I think it needs to be at least double as big. I haven't played the game yet and I don't know if a "medium"-PC could handle a bigger sized map and for scenarios the map size is big enough but I think for sandbox-mode they really should increase it because it would be pretty stupid to limit creative people in sandbox mode too much. I think the best idea would be to set a maximum-peep limit...I think 8000 peeps would be more than enough
 
I don't know about parks in other parts of the world but alton towers in the UK is mostly empty space. When I say empty space I generally mean trees or water.

The bulk of Drayton manor Park in the Midlands is also the lake in the middle.

I think larger maps would be good to allow this type of creation.

This is my main concern. I don't want to completely fill up a huge map, that'd be pretty stupid & probably kill my decent rig. I just want the space to spread things out more. Have a lake in the middle, have purposeful transport to different sections etc even if half the map is blank apart from the odd tree etc. To suit everyone they could give the option to choose different map sizes. The current map size could be medium & then they could add large which would be x1.5 to x2 of the current one.
 
Not including the car parks, alton towers is very roughly a 1km by 1km square area. How does this compare to the planet coaster square - can it be estimated from the size of the pieces/grid?
 
Here is Alton Towers:

LP25oPW.jpg


Google maps puts it at around 700,000 m2, or about 0.7 km2. Boundary is around 3.4km.


Surprisingly, Disney Land Paris is smaller, at 0.41 km2:

Jl1XhVl.jpg



I won't reproduce lots of images here but here are some more:

Disney Land Magic Kingdom, Orlando, Florida - 0.48 km2.
Disney's Animal Kingdom, Orlando, Florida - 1.01 km2.
Universal studios, Orlando, Florida - 1.11 km2.
Europa Park, Germany - 0.46 km2.
Six Flags, Mexico - 0.24 km2.
 
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So is someone going to measure the planet coaster map size and see how it compares? You can do it by counting how many 10m paths you can get side by side I guess?
 
Or someone could place down a row of 4m floor tiles from one side to other and see what the group count is and mulitply that by 4 and that will give you total meters. To give an idea Alton Towers above along the front straight edge is 850m long or 0.85km so if you can fit 212 tiles along one face of the current map it would be the same size approx.

I haven't been home last few days or would have checked myself.

Regards,

Adam
 
I was able to place 125 shops in a row, and since width of shop blocks is ca. 4m, like the narrowest path option, map should be 500m x 500m. It really is very small.
 
Ok so 500m x 500m is 0.25 km2. Same size as six flags Mexico. 2x bigger gives you Disney land Paris. 3x bigger would give an alton towers sized park, 4x bigger would give you a Disney animal Kingdom.
 
We defiantly need at least x2 then. If the yellow map size is an option or default size in the final game then i'd be happy with that. Anything less & i'd be disappointed after a while.

planet_coaster_grid.jpg
 
We defiantly need at least x2 then. If the yellow map size is an option or default size in the final game then i'd be happy with that. Anything less & i'd be disappointed after a while.

http://www.sitesbyrob.com/games/planet_coaster_grid.jpg

If the count of 125 buildings (500m) is correct then the following should be noted for the boundary;

The yellow box is 4x what we have now in m2 going from 0.5km x 0.5km (0.25km2) to 1 x 1 km (1km2) which is actually larger than Alton Towers and pretty much the same size as Animal Kingdom. This seems like a pretty decent size. with only Universal Studios being slightly over what we would be provided.

What this still highlights is how wrong a square looks to build a park in. The interesting shape the parks land forms is as important as the total area. Parks have limited right angle corners because of how they form naturally to the terrain.


So it would work in the following way:

You start with 0.25km2 parcel of land (that is of random shape such as Trapeze, Parallelogram, square, rectangle, pentagon) (will be set in career but random or user selected in sandbox)
You can then purchase new parcels of land that range from 0.1km2 to 0.2km2 in area. These are interlinking shapes that do not form a square but each side backs onto another parcel of land so you can choose which direction you expand in.
To keep variation in maps and replay-ability in career there are more parcels available than you are able to buy in total with a total park size available as around 1.5km2

This would mean that parks are much more varied and interesting than all being square with dead space where corners are. It would add challenge to link different areas well and make peoples management of land available much more interesting.

To add further flavour it could be that parcels of land already have some major terrain pieces such as lakes, hills, canyons, cave systems and similar. Now the player might want a particular parcel but the cost is high because the terrain is desirable or visa-versa where the terrain is not desirable and will cost a lot more to develop so is cheaper.

The player has freedom to pick what they want to do.

It should also be that to build higher with terrain costs more. For example building terrain up to 50m costs $5 pm2 of terraforming. 51m - 100m it costs $10 pm2 to terraform and 101m + it costs $20 pm2 (in career of course) so you may want to bring this amazing attraction that looms over your park but you have to pay for it, that reward though is that the park reputation increases for such amazing terraformed landscapes.


All of the above would add a significant amount of game-play with no extra resources required for the game itself. Just good planning by the developers to make it interesting.

For sand-box I think the maps could either let you pre-pick all your parcels of land with a map view prior to entering the map or have it set to random for some slight challenge but freedom at the same time.

Regards,

Adam
 
Aye there is around 6 threads on this. We can still see the outer edge but it is still not playable. The maps at current size are really too small. I though the same for the scenarios tbh and this seems like a real issue.
 
Yeah, Curly, I just saw the other post in the Beta forum. Sorry about bumping this one but since it is one of the older threads for this topic I didn't see the harm.
 
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