People using hacks

Been there seen that and there is NO speed cheat ! you can read ? you did read the wiki ? THERE IS NO SPEED CHEAT ! you have read this thread right though ? right ?

facepalm

Also from I quote the WIKI

"Credits go to FD. This is not a hack but just an exploit. We discourage the use of this, because its just a bug and did not require real work to find. It is detectable and you must expect penalties from FD if you use this." PS he is not talking about a speed hack
~

maybe you can try to turn your brain ON.

if you searched so carefully, you might now be aware on HOW those hacks operate.

namely, they get past the 3 layer obfuscation in order to freeze and / or modify variables value within the computer's memory.

that being said, tell me that it is harder to modify the variable in charge of ship's max velocity when you can already change the one responsible for the shield value, the weapons damage, the jump range etc...

THINK for 2 sec please
 
You do know that it's common practice to swing the banhammer in waves? I don't know ANY company that bans on an individual basis.

The problem is that it's also common practice to ignore cheats entirely. And although we'd all hope that they would carry out bans for cheating I haven't heard of this happening.
 
And how are they supposed to do that?
These people are using the core principle of EDs data-distribution to alter the game.
There is no way of fixing it.
This is what really concerns me.

that's the result of poor design decision, they were made aware from the start on how easy it is to hack games based on P2P, they still choose it anyway.

this show how much they care about their legit player.
 
I think the banhammer may be swung after the first round of expansions have been sold. At the moment most publicly available reports indicate the vast bulk of cheating is happening in solo. The lack of video evidence of systematic cheating indicates it is only affecting a very small number of players. If it becomes prevalent then the banhammer will be swung sooner.
 
I think the banhammer may be swung after the first round of expansions have been sold. At the moment most publicly available reports indicate the vast bulk of cheating is happening in solo. The lack of video evidence of systematic cheating indicates it is only affecting a very small number of players. If it becomes prevalent then the banhammer will be swung sooner.

Perception matters more than absolute numbers. They also need to balance your point regarding sales against how many might not purchase the expansions (or even the base game) because of the perception that they are doing nothing.
 
The problem is that it's also common practice to ignore cheats entirely. And although we'd all hope that they would carry out bans for cheating I haven't heard of this happening.

FDEV stated that they will take actions against cheaters and exploiters and always told us to report the player in question so they can take care of it. They didn't tell us WHEN. I don't know IF they will be true to their word and swing the banhammer, but I do know that swinging it too early would only cause harm and lead to better cheats used by more people. So the best thing we can do is report the players and hope that FDEV knows what they are doing.
 
FDEV stated that they will take actions against cheaters and exploiters and always told us to report the player in question so they can take care of it. They didn't tell us WHEN. I don't know IF they will be true to their word and swing the banhammer, but I do know that swinging it too early would only cause harm and lead to better cheats used by more people. So the best thing we can do is report the players and hope that FDEV knows what they are doing.

i judge by what they do, not what they say.

and so far, they did NOTHING
 
FDEV stated that they will take actions against cheaters and exploiters and always told us to report the player in question so they can take care of it. They didn't tell us WHEN. I don't know IF they will be true to their word and swing the banhammer, but I do know that swinging it too early would only cause harm and lead to better cheats used by more people. So the best thing we can do is report the players and hope that FDEV knows what they are doing.

Trouble is we aren't clear on what is a cheat or exploit. The obvious item at the moment is the shield regeneration 'tactic', where FD have stated that it's a placeholder due to shields not regenerating in SC and they want to change it. That doesn't make it clear that FD consider abusing it a cheat. There needs to be some communication in this area as it's bubbling up and threatens to overshadow 1.3.
 
Trouble is we aren't clear on what is a cheat or exploit. The obvious item at the moment is the shield regeneration 'tactic', where FD have stated that it's a placeholder due to shields not regenerating in SC and they want to change it. That doesn't make it clear that FD consider abusing it a cheat. There needs to be some communication in this area as it's bubbling up and threatens to overshadow 1.3.

I think you will not get banned for using the shield exploit, this is too much FDEVs fault. They will likely just fix it and the worst (if anything) what is going to happen is that you start the game on your insurance screen.
 
that's the result of poor design decision, they were made aware from the start on how easy it is to hack games based on P2P, they still choose it anyway.

this show how much they care about their legit player.


