Patience

It's a superpower. It can make you shrug away stress and gives you the power to enjoy things that take some time.

Patience is something most people lack, also because most of us live in a high speed waste-no-time society, which is, if you ask me (and not just me, but actually lots of really smart people as well), totally bonkers and unhealthy.
Back to the game at hand, and the topic of this post actually: Elite is about patience. Always was, meaning it's prequels. It's something I am absolutely grateful for, by the way. There are lots of fast paced games out there, so we have a lot of choice when it's just about fast progress and explosions. Actually the gaming industry specialized in giving people an illusion of progress while keeping whem occupied with collectibles and achievements to stretch gameplay. It's fast and pretty instant gratification. I like many of those games a lot and also enjoy blowing up things and slaughter hordes of enemies, but when firing up Elite I to that with a completely different mindset.

Elite is about space. And for me, space is utterly fascinating. The idea of what's out there while we are sitting on our very small ball of dust is absolutely great (and terrifying for some people). For us, space is static. There isn't much happening out there, it's a gigantic sleeping giant, as long as we don't speed up time and become aware of all the interesting stuff going on out there. When it's about space, time scales are so big, that the whole lifetime of our planet becomes less than an eyeblink long. The Universe is a very patient being. That's actually what Elite gives me: the feeling of getting out there and take in some of this calm void. I don't rush, I don't try to get everything on my list done as fast as possible. I have a list, but no time frame. No matter how little time to play I have. Some patience helps a lot with that, specifically because ED is designed for things to take time, and not for instant gratification.

Impatience on the other hand is comparable to hunger. You just want more and more and if you don't control it, you eat it all up at once. And the consequence is, that it wasn't even enjoyable. You'll feel stuffed and you'll hate food (until you're hungry again, that is). Sounds familiar? :D

Playing the game for years now I know there are a lot of people who think the same way, and play for similar reasons as I do, thanks to you guys and gals. Also thanks to Frontier, since I am at it, for so far not compromising the deep space feeling too much and not breaking under the pressure of modern gaming "culture". Keep patient and take your time, CMDRs and Devs. o7

TL;DR: Nope.
 
Rushing to a vague goal leaves you empty when you get there. You loose all the joy of being in the process. It's the same with life. Your life isn't made of holidays. It's the everyday life what life is actual made of.

Interestingly enough: in german everyday life is called Alltag. Where space in german is All. So playing ED everyday fits perfectly into my Alltag ...

o7

P.S.: OP repped
 
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Said players take it slow and things will be just fine
You and I'll just use a little patience
Said CMDrs take the time 'cause the lights are shining bright
You and I've got what it takes to make it
We won't fake it, I'll never break it
'Cause I can't take it

edit: Guns and Ninjas! [mad]
 
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Patience is not simply the ability to wait - it's how we behave while we're waiting.

(Joyce Meyer)


Elephants suffer from too much patience. Their exhibitions of it may seem superb, such power and such restraint, combined, are noble, but a quality carried to excess defeats itself. ~ Clarence Day
 
images

wake me up next week !
 
It's interesting how in sci-fi media even the most recent "Star Trek: Discovery" series, the plot started to depend on "instant" travel via their "mycelial network" drive. A supposed bogus organic framework structure of spacetime I didn't really buy by the end of the first season. Even the writers and their characters couldn't wait days and weeks to travel tens of lightyears anymore under the old general Star Trek travel which the characters and ships often did in most episodes where the old warp 5 was only about 125c . And their instant travel even surpasses ED's 100x faster jumpdrive travel.

Interestingly, ED's supercruise and galaxy simulator besides being the best astronomy simulator game on the scale of the galaxy, is currently the closest thing one can get to simulating the Star Trek warp drive world (pre-Discovery ) or any number of old hard sci-fi media and literature. I wonder how may sci-fi fans or space game fans who play ED realize this. The only other simulator games that attempt to simulate this kind of fidelity are the old FSX and X-plane games where in FSX you can simulate an airliner flight to the precise flightplan minutes, locations and vectors, and pounds of jet fuel used.

Maybe ED should include optional and real time changing "km/hr" "mi/hr" and current distances in "km" and "mi" to show instead or alongside the current numerical values shown in the hud. It's kind of hard to realize the perception and frame of reference of the blinding speed and enormous distances with just "Mm" and "x.x Ls"
 
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Elephants suffer from too much patience. Their exhibitions of it may seem superb, such power and such restraint, combined, are noble, but a quality carried to excess defeats itself. ~ Clarence Day

Everything is bad in excess. Yes, even pizza and coffee.

Said players take it slow and things will be just fine
You and I'll just use a little patience
Said CMDrs take the time 'cause the lights are shining bright
You and I've got what it takes to make it
We won't fake it, I'll never break it
'Cause I can't take it

edit: Guns and Ninjas! [mad]

But I don't picture you singing, I rather picture you playing the guitar... ;)
When I think about it, actually both.
 
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Everything is bad in excess. Yes, even pizza and coffee.

Indeed. My own personal opinion is that if you still claim to have patience with the design arc, you haven't been playing the game for long, or you have some kind of Faustian arrangement with The Braben.

One of the two.
 
Indeed. My own personal opinion is that if you still claim to have patience with the design arc, you haven't been playing the game for long, or you have some kind of Faustian arrangement with The Braben.

One of the two.

Since there is no consequence for me in real life I have patience on that sector. Why shouldn't I?
 
20 minutes flying in a straight line in deep space waiting for RNG to pop a high grade USS.

No, it's not patience that's required, it's the replacement of placeholder game mechanics.
 
Can you expand on your meaning of "no consequence for me in real life"?

It's not in any way essential for me if the development process of a game takes more or less time. Even if I like the game very much. There is no "too much patience" in this case because there is no consequence for me.

Also, concerning development time, I believe Frontier wants the same as we do, to develop as fast as possible. So even if something went wrong and they needed a lot of time to, for example, restructure something under the hood or whatever, that's unfortunately but well, can't be changed.
You can complain about things taking to long and you can also choose to not trust the devs to love and support the game as good as they can, but that's your choice.

Given you complain, what's the outcome? Let's assume the devs don't care and ignore you, which would mean, the outcome is nothing. Let's assume the devs care, but ran into problems that will take a while to restructure, and because of complains they rush. Rush is never good when coding. So they see the complains and don't rush and take their time because it is necessary to create a clean update they can build on later. So, again, what does impatient complaining help? I tell you: nothing.

Perhaps "Trust" would be another topic that deserves a thread on its own. But to make this clear: I trust Frontier to be as eager as we are to get new stuff into the game. I think Elite is a labor of love and they do the best they can, which is, in my opinion, pretty awesome so far. You can believe what you want of course.

20 minutes flying in a straight line in deep space waiting for RNG to pop a high grade USS.

No, it's not patience that's required, it's the replacement of placeholder game mechanics.

Excellent example! Don't. You go somewhere to find this one specific USS because you want something fast. And of course it will not come fast enough because you are impatiently cruising along and waiting for it. Instead do something else and scan every USS on the way. The one you are looking for will pop up at some point. Yeah, perhaps not today, but well, that's what I am talking about.
 
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Back to the game at hand, and the topic of this post actually: Elite is about patience. Always was, meaning it's prequels..

Is that why they had a fast-forward button and an autopilot for skipping travel times? Along with no limit to maximum velocity?

Gotta go 100,000km/s, man.
 
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