Particle Shield Generator, “A Shield for Explorers”

Greetings everyone,

I have this idea for a special kind of new shield generator specially tailored for exploration. This shield generator will be able to withstand high energy particle bombardment in energetic ejection cones from neutron stars and white dwarfs. It will also reduce the little bit of heat from outside sources while active.

The general idea is, when you drop out of supercruise that you will be able to withstand particle bombardments for a few minutes without any problems. The duration of this highly depends on shield strength, size and your position in the ejection cone. It goes without saying that the shields will not hold up well in combat situations. There primarily designed for exploration purposes, they will slightly reduce heat absorption while fuel scooping from the star. But it’s mainly designed for hazardous situations while exploring that can be caused by neutron stars or white dwarfs or in the future perhaps spatial anomalies.

It goes without saying that the shields will have a broken regenerate rate quite severe and completely the opposite of B-Wave shield generators. The engineering principles behind it are the particles are flowing alongside the entire shield grid over the ship, instead of colliding. Another thing that this shield generator does depolarize the ships haul in order to repel micro asteroids and other particles of matter.

The specifics are up to frontier to figure out if they like this idea at all? Things like weight, power usage, heat generation, shield strength, etc.

Let me know if anyone here likes this idea generally or not. ;)

Update:

Mass: The same as D class shield generators.
Energy: 50% more, just like the other versions of special shield generators.
Special features:
• Being able to survive in normal space while being bombarded by an energetic particle stream caused by neutron stars and white dwarfs energetic ejection cones.
o This means you are able to survive for short time without having to worry about module malfunctions. While in an energetic energy stream, your ship will retain certain “amount” of control while the shield is active, because the energetic particle stream is not directly impacting your ships hull.​
• FSD supercharging, is around 20% to 50% faster. “This depends position where you scooping from the energetic particle stream”
• While the shield is active. All outside heat sources will be reduced by around 20%​

Balance features:
• Since this shield generator is primarily meant for exploration purposes and will not function well in combat situations any and all projectile weapons will pass to the shield like it’s not even there.
o This will mean any kind of solid object that hits your ship will pass through the shields.
o On the upside particle-based weapons will hit the shield first, in this case it will function as a normal shield within the D class category (“With thermal assistance of around +20%”).​
• The shield generator produces more thermal load, because of particles that radiate outwards.
• The shields will have incredibly high broken regeneration rate, around 125%​
 
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This. I like this.

It would also be a good idea for a shield like this to be able to withstand physical impacts when approaching high-g planets. Just something to protect your hull against general wear-and-tear.
 
Interesting idea!

I like it. :)

I personally don't fly without decent shields anyway, so it wouldn't matter to me. But I can send the appeal for deep space explorers, and even buckyballers. :)

I assume these PSGs(that even sounds pretty cool) would also be quite terrible for collisions?

CMDR Cosmic Spacehead
 

Lestat

Banned
Interesting idea overall.

This. I like this.

It would also be a good idea for a shield like this to be able to withstand physical impacts when approaching high-g planets. Just something to protect your hull against general wear-and-tear.

Hay "Red" the Pirate. Here a trick. Never aim directly at a planet. Off set your course by 1 2%. So the only issue you might have is miss the planet and lose a little fuel. I been out exploration for 2 year on one account Only lost 10% hull and Power damage.
 
This. I like this.
It would also be a good idea for a shield like this to be able to withstand physical impacts when approaching high-g planets. Just something to protect your hull against general wear-and-tear.

I’m glad to see that the idea is generally well received and I can understand that you wanted to have all kinds abilities, like gravitational manipulation. But that will be game breaking my own opinion.
But perhaps the shield can admit the slight anti-gravitational field as a byproduct to function for outside gravitational sources.

Saying that, I’m well aware of game balancing and skill. It goes without saying that these things should never be endangered by such enhancements for your ship.

But by all means, if anyone here has a wish list for the primary functions that a shield generator optimized for exploration purposes would need, let us now.
 
I have added more details about configuration & balance for the "Particle shield generator".

Update:

Mass: The same as D class shield generators.
Energy: 50% more, just like the other versions of special shield generators.
Special features:
• Being able to survive in normal space while being bombarded by an energetic particle stream caused by neutron stars and white dwarfs energetic ejection cones.
o This means you are able to survive for short time without having to worry about module malfunctions. While in an energetic energy stream, your ship will retain certain “amount” of control while the shield is active, because the energetic particle stream is not directly impacting your ships hull.​
• FSD supercharging, is around 20% to 50% faster. “This depends position where you scooping from the energetic particle stream”
• While the shield is active. All outside heat sources will be reduced by around 20%​

Balance features:
• Since this shield generator is primarily meant for exploration purposes and will not function well in combat situations any and all projectile weapons will pass to the shield like it’s not even there.
o This will mean any kind of solid object that hits your ship will pass through the shields.
o On the upside particle-based weapons will hit the shield first, in this case it will function as a normal shield within the D class category (“With thermal assistance of around +20%”).​
• The shield generator produces more thermal load, because of particles that radiate outwards.
• The shields will have incredibly high broken regeneration rate, around 125%​
 
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I'm really hoping that the devs would add a shield variant like this, designed for exploration purposes as many aspects of this game are designed with combat in mind only.
And that is why I thought of this idea, all the way back when 2.2 came out.

It will be great to see more modules specified for other tasks like trading or exploration in future updates..
 
Not sure what you mean by "any solid object will pass through the shields"...

A shield designed for exploration should retain the ability to soften the impact of hard landings on high-g planets IMO.
Also not a fan of increased thermal load.


So basically, my favorite exploration shield would look like this:

Drawbacks:
- higher power draw
- longer regen cycle
- less effective against weapons

Unchanged:
- resistance to physical impacts/collisions

Advantages:
- reduced heat from outside sources
- less damage and loss of control from NS and WD energy cones
- faster FSD supercharging from NS and WD energy cones
 
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