Heavy sarcasm.
A lot of planetary bodies in E: D can be orbited "properly", you simply have to pick bodies where your "maximum velocity" is not a concern.
Sure, its not N-body physics, but there is representation.
Your maximum velocity has no bearing on the orbital physics in Elite Dangerous. I've just recorded a video of myself in "orbit" around Enceladus (which is currently uploading I'll add it to this post when it's done).
The guy in the video above said that his speed was 172m/s and this was enough to achieve and orbit of 8.94km... Well, I was "orbiting" at my Cobras maximum speed, with full pips to engines and boost, and could easily hold 8.94km, but at a higher speed I should have been oribiting at a higher altitide (as you can see in this video increasing speed raises your AP, or apoapsis, which increases altitude https://www.youtube.com/watch?v=D7hmHoXGpi and in this video of Orbiter https://www.youtube.com/watch?v=g7flhlRV_Zs.) Also, just to see what happened, I throttled down and came to a complete stop, and my altitude held steady. If you could come to a dead stop in a true orbit, you'd plummet to the ground. I dropped to below 2km and performed the same actions, even turning off my thrusters, and got the same results.
Therefore, you are not truly orbiting in Elite Dangerous, you're simply flying around the planet at high altitude as you would if you were flying at low altitude. You can turn off the FA or your thrusters, but you're still just flying around the planet at a set speed, changing your velocity has no effect on your trajectory. It's not a true orbit.
Again, sorry.
Edit: video added
[video=youtube;G21UkDR2xY8]https://www.youtube.com/watch?v=G21UkDR2xY8[/video]
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