Petition to bring back the DDF/DDA and get back on track.

I understand, and I guess we'd all want to hear that. But topics like this solely exist because at one point they did discuss it. They gain nothing from this, so why bother? If they said they were still planning this people would start topics like this next week again anyway.

Hm, I don't think so.

One little post like this:

Persistent Tier 2 NPCs are still on the list.
Michael

and I would stop creating those "Will we get persistent NPCs?" threads every other month ;)
 
Hm, I don't think so.

One little post like this:



and I would stop creating those "Will we get persistent NPCs?" threads every other month ;)

They re-stated planetary landing, ship walking and thargoids woukd come at E3. People replied they knew that already and didnt need to hear that. Seriously, check it.
 
just home and got a treat of a reply. thanks for that :D

anyways, here we go. this is going to be a bit lengthy as not to loose the context and as this very clearly spells out in plain english what FDEV plans are (over a long term period). going to
this as not to accidentally kill by wall of text ^^

source FDEV annual report 2013
"This clearly demonstrates the viability of the Elite: Dangerous
project. We had previously been running the project in order
todevelop the key innovative technologies necessary to deliver
the game’s vision, and this additional funding has allowed us to
put it into full production. We continue to successfully communicate
with the large customer/stakeholder community that has provided
this funding, and this close dialogue and engagement will
continue to the initial launch of the game and beyond."

1) the ks was always a financial "proof of concept" nothing more, which was always consistently communicated. so the backers are only a part (1/5 afaik) of the launch cost.
2) cobra engine development for ED as famous skunk works
2) communication with backers/stakeholders key before, during and after launch

"Frontier is in transition as our publishing activity with
Elite:Dangerous and the associated new services ramp up.
Although the opportunities and scope for Elite: Dangerous
togrow and develop are very substantial and the potential
financial rewards significant, particularly given how fast our
markets grow and change, it is very difficult for the Board
toknow exactly how quickly it will be taken up. For example,
some PC online games (Elite: Dangerous is a PC online game)
that have caught the public’s imagination, such as Minecraft
andWorld of Tanks, have reached estimated revenues of
over£100 million per annum over a small number of years.
Others have not grown quite so quickly, but on the additional
platforms the levels of success could be higher still.
We expect Elite: Dangerous revenues to grow gradually in a similar
way to other PC online games, but also that it will hit a quality
resonance at which point revenues would increase significantly,
as it did for those other titles"

1) change of business model (3rd party dev to publisher)
2) dangling the minecraft carrot but also taking it the minecraft way serious as THE way to publish for an indie
3) cobra engine again, facilitating growth via additional platforms like Xbox One
4) ED to grow gradually (You must understand it gradually, my Dear, a little at a time) until it hits the even more famous "quality resonance". this last sentence is critical as it means growing gradually both in revenue & content until a point where hopefully the game is "complete/good" enough to justify revenues of multi mio annually

now this for added clarity is from the annual report 2014
"We have continued to actively engage
with our player community to a very high degree since the end
of the ‘Alpha’ – in particular the super-cruise feature of the game
was defined with substantial valuable assistance from the
community. Such close dialogue and engagement will
continue to the initial launch of the game and beyond."

"We are planning to launch Elite: Dangerous in the fourth calendar
quarter of 2014. The current feedback to the game is such that
we expect to continue with a planned development roadmap for
further expansions to incrementally add major new features
such as landing on planets and player-character based gameplay
within and outside spaceships."
tldr - FDEV have clearly stated since 2013 that ED will be based on a "little by little" development plan aided by known major expansions.

ps. i am not saying that they have always been forthright and on "best practice" with all their coms, but that is another agrument ^^ and has little to do with the current thread
LMAO. Really?

- - - Updated - - -

I know more about it than you do but for what it is worth, Frontier really wanted the DDF to work out.

Too bad it didn't then huh?

- - - Updated - - -

I know more about it than you do but for what it is worth, Frontier really wanted the DDF to work out.

Furthermore, you know more than I do how far off the path ED is right now then. Why don't you tell us why it didn't?
 
Last edited:
I know more about it than you do but for what it is worth, Frontier really wanted the DDF to work out.

So Frontier feel the DDF didn't work out as planned then. A shame, but I guess we gathered that.

It's clear they still have a huge roadmap to work to though, with a ton of plans for the game.
 
I know more about it than you do but for what it is worth, Frontier really wanted the DDF to work out.

So if that really is the case then why did they put a lid on it ?

It is because they want to do it their way or something else ?

Most people think the DDF has great design and from what I have read I would agree.
 
People...before this gets out of hand.

Kerrash was talking about the DDF, AKA the design discussion forum...NOT the design proposals themselves.
 
just gone to LMAO answers now and again playing semantic games?

Not at all. Quoting part of a financial statement and then trying to beg off crappy to no communications isn't worth my time.

- - - Updated - - -

People...before this gets out of hand.

Kerrash was talking about the DDF, AKA the design discussion forum...NOT the design proposals themselves.

How do you know that's not what we're referring to? You'll notice part of the thread topic is to bring back the DDF.
 
