Pilot transfer between stations with stored ships.

Lestat

Banned
This wouldn't be an issue if they would just GIVE US MULTIPLE COMMANDER SLOTS!!!! That would solve all of these ridiculous threads. I am still not understanding why people are against this. I would literally pay the $50 or whatever to simply just have an additional pilot.
You can buy Multiple game accounts. I have 3 accounts in total. One combat one Exploration and a trader. All you have to do is log off one and log on another account using your Email PW. The best idea is to wait for Sales.

and before one of you says it.. yes I know I can dur dur "buy another copy of the game".. that's such a crappy "out" for the devs.. I have friends that will only play when I'm on.. just to get in the same system to play.. can take hours.. imagine leaving a commander with your friends and simply hopping on him when they want to play. I know it's such a hard concept. I mean only EVERY other MMO does it.. this makes the devs look sickishly desperate for $$$.
No the only copout is you not buying another game account. Which support Elite Dangerous Future Game updates.
 
The game has always been about one pilot, one ship.
I am still not figuring out why people can't understand this. It's a main staple of the game.
So "no" to teleporting anything. Ships, pilots, trade goods, exploration data.
 
The game has always been about one pilot, one ship.
I am still not figuring out why people can't understand this. It's a main staple of the game.
So "no" to teleporting anything. Ships, pilots, trade goods, exploration data.

But ED is actually one pilot, many ships.
The issue is the dead time getting between those ships in order to do the specific activity you built them for.
 
What issue?
You either park all the ships in the same station and drag them to their business spots
or
You park the ships at their business spots and use a taxi to jump over.

With some planning there is no major dead time.

Edit: there is a 3rd option too: move to Colonia. Then you will have all the systems within 2-3 jumps.
 
I'm wondering if there is, or could be introduced a transport method, at cost for a pilot (me) to move between stations where I have ships stored.

For example I have a Python as a passenger transport at Sol. I do a few missions and then want a change of play. As i understand it I now have to return 450LY to where I have my Krait to enable me to go mining. Then when I want to go passenger again I have to travel 450LY again. Rinse and repeat.

Is it possible to have a pilot transfer similar to module transfer to target stations only where you have ships stored?

Thank you.

I don't think your idea is viable. It will upset the Elite universe in ways only the mighty Braben dare speak of.
 
This wouldn't be an issue if they would just GIVE US MULTIPLE COMMANDER SLOTS!!!! That would solve all of these ridiculous threads. I am still not understanding why people are against this. I would literally pay the $50 or whatever to simply just have an additional pilot.


This would solve the issue beautifully, though in all fairness the two chars shouldn't be able to share resources unless parked at the same station (to prevent long distance supply exploits of exploration characters.)

Exploration can be great fun, but finding yourself on the other side of the galaxy and facing a 20+ hour trip of just star hopping to get back to colonized space to help a friend with missions, or do some bounty hunting or whatever can really suck the fun out of the experience.

And before one of you says it.. yes I know I can dur dur "buy another copy of the game".. that's such a crappy "out" for the devs..

Agreed, and it's also a major grind and time sink for the player. I already earned a billion credits the hard way over several months, and leveled up my rep with engineers, and fully kitted out desired ships, I have zero desire to sink all that time/energy into the game all over again just to reach the point where I am at currently; just so I can have a separate character for space exploration and one to leave back in colonized space to do regular missions.

At the end of the day I've already spent months getting my character to the point where I can do whatever activity I feel like in the game, but having to sink 2+ hours of just flying from point A to B in order to do those desired activities, really kills my interest in continuing to play. When I realize I'm going to spend roughly half of my play session just flying to the place where I get to do the fun activity I booted up ED to enjoy, other games suddenly become much more appealing given I can do something fun now rather than be bored for a couple hours and then get to have fun.
 
Last edited:
.. imagine leaving a commander with your friends and simply hopping on him when they want to play. I know it's such a hard concept.

Many MMO's do it that's true, but I don't think your point holds apart from that, if you "leave" a CMDR with friends he's not going to follow them around, it would of necessity requrie them to travel back to the last place you were logged on to play the game with you, thus shifting the problem from yourself, the one player having to move tothem, to them, the entire group having to move to you.

I mean only EVERY other MMO does it.. this makes the devs look sickishly desperate for $$$.

