Petition to bring back the DDF/DDA and get back on track.

Interestingly, it has been pointed out by backers that wings and pp have roots in dda. Many chose to ignore it because it pretty much invalidates this whole dda=holy reverence. Without specifying what people want from it this whole topic is just a giant "make my dreams come true" request.

Dont say that aloud though, we burn heretics. ;)

Wings is certainly DDA. PP, on the other hand, or anything remotely like it, I do not recall at all - but then I was not active all the time, so could have missed it.

There is some high level stuff in an early kickstarter video where DBOBE talks about things like building a new spaceport, or neighbouring factions fighting over a rich ore site. In both case he was talking about missions. I think it is a big stretch to equate that to CGs and PP: I cannot imagine the DDF nodding and agreeing with doing more of the same grinding, but in the spaceport case, he was talking about delivering metals.

- - - Updated - - -

For expansions however I hope they will get some feedback.
Well, given that we all expect that development is well under way on the first one at least, and the DDF were not involved, I think we can be pretty sure there will be feedback. After it ships. Just like PP.
 
Petitioning (Yes) on the DDA; forget the DDF.

I don't think further discussion on E:D's design beyond the DDA is necessary, and would only end up weakening the DDA.
 
Last edited:
They don't implement some new vision never heard by us. At least there's no evidence for that. Please stop assuming that GC and PP aren't part of game design, it is. Mike Evans three months ago (I think) openly said that DDF is their dream todo list, and he said that if time and money forbids, they will implement most of it.

Please stop spreading idea that FD have changed their mind. They haven't.

I'll have what he's smoking please.
 
There is no grand "vision" any more - anyone who thinks there is some kind of overarching grand plan is delusional.

Bring the DDA to life, don't care about the DDF itself any more, just deliver the potential contained in the DDA instead of the godawful crap (IMHO - PP and CQC) they're coming out with so far.

So /signed for the DDA, /dontcare for the DDF. :)
 
Interestingly, it has been pointed out by backers that wings and pp have roots in dda. Many chose to ignore it because it pretty much invalidates this whole dda=holy reverence. Without specifying what people want from it this whole topic is just a giant "make my dreams come true" request.

Dont say that aloud though, we burn heretics. ;)

Yes, Wings are in the DDA: https://forums.frontier.co.uk/showthread.php?t=14580

But, as you can see, the paragraphs "Hiring", "Escort Behavior", "AI commands", "Quality", "Criminality" are "Wingmen Betrayal" from that thread are all missing in the current "Wings" implementation.

So, yes, we have something called "Wings" in the game right now, but it's not at all like what was proposed in the DDA - which is basically describing NPC wings for hire in all their glory - and those still don't exist!
 
Last edited:
Wings is certainly DDA. PP, on the other hand, or anything remotely like it, I do not recall at all - but then I was not active all the time, so could have missed it.

There is some high level stuff in an early kickstarter video where DBOBE talks about things like building a new spaceport, or neighbouring factions fighting over a rich ore site. In both case he was talking about missions. I think it is a big stretch to equate that to CGs and PP: I cannot imagine the DDF nodding and agreeing with doing more of the same grinding, but in the spaceport case, he was talking about delivering metals.

- - - Updated - - -

Well, given that we all expect that development is well under way on the first one at least, and the DDF were not involved, I think we can be pretty sure there will be feedback. After it ships. Just like PP.

There is an argument that Power Play is some form of implementation of Tier 1 NPCs discussed in the DDA, but in exactly THIS form was never run by us.
 
Last edited:
I can't believe how fast this page has grown to 5 pages with wide support.

Maybe the devs should pay attention - well not the devs the people making design decisions such as Michael and David. They should be aware of our opinions as to what is "fun" and what is not. They've got their political playground for them to tinker with. Now lets finish the game before the first expansion.
 
As I said elsewhere, without ship walking passengers are just a new commodity. Npcs come in different tiers, and a higher lvl was added in pp. I wouldnt be so sure FD forgotten about low lvl npcs. Anyway, nice selection. :)

Not exactly, with NPC dialogs passengers are meant to be dynamic mission givers. Also penalties for killing your passengers or allowing them to die are much more severe than commodity.
 
They don't implement some new vision never heard by us. At least there's no evidence for that. Please stop assuming that GC and PP aren't part of game design, it is. Mike Evans three months ago (I think) openly said that DDF is their dream todo list, and he said that if time and money forbids, they will implement most of it.

Please stop spreading idea that FD have changed their mind. They haven't.

Were you in the DDF? I don't recall. I was.

