Pilot transfer

There is absolutely no reason you shouldn't be able to move yourself, minus any assets, to another population hub. Gameplay or lore.

I wouldn't mind it either.
At least the abilty to log in to any of your ships parked at different locations.
You would to have gone there at least once to park it in the first place.
It's ok though, i'll just stick to my "neck of the woods" when playing.
Not that it matters much where i do my missions amd trading, pretty much exactly the same anywhere else regardless.
 
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So since there is ship transfer which is cool. Why can't there be pilot transfer? There are passenger ships and cruise ships in the game now. So why cant for instance that if you wanted to get to a station somewhere you pay an amount of money and a time frame to get delivered to the station or outpost you wanted to go. That way you could have a ship in colonia and the bubble. And just have to sacrifice playing time and money to be there.

Just a thought

and those who accused me of making fake slippery slope fallacies back in the day please raise your hand :rolleyes: :p :D

Whilst there IS some logic to it,..... Fd promised us they would not be implementing fast travel. I personally really hope they honour that.

logically tho...... with ship transfer and magic holo presence it is a feature which was always going to be asked for, and TBH i fully expect it to come sooner or later.... fast travel to Colonia... I predict it will be here, if not before, then when megaships arrive.
 
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You are completely wrong about space legs:
http://elite-dangerous.wikia.com/wiki/Space_Legs

Also what's wrong about arguing in a forum that is called dangerous discussion? Posting a reply and leaving (which is what you suggest I should do) doesn't sound a like a good discussion to me. Also I am not trying to shut the thread down. I am posting replies and keep it on the front page and on topic by this. To me this sounds like you are trying to silence any criticism to your idea, if I am wrong I am also sorry;)

Well thank you for keeping it on the front page.☺. I'm not trying to silence criticism. Just trying to keep this thread friendly. 😉
 
To fill in between the lines for you here, I'm referring to how you can jump exponentially farther than you could before Engineers/synthesis/neutron boosting. Journeys that took weeks and months now take a matter of hours, possibly a day. Ergo, the galaxy has shrunk in terms of travel.

I'm not a big lover of the engineers. Sure I use them due to other ships and npcs use them. And have a nice jump range is nice. But I prefered elite before engineers. Lol
 
I'm not a big lover of the engineers. Sure I use them due to other ships and npcs use them. And have a nice jump range is nice. But I prefered elite before engineers. Lol

many feel the same as you......Personally i like the idea of engineers, but not the implementation.

The tech broker of 3.0 may be more my thing, but i need to know more. Engineers are just too much like "enchanters" rather than engineers imo... also I would much rather have heaps of different things to do each which give small upgrades in performance, rather than 1 engineer who can give a flat out 50% improvement in multiple areas in 1 go.

but i digress
 
many feel the same as you......Personally i like the idea of engineers, but not the implementation.

The tech broker of 3.0 may be more my thing, but i need to know more. Engineers are just too much like "enchanters" rather than engineers imo... also I would much rather have heaps of different things to do each which give small upgrades in performance, rather than 1 engineer who can give a flat out 50% improvement in multiple areas in 1 go.

but i digress

Yes definitely. But should probably stop talking about engineers otherwise it will go on and on and on.lol.
 
Before I respond I wanted to say that, while I think being able transfer my commander would be cool, there are so many other things I would like to see first that I'm ok if this never makes it in the game.

But I still think it would be cool.

Maybe the abort button could work. Sounds promising. But i think there would have to be a penalty to the abort. Like you still have to pay the full amount for the place you were going to.

+Rep

I think that makes sense - if you get off on a layover / stop irl you typically don't get a refund (not that I know of)

Plus, I imagine the "abort" would drop you and your ship off at the last station you passed, so you'd lose time that way too.

It doesn't have to make sense; it's enough that there are people who would use it.
People who only get an hour a week to play but would like to play in Colonia (for example) but don't want to spend 12 weeks getting there.

True, but imo I think it's better if it also makes sense.

I was originally against ship transfers costing money and taking time, but in hind sight I think it was the right option.

