Your frame of reference when you are sufficiently high above the planet (like in the rings, for example) is itself in orbit. That's just because the game defines it so. In that case, you are in orbit. The other thing about flying around in normal space above a planet not being in orbit, I agree with. Something marvellous happens to negate all outside forces and at 0 m/s you are static in relation to the planet, not orbiting it. At least, that's how it seems. But using that to declare that all physics in Elite is bunkum is a bit strange. Of course it's all bunkum at some level, they have to take some shortcuts to allow it to be a game. The easiest one is allowing the ship to define its own frame of reference - then, all things like elliptical orbits and high speeds just cease to be important.
Basically (with my games developer hat on here) what is happening in Elite Dangerous is your position above a planet is determined by your X,Y and Z coordinates, not your trajectory and speed as it would with an orbit. So if you move east to west, you're moving on the X axis, if you move north to south,you're moving on the Y axis and height is determined by the Z axis. When you move the ship around a planet it's just the game determining your position above the surface based on these three variables. For the orbits to be accurate there would need to be a constant calculation for your trajectory in relation to the planets surface. As you'd know, if you were a physicist, an object in orbit is in free fall, but it stays in orbit because it's falling fast enough so that it's trajectory causes it to miss the ground. (video below)
[video=youtube;pTydlh8ifoA]https://www.youtube.com/watch?v=pTydlh8ifoA[/video]
Trajectories are not calculated in Elite Dangerous. Instead your position is worked out relative to the X,Y and Z coordinates of your ship above the planet. The planets sphere in this case is treated like a plane and you're just moving along that plane. If you fly north at 172m/s at a height of 8km, you stay moving north at a height of 172m/s and 8km because the game is moving you along the Y axis of the planet with a Z axis of 8km (or whatever the values are before it's converted into m and km for our human eyes/minds to udnerstand). You're not orbiting as a real orbit would work, you're simply flying along a plane at an angle of 0 degrees a speed of 172 and a height of 8. If you fly east at the same speed you're moving along the X axis of the plane (90 degrees) at a speed of 172 and a Z axis of 8. But what! I hear you cry. You're talking about planes, any bozo can see the planets in Elite are round. Well, yest they are, but it's only working on the same principle as taking the Earth, laying it flat like a flat map and working out your longtitude and lattitude from it, except this time we're also determining how high you are above that flat my by using a third value. If you take a map of the earth and old a pencil 2cm above the UK and move all the way across to America holind your pencil at the same height, you've not orbited, you've simply moved along the lattitude and longtitude of the map, it's X and Y coordinates, while holding the pencil at 2cm above the surface in the Z axis... And that's basically all that's going on in Elite Dangerous as where, except the planes are translated into spheres.
If you were actually orbiting a planet, the ship wouldn't be held at a height it would be in free fall and the game would be calculating a curved trajectory ahead of your ship and that trajectory would be determined by your height and speed. So moving at 172m/s at 8km around Enceladus should be enough to ensure that your free fall trajectory misses the planet and you'd stay in orbit, if you slowed down the curve of the trajectory would decrease and you'd lose height until you fell back to the ground. If you increased you speed then your height would raise. None of this is calculated in Elite Dangerous so therefore what's happening in game is not an orbit. You're simply moving along at a set height angle and speed as you would along a flat plane.
Sorry, but that's how it works. it's really not as complicated as any of you think it is.
Accept it or not, but I can't explain it any simpler than that.
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Or we could agree this is a game that has mechanics in place that pretend to sell the illusion of physics compromised by gameplay conveniences.
All discussion about the topic is moot.
I'm quite happy to accept it's a game and there's some fudging going on. Others seem to think it's some sort of NASA grade physics simulator...
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