PenTile display friendly HUD color scheme

I recently bought the Google Daydream View and of course I had to try Elite on it with RiftCat VRidge. After some awesome immersive flying I noticed that I can't read all the text - basically anything from the panels. So I did my research and learned about the shortcomings of pentile displays and some tips to improve readability. Turning off anti-aliasing and pumping up supersampling made a huge difference, but not as much as changing to a green text color scheme. However all schemes I found had some problems, like some text was still red (to keep enemies red on radar) or the radar didn't distinguish hostiles, neutrals or allies at all. I tweaked the values until extreme reds and blues were eliminated while keeping the green text on most of HUD. Also the radar still has distinguishable colors: hostiles = orange, neutrals = green, allies = cyan.
And of course I thought I'd share this scheme with my fellow commanders.

TL/DR: Try this color scheme if you have trouble reading text (especially with mobile phone headsets).

Here is the scheme:
Code:
<MatrixRed> 0.5, 0.4, -1.5 </MatrixRed>
<MatrixGreen> -5, 1, 1.5 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>

Preview in Arkku's theme editor: Green theme w/o extreme red or blue
 
I can read the displays ok, biggest problem I find is the godrays and the restricted FOV. Neither of which I can do much about!

Hope the CV2 if there is one ever can increase the diving goggles FOV and remove godrays.
 
God Rays were something I thought would be an issue for me but I barley notice them, only really on the large bright spotlights at some landing pads I see them but just looks like a relatively normal effect of bright light through glass to me.
If I look for them I can see them a little around distant Stars using my peripheral vision and also from some angles to close(ish) Suns shows them but again not jarringly so.

When I had Bloom turned on I noticed them more! Especially from the inside lights on the Asp X front windscreen struts, if you haven't already try turning off bloom as it helped a lot.

I agree that a bigger FOV would be nice though.
 
How well does this work with the character portraits? The preview looks awesome, but I don't want to take missions from green people!
 
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