That said, the ship transfer costs are not very balanced :-(

I know many truck drivers, and they don't get 1 mill times the pay for driving a truck that's twice as big.

[yesnod] [up] :D

:-D

I'd be much more apt to support "player" travel via passenger missions than I would "ship" insta-travel.

Wanna get somewhere, but don't want to pilot a ship? Open a contract, choose a destination- further the range, the more expensive the trip, and the longer the timer. Would need to be somewhere that has a station, of course.

If you're wanting to negate a timer and get there "instantly", then no.

The whole point of a space ship flying simulation game is to fly spaceships... so making instant-travel possible defeats the inherent purpose of the game to begin with.

If Elite is a life simulator, than sure.

If Elite is suppose to be a fun game then I disagree.

Where's all the outrage that our ships refuel instantly? Repair instantly? Are restocked instantly? I could go on and on and on with all the "day one" instant features that are in the game.

The reason the game has all these "instant" features is because it is a game and not a life simulator.

And while I think MC teleportation is cool (and the only way it could work,) I think being able to spawn in any ship you "could have" traveled via passenger ship while offline, is a good compromise to enable having fun and winging up with friends quickly.

To fill in between the lines for you here, I'm referring to how you can jump exponentially farther than you could before Engineers/synthesis/neutron boosting. Journeys that took weeks and months now take a matter of hours, possibly a day. Ergo, the galaxy has shrunk in terms of travel.

By your own logic I'm perfectly within my own rights to bluntly say "No" to what I see as a very poor idea that would be absolutely harmful to the game if it were implemented. Being blunt and direct isn't a bad thing...so long as nobody's taking things personally in a space meant for discussion.

Great summary of how jumping in Elite has evolved over time.

I don't use any of them except engineering, but I'm glad they were added.

And I stand for freedom of speech and opinion, and truly respect everyone's right to voice there opinions :-D

Then maybe...just maybe...Colonia isn't for you?

Colonia isn't for me.

And if I could fast travel there I likely wouldn't since most of my play time (when I'm not playing solo on the treadmill) is in a wing.

But if someone had earned enough credits to transfer there ship and cmdr there I'd be cool with that as it's a realistic option imo.

That's even WORSE than having Pokemon-style instant ship transfer, because you can simply set up instant-teleportation hops anywhere you please. Just, no.

Sure, that's your opinion.

My opinion is if I'm offline for 12 hours and a friend texts me he wants to play, I would like to just hop on and spawn in any ship I own.

Want to add realism to it? Make it limited to any ship my cmdr could have taken a passenger ship to while I was offline.

It's really not instant travel that way.

It's sending information back in time to tell my fictional space ship commander to take a fictional passenger ship to an in game destination, so I can play with a real a friend now.

This is disingenuous. If you have any communication with said friends, you can agree to meet up at a location ahead of time. (And most of the time spent getting there would probably be spent watching timers which I've talked about in my time thread). Not having teleportation magic isn't the problem here.

No, it's not.

I've been PC & console gaming for over 40 years, and it's just a fact that occasionally friends just meet up on the spirit of the moment, which Elite currently limits to MC, and MC only pays crew for Combat.

Aside from that, for going on a year we've had a regular game night, and always share where to meet ahead of time.

But that does not address the less formal pick-up game sessions :-(

Suffice it to say they make poor comparisons, and really there aren't many games at all that compare well with Elite.

True, however I purposely chose vastly different games to show that "across genres" games in general have features in common.

C. In Elite, *all you are* is the boat captain/plane pilot.
D. Elite Dangerous is not a cruise liner, nor does it come with in-flight entertainment, stewardesses, complemantary peanuts, or window seating. (Multicrew experiences may vary.)

C) Who lives in a galaxy filled with passenger ships, and can pilot one himself, BUT can't be a passenger (or take on those high paying ship transfer jobs.)

D) Elite is full of cruise liners and whiney passengers, and I think it would be very cool if I could walk around like the Pilot on LA to Vegas lol.

You seem to be missing a major point of what a game is. That is, the point of the game - really, any game - is that *you're supposed to be PLAYING it*. Not *paying* to get around it. (Something that's a bit of a stickler for all the microtransaction-laced games that are out there...looking at you, Warframe....)

