Passenger issue isn't resolve !

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You forgot about one important thing. You can't load as many rich passengers as you like, you take one mission and whole cabin is theirs .

So in my Annie i have 10 cabins total. Lets take those 4 passengers - 7 mil . Got 40 passengers , 70 mil of profit.

Now remember that most of them are criminals , those that are only demanding are quite rare .

So we and up doing 1 hour of board fliping to get 45 min of flight to earn 70 mil . Yay
 
First, you won't make person to play for longer if you slow their progress to a crawl.

Second, FDev could care less that people play for long. ED is not subscription-paid MMORPG, they don't receive regular revenue from active playerbase.
I have news for you, in fact, they only receive more server resource/maintenance expenses if more people stay for longer. From business standpoint its more beneficial for them if people don't remain playing game for long (they paid for this game/expansion already anyway).

And there it is.

Of all the things in the design that reduce the lifecycle of the product drastically, why pick one that's actually fun and...you know...doesn't?

It's mindboggling.
 
First, you won't make person to play for longer if you slow their progress to a crawl.

Second, FDev could care less that people play for long. ED is not subscription-paid MMORPG, they don't receive regular revenue from active playerbase.
I have news for you, in fact, they only receive more server resource/maintenance expenses if more people stay for longer. From business standpoint its more beneficial for them if people don't remain playing game for long (they paid for this game/expansion already anyway).

One of the most uninformed statements that I've ever layed my eyes on...

Hint: FD gets a lot of cash from players regarding Cosmetics. The whole Beyond series is probably free for all Horizons owners because FD gets a lot of cash from Cosmetics.
Hint2: The whole Beyond series of updates are there to make people play for a long time because of all QOL updates...

Are you for real? :D
 
Considering that the mission limit is 20, that's a nice exploit. ;) At least, I'm never allowed to take more than 20 missions, whether I have cabins free or not.

Wait seriously? I thought that only applied to skimmer and massacre missions or am I under the wrong impression? Either way 200mil/hr is the thread title I have which is where I got my numbers from :p



As for BGS - You are complaining it's hard to do things in your system because of tons of traffic. Yet you said the same profits can be made elsewhere. Then do something to move people along.
Advertise the other places with screenshots and make events or whatever, imagination is the key. Or make it dangerous to go to Smeaton by killing passenger carrying ships or posting messages into local chat in supercruise.

In terms of wars and affects from other players, this is the goal of the BGS, it's meant to throw you a curveball. You are not meant to play with the influences and always get your way perfectly as you want. Just because you have a player faction there doesn't mean you should dictate what happens and how. All players count equally.

However, all that being said yes it's a problem for you in that you were unlucky to be set up there at the current time given it's the "go to" place for cash.
But there's always going to be a "most profitable goldrush" system and the place for goldrush has changed every release from Quince to Robigo to Smeaton. You are currently in the unfortunate place of being "it".

Asking FDev to nerf it will only breed resentment and best case will pass the problem to someone else who will be "it". Personally I'd say do your best to damage control as above and deal with it as best as possible. Or wait for things to move on naturally as they will.
Saying it's killing the game and FDev need to act instantly to fix it etc as well as other incredulous statements are just going to make people laugh not sympathise.

First, you won't make person to play for longer if you slow their progress to a crawl.

Second, FDev could care less that people play for long. ED is not subscription-paid MMORPG, they don't receive regular revenue from active playerbase.
I have news for you, in fact, they only receive more server resource/maintenance expenses if more people stay for longer. From business standpoint its more beneficial for them if people don't remain playing game for long (they paid for this game/expansion already anyway).

I'd disagree strongly with this although damnit Cagman has ninja'd me. The best players for FDev are those that buy the game, buy cosmetics and do videos, screenshots and free advertising bringing other people to the game.

I'd guestimate 75%+ of FDevs profit from Elite is from the microtransactions that are cheap to produce, high profit margin and are not a once only purchase given the number of ships and options.
I'd argue people that play past 1000 hours probably spend more on cosmetics than they do on the game. I know that would be true for me if I hadn't got the lifetime pass, as it stands that tips the balance for me.
 
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WoW .... this did not take long till nerf squad regrouped and found another thing to moan about.

Think that FD can better pull the plug out the server and be done with this game.... otherwise those "hardcore grinders" never will happy till everything is balanced to 1cr/hour profit
 
I'm not saying that "it's too much for me", I say that "it's too much for the game". It reduces drastically the life expectancy of the game. But it is only my opinion, and I wanted to share it with the FDEV. :)

Who are you to say what is or isn't "too much for the game"?
 