It doesn't change the fact, that there is no way of fixing it.


Perception matters more than absolute numbers. They also need to balance your point regarding sales against how many might not purchase the expansions (or even the base game) because of the perception that they are doing nothing.

FDEV stated that they will take actions against cheaters and exploiters and always told us to report the player in question so they can take care of it. They didn't tell us WHEN. I don't know IF they will be true to their word and swing the banhammer, but I do know that swinging it too early would only cause harm and lead to better cheats used by more people. So the best thing we can do is report the players and hope that FDEV knows what they are doing.

The so called banhammer would only be effective if it scares people off, as the root of the issue cannot be fixed.
Now from what I 've read, those hacks are not detectable, as they seem to only alter the client.
So how do you swing a banhammer, if you cannot detect these hackers?
It is the same problem that another game I'm playing right now is having...Clash of Clans, with a rising number of botters.
They solely rely on videos, sent by players because there is no other way to actually prove any EULA violation.
 
It doesn't change the fact, that there is no way of fixing it.

That's not true, there are lots of ways of making p2p work in this situation. You could use a centralised arbiter for occasional confirmation, you could use peer verification, you could use peer agreement, and there are other methods and variations on the theme.

- - - Updated - - -

I think you will not get banned for using the shield exploit, this is too much FDEVs fault. They will likely just fix it and the worst (if anything) what is going to happen is that you start the game on your insurance screen.

Which unfortunately means that anything other than 1v1 PvP is effectively dead until they make the fix. Not a great situation.
 
Trouble is we aren't clear on what is a cheat or exploit. The obvious item at the moment is the shield regeneration 'tactic', where FD have stated that it's a placeholder due to shields not regenerating in SC and they want to change it. That doesn't make it clear that FD consider abusing it a cheat. There needs to be some communication in this area as it's bubbling up and threatens to overshadow 1.3.
Common sense should really apply here. Shields magically regenerating due to a transition in game mode is clearly not intended behaviour. Using it as a tactic to gain an advantage is an exploit, albeit one that would be hard for Frontier to detect. The same goes for magical transportation to your wingman's position: not consistent within the context of the game's universe, so that would also be considered an exploit. You may or may not get punished for using them. It's up to you as to whether you take the risk.

I'm really not convinced that these particular cases require a statement from Frontier to clarify them.
 
Common sense should really apply here. Shields magically regenerating due to a transition in game mode is clearly not intended behaviour. Using it as a tactic to gain an advantage is an exploit, albeit one that would be hard for Frontier to detect. The same goes for magical transportation to your wingman's position: not consistent within the context of the game's universe, so that would also be considered an exploit. You may or may not get punished for using them. It's up to you as to whether you take the risk.

I'm really not convinced that these particular cases require a statement from Frontier to clarify them.

It clearly is intended behaviour because the devs have stated that they coded it this way. Another placeholder rather than shield regeneration working at a normal rate in supercruise. This didn't matter before Wings but now it does. They do need to make a call because right now it's ambiguous, but more importantly if they are going to label it as an exploit then they should do so to stop people from abusing it so freely.
 
The so called banhammer would only be effective if it scares people off, as the root of the issue cannot be fixed.
Now from what I 've read, those hacks are not detectable, as they seem to only alter the client.
So how do you swing a banhammer, if you cannot detect these hackers?
It is the same problem that another game I'm playing right now is having...Clash of Clans, with a rising number of botters.
They solely rely on videos, sent by players because there is no other way to actually prove any EULA violation.

Everything is detectable, at least in open play.
"This hack is 100% undetectable" - The guy who wants to make money with it.
 
The main reason why the hacks were so easy for the game was that fd only obfuscated the important values that would be worth hacking. This had the opposite effect of letting the hackers see where all the juicy parts were and they've been playing catch up ever since.
 
what i´ve seen so far:
- invincible shields
- invincible hulls
- instant shield regeneration after shield drop
- speed hack (vulture crossing a combat zone in a second....several times...shooting players.....he left as 4-5 guys instantly hunted him (me included) dealing some damage every pass of this sucker)
- extreme powerful weapons, dropping shields in fractions of seconds

facts:
- there are cheats in use
- p2p is the root of this evil
- FD must do something, not only because of the cheats, but also because of the exploits in the game (combat logging, instant wing shield regen)
 
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