I think you are missing a major point of the game today.

That is, it's already full of unrealistic "instant" features there to make the game more fun and less tedious to play, including instant fueling, instant ship repair, instant restocking, instant ship painting, etc, etc, etc.

And, I just don't see how the ability of someone to ship their commander and ship to another port, or being able to chose which docked ship I spawn in when I boot, somehow ruins the game for you?

Both those options would seem to make the game more accessible while not diminishing any of the rewards you get from driving yourself everywhere.

Yes, in adding the cmdr and ship transfer feature I agree some of the shine would come off the grind of traveling to Colonia, and I totally get that some people want the game to stay "as is".

That said, what imo is disingenuous is how so many posters use degrading comments when someone makes a suggestion like this, calling it "magic" and "space fairies" and such WHILE they themselves don't lobby for more realistic refueling, repairing, maintenance, loading and unloading, etc, etc, etc, etc.

They want to keep instant refueling, repairing, restocking, loading, unloading, painting of huge ships, applying of decal, etc, etc, but don't want me to be able to spawn in any ship I could have traveled to while offline.

It's a classic, "I want realism only when it suits me" argument, asking for realism in some aspects in the game but not in others.

But hey it's no big deal - FDev will do what FDev will do, and those who enjoy it will play, and those who don't will find something else :-D
 
If Elite is a life simulator, than sure.

If Elite is suppose to be a fun game then I disagree.

Where's all the outrage that our ships refuel instantly? Repair instantly? Are restocked instantly? I could go on and on and on with all the "day one" instant features that are in the game.

The reason the game has all these "instant" features is because it is a game and not a life simulator.

And while I think MC teleportation is cool (and the only way it could work,) I think being able to spawn in any ship you "could have" traveled via passenger ship while offline, is a good compromise to enable having fun and winging up with friends quickly.

My view has nothing to do with the game being a "life simulator". The whole point of a space ship sim is to fly spaceships... not instant traveling around the galaxy to different locations without flying one.

Do I see validity in people stating the inconveniences of not having the time to move around from point A to point B in order to play with friends instantly and all that? Sure I do.

If we're going to head down the slippery slope of circumventing game systems (and therefore circumventing game play itself) then the game would need to redefine itself to something other than a space ship simulator.

If we had "space legs" then we could at least justify adequate reasons for traveling without ships... but that's not here and an ETA isn't even announced for it.

If it's not a "space ship simulator"... then what is it?
 
True, but imo I think it's better if it also makes sense.

I was originally against ship transfers costing money and taking time, but in hind sight I think it was the right option.

That said, the ship transfer costs are not very balanced :-(

Ugh, so true. Players have posted much better-balanced ship transfer costs before in the forums, it's not like Fdev has no clue...it grinds my gears when they don't seem to be bothered at all by it (or similarly the combat XP divide issue.)

Where's all the outrage that our ships refuel instantly? Repair instantly? Are restocked instantly? I could go on and on and on with all the "day one" instant features that are in the game.

The issue there is what game would there be to play while refueling/repairing/restocking? Currently the *only* thing to do that doesn't take place in our cockpits...is CQC....

I've been PC & console gaming for over 40 years, and it's just a fact that occasionally friends just meet up on the spirit of the moment, which Elite currently limits to MC, and MC only pays crew for Combat.

Aside from that, for going on a year we've had a regular game night, and always share where to meet ahead of time.

But that does not address the less formal pick-up game sessions :-(

Games like Overwatch, Call of Duty, and Super Smash Bro's exist exactly for this reason, you know. And we do have CQC.... :rolleyes: (Though if you get enough friends together I guess you can make CQC work.)

I think you are missing a major point of the game today.
That is, it's already full of unrealistic "instant" features there to make the game more fun and less tedious to play, including instant fueling, instant ship repair, instant restocking, instant ship painting, etc, etc, etc.

That's comparing peanuts to pineapples, though. All of those things are basic outfitting things, and the alternative would require forcing players to just...stop playing for awhile, which is the same reason it's not a good idea to have pilot transfer. And none of those things involve teleportation magic. That's what makes it acceptable.

