Payouts should be linked to risk

As much as I embrace the latest changes to combat, they still don’t stretch anywhere close to where they should be. It was my option that you should get more money for undertaking the biggest risks in the game, not the other way around.

I’ve spent many years core mining, and as much as I appreciate the billions I have made, I haven’t once limped back home with life challenging injuries, unlike in combat where I occasionally limp back to a station with a cracked canopy after taking on one wing too many.

I write this after going back to the role of bounty hunter, and yet still shocked by how little it pays, even after the changes.

Is this fair? Do you think payouts should be better linked to risk?
 
4 to 10 times increased I think it's adequate. At least on paper.
Course I'm out in the black so can't comment but I'm sure folks will.
 
So combat pay should be nerfed (other than high level AX), as it's pretty safe. And exploration should be buffed as I've been killed a few times by unexpected planetary interfaces.

Trade and mining should both also be nerfed as completely safe.

Yeah, I can see that going down well.
 
i can't remember when was the last time i faced rebuy after combat. i remember some incident with a sidey in a haz res.

looking to my rebuys - the most risky activity is docking.

so, yes, combat is for the risk-avers cmdrs, even more so since you can synthesis ammo to avoid docking.

mining is medium risk - you will have to dock with a lot of commodities you might loose - which are more woth than your rebuy in most cases.data

couriering should pay a lot, because a lot of docking.

buckyball races should pay most.

maybe we need an inverted docking fee, to adress the risk balance.
 
Trade and mining should still be more profitable, because there wouldn't be a reason to do them otherwise. People will still do combat whether it was profitable or not. The only question should be how much more profitable trade and mining should be. Also, there is little to no risk involved in combat with even a half engineered combat oriented ship. Quite frankly, I'm at more risk at being killed by NPCs flying my trade ships.
 
Frontier have said that Combat Zones and AX combat - the two where there's most risk even to a relatively powerful ship - are still on the list to rebalance, once they've got bounties working more-or-less right. So this is probably still to come.

In a more general sense, risk is very difficult to measure - pretty much every in-game activity can be made to have negligible risk with a well-built ship and a moderately cautious approach - equally, if you're flying an unshielded T-ship and don't know how to beat NPC interdictions, basic trading can be risky.

(To an extent it's not going to matter - combat, trade and mining can all pay >100M/hour now so if you need lots of money you can get it, and then you can go back to doing whatever without needing to worry about how much it pays)
 
4 to 10 times increased I think it's adequate. At least on paper.
Course I'm out in the black so can't comment but I'm sure folks will.


The problem is that most combat roles have been seen as less important than those of mining, which although those bring in the most money, are actually far less risky. Even with the latest patch, you can crack open asteroids with virtually little risk of damage apart from losing the odd limpet, yet every ‘wanted’ vessel I confront has the capacity of doing me quite a bit of damage.
 
Trade and mining should still be more profitable, because there wouldn't be a reason to do them otherwise. People will still do combat whether it was profitable or not. The only question should be how much more profitable trade and mining should be. Also, there is little to no risk involved in combat with even a half engineered combat oriented ship. Quite frankly, I'm at more risk at being killed by NPCs flying my trade ships.
When I mine, I don’t engage in combat! There is absolutely no risk in mining, so why should it be more profitable? The fact is it cost me less to outfit my vessel for mining than it did for combat, so why is that the case?
 
When I mine, I don’t engage in combat! There is absolutely no risk in mining, so why should it be more profitable? The fact is it cost me less to outfit my vessel for mining than it did for combat, so why is that the case?
No risk in mining? No combat in mining? Obviously you have never gone mining in a Hi Rez for the boost in mining yields. Mining can be quite hazardous if you really want to score big. Combat can also be a snoozefest depending on where you go and how you go about it.
 
Combat isow risk, if you explode you may lose bounties, but rarely even amounting to the cost of the ship.

Miners and traders risk their cargo on every run to sale and its always more valuable than the ship.

If we are going to buff combat pay more we need tougher enemies.
 
Back
Top Bottom