Here's my prediction of what they're really going to call "personal narrative" (note that at the end I still won't agree with them, but bear with me).
First, I think (I hope) they don't actually mean that this tech broker "is" the personal narrative, or is an example of what they believe a personal narrative to be. Ed has already tried to reroute this thought process, so I believe it's pretty safe to say.
Next, some people have already touched on it, and I think it's mostly right - you have to notice that some of those items in the list are for a very specific purpose (i.e. dealing with Thargoids), and as we've already seen, those upgrades are typically not useful for any other purpose. So what does that translate to?
I think they'll add more upgrades that are only fit for specific "roles" or "missions". That is, super special mining lasers, or super special limpets, or super special scanners, etc and so on.
Let me end your summary here.
So what i imagine from that part of analysis is that FD
does the same mistake twice now.
Powerplay weapons: Look at the "pirate burst laser"...
Now we get that same mistake on a personal level?
The only way to allow for a personal experience IMO
in Elite is to make it more interactive and start making it breathe
and live.
That says: Economy needs to be consistent and player action impact needs to be bigger.
All transports exporting, importing and hauling stuff need to be consistent and used in that
economy, not this "spawn random stuff in" rng cloud we currently have.
I submitted that :
I don't understand how FDev can implement more grindy stuff when i read so many comment against this tedious and boring gameplay.
Because they "listen to the player base", and that ear might be deaf on certain
frequencies.
People still think that not grinding, is grinding but just slower and laid back,
not seeing that the matter at the core doesn't change: grind.