NeilF nails it.
FD has taken the gamble to bolt fancy minigames over minimal fondations. It does not work.
- CQC is fun for a while, but playing it means not playing the main game.
- PP : I was super hyped about it, and I was expecting it to be BGS+player factions with a lot of focus on coop open play. What do we get : a grindy layer slaped on top of a not quite working as expected BGS. No focus on
promoting organized team vs team open gameplay.
- Engineers : Grind + RNG for extra % firepower. Mandatory for PvP.
In the meantime, lets look at what they did about making the core of the game better (exploration, bulk trading, missions, mining, combat) :
- exploration : beyond planetary landing, which are awesome for explorers looking for nice vistas and canyon racing spots, zilch. After 2 years, the core of exploration is 100% the same honk // point and wait to scan stuff.
- bulk trading : well, beyond the effect of powerplay and increased effects of the BGS, nothing new beyond a bigger ship.
- missions : this is the place that has seen the most work. Small forks, some tentative chaining and better ties to the BGS. slim, but better than nothing.
- mining : Ice mining and limpets. Scanning rings to find the good spots ? Nope. Gold rushes ? Nope. Rich ore veins in asteroids ? Nope. Do I need to keep going ?
- combat : we got Hazres, and some more interesting SS. Also, a lot of grind to get +X% firepower/speed/whatnot. (looking at you engineers). Interesting coop scenarios ? Nope. challenging NPC's for "endgame" moded ships ? Nope. Cz replacement by sequential ticket based conflicts centered arround new game assets ? Nope. Crime and Punishment to sanitize open ? Nope. Wing content ? Nope.
To me, season 1 & 2 are fails. If I didn't have a lifetime pass, there is a zero% chance of me buying a season 3 upfront.
Thinking of what they could have done with the dev time sunk in just CQC & PP if it had been allocated to stuff like improving
exploration, mining, trading and combat depth makes me sick lol. It's not that they did not try to do it. It's just so minimal that
in the end it looks like putting lipstick on a pig. It cannot work.
IMO unless FD get their marbles together and put some real work on the fondations, that game is going to die out. It's not that
there is nothing to do, it's that the game looks like a disjointed mess of orthogonal minigames. It fail to create emergent stuff
that would create player investment in the game once they pass the "getting the ships I want" phase.
The place where the game is best is coop play arround the BGS. FD, if you want player invested in your game, work on that and
base mechanics. Only then adding shiny stuff will really work.