Be that as it may, other MMO's that have multiple toons also have multiple in game ways of raising money, loot boxes, loot box keys, the necessity to buy area packs, scrolls and game boosts, purchasable mounts. Yes I have played a number of MMO's with multiple character slots, and in almost every one I have paid many multiple times the amount it cost me to purchase Elite and play it for years. I think Atlantica Online got around $500 of me for around six years of playing, so are you saying you would rather have the model that MMO's with multiple character slots have. Here's a hint, they have multiple character slots because that requires you to spend money "on each character" so the more slots you use the more money you give them. In fact one game I play actually requires you to purchase the slots as well as spend money to get them to a usable state.

If anything the devs are actually providing far more for your investment of a few dollars than just about every other MMO out there and I have played a few.

Elite's payment model to have an extra CMDR is almost entirely better in every way than most common MMO character management systems, which is not to say it's perfect, and getting more slots for free would be nice it's still far better than most other games in that once you purchase the extra account there is nothing more you need to pay to have a playable character.
 
Last edited:
I'm wondering if there is, or could be introduced a transport method, at cost for a pilot (me) to move between stations where I have ships stored.

For example I have a Python as a passenger transport at Sol. I do a few missions and then want a change of play. As i understand it I now have to return 450LY to where I have my Krait to enable me to go mining. Then when I want to go passenger again I have to travel 450LY again. Rinse and repeat.

Is it possible to have a pilot transfer similar to module transfer to target stations only where you have ships stored?

Thank you.

Similar things have been suggested before and I’m all for it!

I would really like to choose which of my ships I spawn in when I start the game, but somehow this idea offends other players who strangely have no issues with all the other “instant” features in the game, like instant pain jobs, refueling, cargo loading, reincarnation halfway across the galaxy, etc ;-)
 
It's not a bad feature, you just need to show you've done the requisite research into it, the suggestion just needs show that it's a benefit to the game; and not an "easy mode" for example

I would say just the opposite - all customers should be welcomed to suggest any feature big or small, and just because a vocal few don’t like it doesn’t mean it’s bad at all.

This is FDevs forum for Elite customers, and he’s a customer, so it’s his right to voice his opinion.

He doesn’t have to placate anyone, doesn’t have to conduct any research, and his suggestion doesn’t have to benefit anyone but himself, a customer.

FDev gets hundreds of suggestions here, many of which get panned by a vocal few, BUT thankfully a lot of them still make it into the game (like auto launch among others.)

That said, even if he did make a grand case for this feature, those who read these forums often know no matter the argument dozens of posters here hate this idea, even though the MAJORITY of open world online games have a feature like this.

But no worries here - the fact that you can’t choose which of your ships you spawn when you start the game just reduces the potential user base for the game, which is no big deal as there are so many awesome games out there it’s not like it’s Elite or nothing.

O7
 
I would say just the opposite - all customers should be welcomed to suggest any feature big or small, and just because a vocal few don’t like it doesn’t mean it’s bad at all.

Indeed, all suggestions are welcome, that doesn't make all suggestions good, and lets not get into arguments over majority/minority, you have no idea which side of the argument represents the minority, indeed those opposed might represent the majority.

This is FDevs forum for Elite customers, and he’s a customer, so it’s his right to voice his opinion.

Indeed he does, nobody is saying he doesn't

He doesn’t have to placate anyone, doesn’t have to conduct any research, and his suggestion doesn’t have to benefit anyone but himself, a customer.

Oh agreed there, but if he is the only person it benefits there's no chance it will be taken up, research benefits requests.

FDev gets hundreds of suggestions here, many of which get panned by a vocal few, BUT thankfully a lot of them still make it into the game (like auto launch among others.)

Auto-launch hasn't been a major request on the forums as far as I can recall, there are things that come up all the time like fast travel, but auto-launch not so much.

That said, even if he did make a grand case for this feature, those who read these forums often know no matter the argument dozens of posters here hate this idea, even though the MAJORITY of open world online games have a feature like this.

This is ED, not any other game, just because it works in other games doesn't mean it will work very well here, this is where the research part comes in.

But no worries here - the fact that you can’t choose which of your ships you spawn when you start the game just reduces the potential user base for the game, which is no big deal as there are so many awesome games out there it’s not like it’s Elite or nothing.

O7

How do you know, done research on this have you? I thought not. Yes there are plenty of games out there, but how many open world galactic exploration games, and which of those allows spawning in any ship you own, and does lack of that really reduce the player base? Lack of research means that argument can be dismissed out of hand.

The fact is we are all entitled to have our opinions and post them here, we are also all entitled to post in opposition to others opinions, trying to paint the people who post in opposition to a opinion you agree with as a "vocal minority" is a form of opinion suppression, trying to shame them into not posting. So regardless of all the other posters here and what they have posted, such behavior is not cool.
 
Back
Top Bottom