Passenger issue isn't resolve !

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How so? (I'm asking as I don't know how this affects the BGS).

Our BGS. We manage LTT 9360 and some systems around. We can't work cause of the VIP transport.
Take a look :

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In the systems around LTT 9360 we have 500 players a day doing VIP missions ! We can do nothing.

Players can make the same profit in the system Medb (start from Kamuy), there is no player faction in these systems.
 
By the thousands of ships that pass daily, missions that fall the influences of the sub-faction of players.

Ah, so it's the quantity of ships doing missions in the system, not the specific 200MCr/Hr mission itself. So you would say that any mission that attracts thousands of ships to a system would ruin the BGS for the player groups there, yes?

In the which case, so what? That is what the BGS is all about.
 
How so? (I'm asking as I don't know how this affects the BGS).

Our BGS. We manage LTT 9360 and some systems around. We can't work cause of the VIP transport.

LTT 9360 traffic last 24h : 1137 ships !

In the systems around LTT 9360 we have 500 players a day doing VIP missions for all sub-factions ! We can do nothing.

Players can make the same profit in the system Medb (start from Kamuy), there is no player faction in these systems.
 
Our BGS. We manage LTT 9360 and some systems around. We can't work cause of the VIP transport.

LTT 9360 traffic last 24h : 1137 ships !

In the systems around LTT 9360 we have 500 players a day doing VIP missions for all sub-factions ! We can do nothing.

Players can make the same profit in the system Medb (start from Kamuy), there is no player faction in these systems.

As I posted in reply to Giblood, this problem is not a problem of massive payouts, but the quantity of ships doing missions in the system. If the 1137 ships in the last 24 hours were all UA bombing, or handing in bounties you would have the same problem, correct?
 
As I posted in reply to Giblood, this problem is not a problem of massive payouts, but the quantity of ships doing missions in the system. If the 1137 ships in the last 24 hours were all UA bombing, or handing in bounties you would have the same problem, correct?

It's a problem of massive payouts cause if players can't make a lot of money in our systems they will leave to find another way to make money. They are all here only for passenger missions, they do nothing more. The quantity of ships doing missions in our systems is link to the massive payouts.

At this time players doing passenger missions in our systems affects the influence of all minor factions.
It affects our BGS by increasing and decreasing randomly the influences of all minor factions present in these systems. This makes very hard for us to play with the influences to start wars and conquer stations. Also it triggers wars we don't want and are really hard to win, and can make us lose stations we already own, cause we can't fight against thousands of players who influence the result of these wars by doing missions.
 
As I posted in reply to Giblood, this problem is not a problem of massive payouts, but the quantity of ships doing missions in the system. If the 1137 ships in the last 24 hours were all UA bombing, or handing in bounties you would have the same problem, correct?


If there were not these damned passenger missions, there would not be these thousands of ships.
Have you seen so much traffic for bounty ???
 
They are all here only for passenger missions. Before we had only 3 or 4 ships a day in these systems.
 
Players think that it's the only system where they can make that profit, but it is false, they can make the same profit with the system Medb (start from Kamuy). No player faction in these systems.
 
If there were not these damned passenger missions, there would not be these thousands of ships.
Have you seen so much traffic for bounty ???

Granted, but it is not the high payouts that are affecting the BGS but the number of ships doing missions. The high payouts are the reason why there are thousands of ship in the system but the money is not directly affecting the BGS. Am I understanding this correctly?
 
Our BGS. We manage LTT 9360 and some systems around. We can't work cause of the VIP transport.

LTT 9360 traffic last 24h : 1137 ships !

In the systems around LTT 9360 we have 500 players a day doing VIP missions for all sub-factions ! We can do nothing.

Mmm, "your" BGS? What exactly makes it "yours"? I thought its "everyone's".

How do exactly you "manage" it and why so important to you? You cant "work"? You do it for living or what?
 
Mmm, "your" BGS? What exactly makes it "yours"? I thought its "everyone's".

How do exactly you "manage" it and why so important to you? You cant "work"? You do it for living or what?

It's a bad translation, sorry. It's not our "BGS", you are right. We are a player faction implemented in game and we can't play with the influences of minor factions cause of the passenger transport in our systems (controlled by our faction).

At this time players doing passenger missions in our systems affects the influence of all minor factions.
It affects the BGS by increasing and decreasing randomly the influences of all minor factions present in these systems. This makes very hard for us to play with the influences to start wars and conquer stations. Also it triggers wars we don't want and are really hard to win, and can make us lose stations we already own, cause we can't fight against thousands of players who influence the result of these wars by doing missions.

Sorry if it isn't understandable, english is not my native language. :)
 
It's a bad translation, sorry. It's not our "BGS", you are right. We are a player faction implemented in game and we can't play with the influences of minor factions cause of the passenger transport in our systems (controlled by our faction).
I understand.

But being a player faction does not give you absolute power (nor right) over system nor it gives you "governship" over system. You'll have to live with that and accept the fact that sometimes you can't fight the markets regardless of how wealthy/powerful organisation you might think you are.

I'd suggest some other ingame activities in the meanwhile.
 
It's a bad translation, sorry. It's not our "BGS", you are right. We are a player faction implemented in game and we can't play with the influences of minor factions cause of the passenger transport in our systems (controlled by our faction).


Sounds like wrong place wrong time. If it pans out that the Smeaton run was nerfed due to "making it hard" for a player faction, it's just proof the BGS is a hindrance to the game for the majority.

I hope that neither is the case in the long term.
 
Granted, but it is not the high payouts that are affecting the BGS but the number of ships doing missions. The high payouts are the reason why there are thousands of ship in the system but the money is not directly affecting the BGS. Am I understanding this correctly?

You understand this correctly. The problem is : the massive payouts is the reason why there are so many players in our systems. If the FDEV fix the massive payouts, all player will leave our systems. Before we had only 3 or 4 ships a day in these systems :)

Quantity of ships is link to massive payouts.
 
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And you are welcome not to make that much. Nobody is forcing you.

I'm not saying that "it's too much for me", I say that "it's too much for the game". It reduces drastically the life expectancy of the game. But it is only my opinion, and I wanted to share it with the FDEV. :)
 
I'm not saying that "it's too much for me", I say that "it's too much for the game". It reduces drastically the life expectancy of the game. But it is only my opinion, and I wanted to share it with the FDEV. :)
It's people like you that drastically reduce the life expectancy of the game. :)
 
It reduces drastically the life expectancy of the game
First, you won't make person to play for longer if you slow their progress to a crawl.

Second, FDev could care less that people play for long. ED is not subscription-paid MMORPG, they don't receive regular revenue from active playerbase.
I have news for you, in fact, they only receive more server resource/maintenance expenses if more people stay for longer. From business standpoint its more beneficial for them if people don't remain playing game for long (they paid for this game/expansion already anyway).
 
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