There is this old and interesting statement by Mike Evans from November last year:
Now, I read that as "Not a list of features for Dec. 16, but hopefully later." But it could also mean "Not a list features for any release."
But isn't it absurd to assume that FD did those discussions and final proposals without themselves having the intention to implement them one day? Otherwise, what's the point in having them?
How long do people wait for WoW to be finished? What about EVE, Minecraft, LoL or DotA? At the end of the day we're the final arbiter on what is missing or not in the game. If we decide to not implement something then as far as the players are concerned that feature wasn't supposed to be in the game unless we say otherwise. For example we could be thinking about adding remote moisture farms that you can deploy to those desert worlds to acquire some extra income. We might decide to talk to the DDF about such a feature and come to some agreement on the features requirements. From there we might even start working on it but then at some point we decide that moisture farming doesn't really fit in with the rest of the game as well as we'd first thought and decide the best thing to do is drop it. That is not then a missing feature! If however we were super excited about it but for whatever reason we were finishing development on Elite and there was a single update left to do and it just didn't fit in with the deadline we might turn around and say it was a feature we wanted to do but we just couldn't in time. That would be a missing feature. Right now we're firmly in the former camp of development with no end in sight. If something doesn't get implemented doesn't mean it's missing and should be added as we might not want to add it, ever! It's our game after all. It also doesn't mean it won't ever get implemented either. We're under no obligation to have to finish every feature we planned or mentioned or eluded too for release at all, it would be nice if we could but given that we're just going to continue working on it anyway there is no rush to try and squeeze everything in (which would be impossible anyway) or officially drop the features forever. The feature we want the game to have will come in time. The major features are pretty much all there as a solid base to work from anyway.
Another post by Mike from the same thread, clarifying even more the view of the developers regarding features we might label as "missing":
The thread contains more similar posts that prove "enlightening" on what we might expect.![]()
I think the PP and CG's are supposed to replace player group content, like Corps. It does do some thing to place players in different camps, but hardly a cure for the itch. If this is the case then it is an attempt by FD to provide something for everyone who posted to the Guilds thread. There are no guilds, like some want, but there are groups, like some want. Perhaps?That's great and all but, he never explains why CQC and PP. I didn't expect everything in the DDA at release but, no one expected PP and CQC because it wasn't in there. Michael Brookes posted, what I read as "we want the money from new players", that's understandable, he's in it for money but, what about the people that supplied the "proof of concept" you guys pitched to shareholders? What happens to us and the game you said you'd build?
The answer, it seems to me is: FD will change the game to suit new players and gain more profit. That is not the game I signed up for, as shown with PP and CQC. I read several times that FD is "making the game we want to play", great, when did FD become 12 y/o console players? Because they are making the game COD kids want to play, not the game they said they were making.
This is not the game you were looking for. You don't need to see Frontier's roadmap. They can carry on.The answer, it seems to me is: FD will change the game to suit new players and gain more profit. That is not the game I signed up for, as shown with PP and CQC. I read several times that FD is "making the game we want to play", great, when did FD become 12 y/o console players? Because they are making the game COD kids want to play, not the game they said they were making.
I think the PP and CG's are supposed to replace player group content, like Corps. It does do some thing to place players in different camps, but hardly a cure for the itch.
This is not the game David and Michael said they were going to make. You don't need to see Frontier's roadmap. They can carry on.
http://i.imgur.com/6qDvps4.gif
until the magic "timer" clicks over and taskbars are adjusted?
.
.....
somehow that is not the living, breathing galaxy I was expecting.......
+1 from me.
I'd also like to see the orrery map in game![]()
Another post by Mike from the same thread, clarifying even more the view of the developers regarding features we might label as "missing":
Mike Evans said:How long do people wait for WoW to be finished? What about EVE, Minecraft, LoL or DotA? At the end of the day we're the final arbiter on what is missing or not in the game. If we decide to not implement something then as far as the players are concerned that feature wasn't supposed to be in the game unless we say otherwise. For example we could be thinking about adding remote moisture farms that you can deploy to those desert worlds to acquire some extra income. We might decide to talk to the DDF about such a feature and come to some agreement on the features requirements. From there we might even start working on it but then at some point we decide that moisture farming doesn't really fit in with the rest of the game as well as we'd first thought and decide the best thing to do is drop it. That is not then a missing feature! If however we were super excited about it but for whatever reason we were finishing development on Elite and there was a single update left to do and it just didn't fit in with the deadline we might turn around and say it was a feature we wanted to do but we just couldn't in time. That would be a missing feature. Right now we're firmly in the former camp of development with no end in sight. If something doesn't get implemented doesn't mean it's missing and should be added as we might not want to add it, ever! It's our game after all. It also doesn't mean it won't ever get implemented either. We're under no obligation to have to finish every feature we planned or mentioned or eluded too for release at all, it would be nice if we could but given that we're just going to continue working on it anyway there is no rush to try and squeeze everything in (which would be impossible anyway) or officially drop the features forever. The feature we want the game to have will come in time. The major features are pretty much all there as a solid base to work from anyway.
The thread contains more similar posts that prove "enlightening" on what we might expect.![]()
You know... there is a HUGE difference between being forced by the community to develop the game the community wants and giving answers to the community why a feature has been dropped or what are their future plans with the DDA.
