Thanks @Aashenfox. A few have said that the fuel tank is smaller than the Mk II. From what you are saying it seems it is the same size as the MK II. Can you confirm this?
Would make a great explorer if it is
same size
Thanks @Aashenfox. A few have said that the fuel tank is smaller than the Mk II. From what you are saying it seems it is the same size as the MK II. Can you confirm this?
Would make a great explorer if it is
32T tank on the Phantom
That's quite a big difference. And it could be why this ship is called the "Phantom".
A stealth ship to rival the DBX?
Gonna take a bit of effort to get near the 80Ly of my AspX
I’m in Vegas without a PC.. keen to know max range is equal to ASPX would be good to know when stats are up. Or shipyard updated
o7
Just purchased a Phantom in the Beta and did a strait move of my modules from my Asp to it. Initial observations:
Jump range was down by about 3Ly. I would need a bigger power plant to power the same stuff (and that will have more mass, so less range). I have a lot of downsized modules and currently an empty class 5 slot.
So on this very initial check, I would say it is a nicer looking ship, with better handling and better shields, but sacrifices jump range for it. Right now I am not sure why I would replace my Asp with this as my exploration/taxi ship.
I find it interesting the phantom has a class 7 power distro and power plant slot. With only 4 hardpoints a class 6 should fine for both. Its almost overkill it seems. I love it, it means a class 7 low emissions G5 powerplant +thermal spread and still power to spare.
It's complete overkill, but it's also sensible as it's a modified Krait Mk II.
It doesn't need a bigger power plant than the Asp to perform as well in that role. The main difference between the two is that Phantom has lower hull mass the the Asp, but heavier sensors. But once you engineer the sensors with the Lightweight mod, the whole ships ends up being a bit lighter than the Asp and hence has a longer jump range.
Also, for the Asp to compete in jump range, it has to equip the class 5 FSD booster, meaning it can no longer equip the 4G double SRV bay. Of course, the Asp is significantly cheaper and has the best cockpit view for exploration in the game, so it'll still remain popular.
How do you think it will handle 2 (current spec) lg OC or focused PAs?
Focusing I would expect to be ok. Overcharging PA isn't something I usually do because of how drastic the downsides are so even if it "works" I probably still wouldn't do that. It's worth a shot though at least in beta.
My MkII barely handles three focused large PAs and dual medium feedback rails.
I don't have much hands on experience with the Phantom yet, but if it's heat capacity is similar to the Mk II, it will handle a pair of large focused PAs fine. Not so sure about four of them though.
OC PAs would almost certainly be pushing it.
Wow, I didn't think that would work with 3 focused.
Do keep in mind that is with an armored thermal spread PP...though this should easily have enough power for anything a sane person would try to cram in a Phantom.