Problem with the new payouts is they completely ignored the concept of risk within the combat profession, and just added a raw multiplier to an already unbalanced profession.
Firstly, it was entirely unnecessary to boost solo massacre mission payouts; if anything they should have been reduced except for cz massacres as they cannot be stacked. That, or they should have completely removed cross- faction stacking for massacres.
FD also screwed the pooch by keeping wing and solo assassination mission payouts equal. 4m +1m bounty for a single vanilla pirate Cutter is fine. 4m +1m for 3-5 fully engineered vultures,fdls and maybe an Anaconda is grossly inadequate... even if it's meant to be done as a wing (and if so, why aren't wing massacre targets engineered in that case?)
Which ties to the other problem is that bounties do not consider engineering. A vanilla, deadly FDL at a haz res pays out the same as a drastically more challenging engineered FDL at a threat 5/6 pirate activity site. Bounties on ships at these sites should be at least 4-5 times higher when ships are engineered, in context of other bounty payouts.
For a balance pass based around risk, there's a decided lack of consideration for risk being demonstrated.
Tl;dr combat pays better now, sure, but still completely ignores risk vs reward within the profession, giving the highest payouts to the weakest targets.
Firstly, it was entirely unnecessary to boost solo massacre mission payouts; if anything they should have been reduced except for cz massacres as they cannot be stacked. That, or they should have completely removed cross- faction stacking for massacres.
FD also screwed the pooch by keeping wing and solo assassination mission payouts equal. 4m +1m bounty for a single vanilla pirate Cutter is fine. 4m +1m for 3-5 fully engineered vultures,fdls and maybe an Anaconda is grossly inadequate... even if it's meant to be done as a wing (and if so, why aren't wing massacre targets engineered in that case?)
Which ties to the other problem is that bounties do not consider engineering. A vanilla, deadly FDL at a haz res pays out the same as a drastically more challenging engineered FDL at a threat 5/6 pirate activity site. Bounties on ships at these sites should be at least 4-5 times higher when ships are engineered, in context of other bounty payouts.
For a balance pass based around risk, there's a decided lack of consideration for risk being demonstrated.
Tl;dr combat pays better now, sure, but still completely ignores risk vs reward within the profession, giving the highest payouts to the weakest targets.