I absolutely get the very strong impression that they have changed direction quite considerably. Feel free to think differently. They seem to have moved a great deal away from the 'blaze you own trail all trades are equal' to pew-pew rules and others will get crumbs from the table. Arenas and simulators (and thus implicitly CQC) for example, was raised several times in the DDF, and rejected as 'not fitting the vision we have for the game'. All of a sudden, it is in their vision. DBOBE said death would be rare and meaningful, that they would do stuff to prevent griefing. They said that murder was fine and part of the game, but would come with consequences. Yeah, right. The game was released with, effectively, no consequences at all, and after 6 months we get an update to mean there are now slight consequences (and players are whinging).

Now, I think it is perfectly possible that all that they have done is moved focus so they can suck in as much revenue from a new audience as possible, and that they think they need all the pew-pew focus to attract that audience. They may well intend to go back and flesh out other bits of the DDA design once they think they have enough for that audience. We don't know, and they will not tell us until it is announced. So, they may well get around to implementing a lot of it. But I no longer assume that they are going to do anything specific - I wait until I see what they do, rather than what they say.
 
Personally I have no problem with PP at all. it seems to be something close to the devs hearts and I completely respect that. politics and sneaky infighting and all that subterfuge is something many find exciting and if it is what interests the devs then it should be bought in...... hopefully along side some of the other stuff as well however :)

Me too .. I think PP could do with having it's content differentiated more between powers, and a few more ways to promote your power .. with tricks to get you to defect and all that kind of malarkey. The minute PP links to the bulletin boards, I think FD will really have cracked it.

As for the OP .. I think DDF plans are probably still in the pipeline and as such the state of the game as it is now has been already been brainstormed. As for what else, could planet landings and first person walkabout include, I'm surprised if FD don't at least ask the DDF to come up with some more awesome wishlists.

It's good to discuss ideas out of earshot from the masses in my view, and though reading these forums has been an education on how the next gen view their games (to me at least), bring DDF back, I'd suggest it.

Why look a two-heads-are-better-than-one, gift-ideas horse in the mouth? Develop strategies for keeping the xbox owners supplied with agreed teasers, sent by word of mouth mystique rather than through new FD announcements fixing arbitrary deadlines. Sign the DDF to non-disclosure ..

Oh and why not even extend by invitation to Commander backers not originally DDF but clearly invested in supporting development of the game, even any who's nickname starts with a W (who might as well state, at least to be willing) ;) :D

+1
 
I can't believe how fast this page has grown to 5 pages with wide support.

Maybe the devs should pay attention - well not the devs the people making design decisions such as Michael and David. They should be aware of our opinions as to what is "fun" and what is not. They've got their political playground for them to tinker with. Now lets finish the game before the first expansion.

Any new content will be classified as an update or expansion, otherwise David would have to admit to releasing an incomplete game. He'll never do that, as witnessed right after release.
 
...
I went against the grain and now your all jumping down my throat, just like you lot always do.
...

No - you got stomped on because your initial post showed that you are unacquainted with what the DDF was for, and what the DDA contains.

The DDF was essentially a beta test group for the conceptual development phase of the game. We had no power to make decisions at all - the DDF designed nothing.

The archive of its discussions, together with the revised proposals, are collected as the DDA. If you go to that part of the forums and just read the OP to each thread (the threads were always started by a dev, who pitched a proposal for a game mechanic) you'll appreciate how much has been left on the "cutting room floor" with this game, and how much of what we do have is very simplified in comparison to the original proposals. The critical thing is that much of the missing material is what would give the game a solid injection of "content" that so many players identify as lacking.

Structurally, this game is great, but it lacks meat on the bones and instead of implementing good ideas that were discussed at length with backers FD is adding features that were never discussed. This isn't necessarily bad (I do like PP, and I think CQC will be a great success), but a lot of good stuff that players genuinely want is being ignored while FD seem to be increasingly grooming the game to appeal to a market they perceive to exist. Fine, it's their game and they may be right that this is the way to be financially successful, but it does not necessarily make a great game.
 
Last edited:
Any new content will be classified as an update or expansion, otherwise David would have to admit to releasing an incomplete game. He'll never do that, as witnessed right after release.

There is a certain "attitude" you must adopt though for survival in a publicly traded company. Also a method as well. The promise the sun and deliver the moon method is one in which leaves people a little disgusted. It reminds me of the "Wolf of Wall Street" method. Then you have the fallout 4, witcher 3 method where you quietly acquire finances to properly create everything you want ahead of time and release it in a finished state. Collect a crap load of money for a well made well respected product where people are happy to pay more later for expansion.
 
Back
Top Bottom