Mikes Post is nothing but polemic in my oppinion. Is it too much to ask what happened with all this nice ideas and plans? I mean people have PAYED 300 Pounds just to discuss the game design with the developers. They had some great ideas as a result to this discussions. And all this has been ditched with the words "we do what we want"? What kind of behaviour is that?
In my oppinion we simply need a community manager that at least trys to answer such question and creates some transparency. Because asking a question like "You had some great ideas for exploration back then but you released a game where exploration is extremely simple compared to the design discussion back then. Will you improve this system in the future"? cant be too much. Especially for a project financed by the community that is asking this questions over and over again. In my oppinion Frontier has still a huge problem to take gamers serious.
No one expected the living, breathing ever changing dynamic galaxy to be a weekly text update with typos and spelling errors lol. Sadly that's what it's become.
I love the way FD has interjected "hipsters" into a SciFi game too. Like 1000 years from now a ridiculous early 21st century fad will suddenly be back "in" lol. Capri pants and beards for everyone!!
Of course Mike Evans is welcome to get mad and post "We never said when we'd do that" or "We changed our minds, that not the game we want to play now" or whatever but, anyone that claims FD had all this planned from the beginning is only fooling themselves.
I used to want to play the game FD wanted to play and build, until they changed it.
The games' direction was probably taken out of the devs hands a long time ago as, you rightly point out, we were often told that they were making the game they actually wanted to play.. and that game was the DDA version. I suspect they're now making the game they've been told to make.
Its not the devs' fault imho. Its more likely that the beancounters within FD are steering this project as (for example) I find it hard to believe any single dev with a sense of pride in his/her work would be proud of the shambolic, soulless, empty, and lame gameplay mechanic that masquerades as exploration. That particular beauty surely came from the mind of someone who put minimal development time, profits, and mass casual market appeal before anything else. Although I do think the whole ethos behind PP is nonsense considering the infinite opportunities to spread power and influence in 400 billion different directions that no one has claimed, but instead they scrap over the tiny amount that some other cardboard cut out 'owns'... that one baffles me, and I don't even want to know who dreamt it up.
All the discussion of game "vision" and direction, features, etc. is all pretty much moot if they don't focus on game and communication INTEGRITY.
The endless excuses saying this is normal for software development has long ago worn thin and is now threadbare.
Users shouldn't have to guess on an almost daily basis, what works and what doesn't. There was a time when I recognized that it was FD's policy not to comment when someone posted regarding an aspect of game play that they just didn't understand. I had no problem with that back in the day, but it's now gotten so bad that even many backers can no longer keep up with what's working as intended and what's not.
This is deplorable and needs to be FD's highest priority if they really want this game to survive. Eventually, their reputation will catch up with them and they will run out of the stream of new players they need to maintain the Ponzi scheme financing they have designed. Paid users are an expense, new users are revenue. They will kill the goose that lays the golden eggs if they don't improve their ability to initiate stable patches/updates that don't (re)introduce new or old bugs back into the game.
New features and improvements are great - if they actually work and don't break other things.
The games' direction was probably taken out of the devs hands a long time ago as, you rightly point out, we were often told that they were making the game they actually wanted to play.. and that game was the DDA version. I suspect they're now making the game they've been told to make.
Another post by Mike from the same thread, clarifying even more the view of the developers regarding features we might label as "missing":
Quote Originally Posted by Mike Evans View Post
How long do people wait for WoW to be finished? What about EVE, Minecraft, LoL or DotA?
At the end of the day we're the final arbiter on what is missing or not in the game. If we decide to not implement something then as far as the players are concerned that feature wasn't supposed to be in the game unless we say otherwise.
For example we could be thinking about adding remote moisture farms that you can deploy to those desert worlds to acquire some extra income. We might decide to talk to the DDF about such a feature and come to some agreement on the features requirements. From there we might even start working on it but then at some point we decide that moisture farming doesn't really fit in with the rest of the game as well as we'd first thought and decide the best thing to do is drop it. That is not then a missing feature! If however we were super excited about it but for whatever reason we were finishing development on Elite and there was a single update left to do and it just didn't fit in with the deadline we might turn around and say it was a feature we wanted to do but we just couldn't in time. That would be a missing feature.
Right now we're firmly in the former camp of development with no end in sight. If something doesn't get implemented doesn't mean it's missing and should be added as we might not want to add it, ever! It's our game after all. It also doesn't mean it won't ever get implemented either.
We're under no obligation to have to finish every feature we planned or mentioned or eluded too for release at all, it would be nice if we could but given that we're just going to continue working on it anyway there is no rush to try and squeeze everything in (which would be impossible anyway) or officially drop the features forever.
The feature we want the game to have will come in time. The major features are pretty much all there as a solid base to work from anyway.
The thread contains more similar posts that prove "enlightening" on what we might expect.
The thread contains more similar posts that prove "enlightening" on what we might expect.![]()
Great post Arubeto.
Kudos for digging that up.
For me this is crystal clear and it is exactly what I would expect from a dev.
Great post Arubeto.
Kudos for digging that up.
For me this is crystal clear and it is exactly what I would expect from a dev.