Last edited:
just home and got a treat of a reply. thanks for that :D

anyways, here we go. this is going to be a bit lengthy as not to loose the context and as this very clearly spells out in plain english what FDEV plans are (over a long term period). going to
this as not to accidentally kill by wall of text ^^

source FDEV annual report 2013
"This clearly demonstrates the viability of the Elite: Dangerous
project. We had previously been running the project in order
todevelop the key innovative technologies necessary to deliver
the game’s vision, and this additional funding has allowed us to
put it into full production. We continue to successfully communicate
with the large customer/stakeholder community that has provided
this funding, and this close dialogue and engagement will
continue to the initial launch of the game and beyond."

1) the ks was always a financial "proof of concept" nothing more, which was always consistently communicated. so the backers are only a part (1/5 afaik) of the launch cost.
2) cobra engine development for ED as famous skunk works
2) communication with backers/stakeholders key before, during and after launch

"Frontier is in transition as our publishing activity with
Elite:Dangerous and the associated new services ramp up.
Although the opportunities and scope for Elite: Dangerous
togrow and develop are very substantial and the potential
financial rewards significant, particularly given how fast our
markets grow and change, it is very difficult for the Board
toknow exactly how quickly it will be taken up. For example,
some PC online games (Elite: Dangerous is a PC online game)
that have caught the public’s imagination, such as Minecraft
andWorld of Tanks, have reached estimated revenues of
over£100 million per annum over a small number of years.
Others have not grown quite so quickly, but on the additional
platforms the levels of success could be higher still.
We expect Elite: Dangerous revenues to grow gradually in a similar
way to other PC online games, but also that it will hit a quality
resonance at which point revenues would increase significantly,
as it did for those other titles"

1) change of business model (3rd party dev to publisher)
2) dangling the minecraft carrot but also taking it the minecraft way serious as THE way to publish for an indie
3) cobra engine again, facilitating growth via additional platforms like Xbox One
4) ED to grow gradually (You must understand it gradually, my Dear, a little at a time) until it hits the even more famous "quality resonance". this last sentence is critical as it means growing gradually both in revenue & content until a point where hopefully the game is "complete/good" enough to justify revenues of multi mio annually

now this for added clarity is from the annual report 2014
"We have continued to actively engage
with our player community to a very high degree since the end
of the ‘Alpha’ – in particular the super-cruise feature of the game
was defined with substantial valuable assistance from the
community. Such close dialogue and engagement will
continue to the initial launch of the game and beyond."

"We are planning to launch Elite: Dangerous in the fourth calendar
quarter of 2014. The current feedback to the game is such that
we expect to continue with a planned development roadmap for
further expansions to incrementally add major new features
such as landing on planets and player-character based gameplay
within and outside spaceships."
tldr - FDEV have clearly stated since 2013 that ED will be based on a "little by little" development plan aided by known major expansions.

ps. i am not saying that they have always been forthright and on "best practice" with all their coms, but that is another agrument ^^ and has little to do with the current thread
This shows that Frontier intend to take the game in the general direction they have told us about all along.

Really that isn't what I am too concerned about though. I'm more interested in how we will get there rather than if we will get there. And the big question for me is will Elite be the sandbox the Kickstarter spoke about, or will it be the rail-track gameplay we currently have?
 
Furthermore, you know more than I do how far off the path ED is right now then. Why don't you tell us why it didn't?

Indeed - how come we ended up with a glossy (always praise the gfx and sound), but very shallow implementation (always dis the crappy gameplay) of the DDA, while getting a tedious board game addon and an uninspired deathmatch/CTF addon?
 
I'm with ya, they should be putting more stuff into the game from the DDA imo before additions that are not there or only arguably barely there. I joined with premium beta and though not a backer from the start what I did read of the DDA for the most part all seemed like well reasoned out ideas most of which would have been golden to have been realized in their entirety.

I would like to at the very least see all the features of the previous game FFE with the updated graphics engine and we sadly don't even have that yet, even FFE had generated npc's with more life than what ED currently has......I am beginning to think that Soon™ refers to a point in time between now and the sun going supernova and it is somewhat starting to look like it may be closer to the latter of the two, though I am still hopeful I am mistaken.

+1 rep btw
 
Indeed - how come we ended up with a glossy (always praise the gfx and sound), but very shallow implementation (always dis the crappy gameplay) of the DDA, while getting a tedious board game addon and an uninspired deathmatch/CTF addon?

You know that quote you have from Pecisk in your signature?

Well...*cough cough* :D:p
 
Last edited:
This shows that Frontier intend to take the game in the general direction they have told us about all along.

Really that isn't what I am too concerned about though. I'm more interested in how we will get there rather than if we will get there. And the big question for me is will Elite be the sandbox the Kickstarter spoke about, or will it be the rail-track gameplay we currently have?


This is my area of interest, too. I think this part of the game will depend on how the community works together...or not. I think the jury is still out on this one.
 
This is my area of interest, too. I think this part of the game will depend on how the community works together...or not. I think the jury is still out on this one.

I think that is where a lot of concern is coming from in regards to opening the game to new platforms and targeting them with content unrelated to the sandbox such as deathmatches. At a certainly point, it's feasible that the audience for the rail-track gameplay (death-match and powerplay) will exceed the size of the audience that wants the sandbox. Frontier have stated that their income from Elite is dependent upon selling copies of the game, so it makes sense perhaps, that they will target the larger audience. I've no idea if that is what is going to happen, or if that is what is happening. But I do know that Powerplay and CQC give that impression. We will just have to wait and see.
 
Back
Top Bottom