I would also like to confirm that the passenger missions cause a severe damage to the players' groups in the area. Passenger missions involve many commanders, so that they cause uncontrollable effects on the influences of the factions. Actually, we're wasting a large amount of time to avoid these disastrous side effects. It's the Danaids' barrel.
We've been very concerned with the BGS for a long time, and these missions have ruined months and months of hard work.
 
I would also like to confirm that the passenger missions cause a severe damage to the players' groups in the area. Passenger missions involve many commanders, so that they cause uncontrollable effects on the influences of the factions. Actually, we're wasting a large amount of time to avoid these disastrous side effects. It's the Danaids' barrel.
We've been very concerned with the BGS for a long time, and these missions have ruined months and months of hard work.

Why don't FD make these large payouts something you have to deal with as part of the BGS :)
 
Wait seriously? I thought that only applied to skimmer and massacre missions or am I under the wrong impression? Either way 200mil/hr is the thread title I have which is where I got my numbers from :p

The mission limit applies to all missions. It's something I've complained about before, as it makes no sense that you can't take a cargo mission when you have an empty hold, just because you already have 20 other missions. When I first hit the limit, I couldn't believe it either. :D
 
I know people are going to hate on this for taking a stab at their cash-cow income in the game, but FDEV forgot to fix the VIPs passenger missions.

https://image.noelshack.com/fichiers/2018/05/2/1517325848-033.jpg

https://image.noelshack.com/fichiers/2018/05/2/1517325854-333.jpg

With a Beluga, Anaconda, Cutter, Corvette being passenger fitted you are making roughly 50 million / 100 million profit per hour only with the VIPs going to Smeaton Orbital (LTT 9360).

FDEV : Thank you for fixing the "ordinary" passenger missions, but please, can you also fix the VIPs passenger missions ?

EDIT : LTT 9360 Traffic report (30th January 2018) :

https://image.noelshack.com/fichiers/2018/05/2/1517333163-022.jpg

I personally don't play this game to make money.
I make money so I can play this game.
 
Just to remind that in the past, you had to spent several months of farm to buy your first anaconda . Seeing now neebies able to buy it after a few week is just ridiculous with such a glitch.

In my opinion, FDEV should consider to balance a maximum of 20M/h with mission rewards for Elite ranked players, whatever the stacked missions.
 
The mission limit applies to all missions. It's something I've complained about before, as it makes no sense that you can't take a cargo mission when you have an empty hold, just because you already have 20 other missions. When I first hit the limit, I couldn't believe it either. :D

Fair enough I stand very much corrected. I only doubted myself because I recall picking a ton of refugee missions up at the damaged stations recently. That being said I don't recall them ever going over 20 at a time so yep, learnt something new, +1
 
Just to remind that in the past, you had to spent several months of farm to buy your first anaconda . Seeing now neebies able to buy it after a few week is just ridiculous with such a glitch.

In my opinion, FDEV should consider to balance a maximum of 20M/h with mission rewards for Elite ranked players, whatever the stacked missions.

And your point exactly is?

Does it make him better commander if he fly's one? Don't think so.
 
Not if he's in the wrong place at the wrong time. Same as the rest of us.

Agree.... but you also forgot that there is no skill bound to price of anaconda. Like I said... there is difference between owning anaconda and flying one to its limits.
 
Hint: FD gets a lot of cash from players regarding Cosmetics. The whole Beyond series is probably free for all Horizons owners because FD gets a lot of cash from Cosmetics.
Proof?
(hint: saying that cosmetics store does not earn that much would be completely pointless and stupid from PR standpoint, true or not).

Players that "do videos", "bring other people in", etc, will defend the game and try to find "good sides to it" regardless of its actual mechanics. All FDev need is handful of these evangelists, and they have their own ways to be (easily) pleased. They will promote ED because they like ED.
 
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And there it is.

Of all the things in the design that reduce the lifecycle of the product drastically, why pick one that's actually fun and...you know...doesn't?

It's mindboggling.
I don't think they particularly care to be honest.
They will mostly make sure that next paid expansion (whatever form it will actually take) will sell well.
 
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Maximum stacked missions determined by maximum modules in ship = 6 realistically, maximum 9 for the Conda.

Means you have 9 x 7mil reward missions = 63mil
And Smeaton takes what, 50 minutes odd? <- Never done it myself


63mil/hr isn't really outrageous for a huge ship stacking Elite level passenger missions imho. Previously the exploit was people stacking maybe 30 missions for 200mil/hr ish.

Sorry Alex but this is just wrong. We already have power creep and now we have credit creep too... If someone would've suggested 3 years ago that 63 million / hour are a reasonable mission reward you would've told them that they are nuts. And today you find it normal because you have seen so many exploits that are even worse? Next thing will be that C&P rebuys cost a billion credits because it only takes someone a few minutes to buy several Anacondas? How is that good for the game? If we could at least buy entire planets with that money... ;)
 
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