And, I just don't see how the ability of someone to ship their commander and ship to another port, or being able to chose which docked ship I spawn in when I boot, somehow ruins the game for you?

Because it makes the effort of space travel completely meaningless by comparison. What significance is there to me making a journey if I know some other schmuck can just log out and log back in and magically insta-warp himself wherever he's left a ship? What point is there in having a 1:1 scale galaxy at that point? You'd be better off simply doing "node"-style navigation from your typical MMORPG.

If you want to make the game more accessible, I'd focus on two key points: A. ship transfer costs need to be lower and B. the game *needs* to self-contain all the information and lore and background and teaching/learning tools that currently exist mostly outside of it.

(Expanding on the second point here: Fdev has taken a few great steps with the tutorials in Elite here, but they need to go further!)

That said, what imo is disingenuous is how so many posters use degrading comments when someone makes a suggestion like this, calling it "magic" and "space fairies" and such WHILE they themselves don't lobby for more realistic refueling, repairing, maintenance, loading and unloading, etc, etc, etc, etc.

Like I said, peanuts to pineapples. You're comparing things that have almost nothing in common here. And also like I've said, Elite is not that kind of strict simulator either. It sits in between that and more casual games. A bit like European/American Truck Sim, but in space and with guns and exploration. There's things that are reasonable exceptions to the 'simulator' rule, like the things you've listed. And there's things that are not, like time/distance-breaking instant log-out/in teleportation powers.

It's a classic, "I want realism only when it suits me" argument, asking for realism in some aspects in the game but not in others.

But that's exactly what Elite *is* at its core. It's realistic when it suits the game, and isn't when it's also suitable. It's not one extreme or the other. (Though sometimes things like "telepresence" go a bit too far....)
 
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Ok Babelfisch and V'larr. I had a thought.
I'll try to explain it correctly. This idea uses already in game mechanic and would allow you to play the game in limited functionality while getting transported via passenger ship.

Ok. So as before there would be some form of booking your ticket to where you want to go. Has to be a main station that has a shipyard. At either end.
Depending on where your going it gives you a price and time frame.
So once your traveling in the passenger ship/cruiseship/other cmdrs ship. You basically telepressence to the ship you were in before hoping on the transport. It would have similar functionality as mulitcrew. Were by your holo me is in your ship, you can fly it but you are restricted to what you can do while your holo me is flying your ship. For example you cant interact with the station mission or passenger board and outfitting or shipyard or commodity board. You can get repair and restock and refuel though. Now while your holo me is flying your ship you are restricted to for example exploration, mining or combat but you cant hand any of those things in until you are flying a ship as yourself again. Then when the counter gets to a certain amount from 0 you have to make your way back to that same station by the time the timer hits 0 or you start to accumulate extra fees.or fines what ever. Once your ship is docked your holo me turns off and your at your new destination.

I know its not perfect. But it allows you to still play the game and has in universe explanation and has downsides. Eg high cost. Limited game functionality for the time of travel.

Give me your thoughts or adjustments etc. Its just another idea of trying to make it work considering the negatives you both pointed out.
 
Ok Babelfisch and V'larr. I had a thought.
I'll try to explain it correctly. This idea uses already in game mechanic and would allow you to play the game in limited functionality while getting transported via passenger ship.

Ok. So as before there would be some form of booking your ticket to where you want to go. Has to be a main station that has a shipyard. At either end.
Depending on where your going it gives you a price and time frame.
So once your traveling in the passenger ship/cruiseship/other cmdrs ship. You basically telepressence to the ship you were in before hoping on the transport. It would have similar functionality as mulitcrew. Were by your holo me is in your ship, you can fly it but you are restricted to what you can do while your holo me is flying your ship. For example you cant interact with the station mission or passenger board and outfitting or shipyard or commodity board. You can get repair and restock and refuel though. Now while your holo me is flying your ship you are restricted to for example exploration, mining or combat but you cant hand any of those things in until you are flying a ship as yourself again. Then when the counter gets to a certain amount from 0 you have to make your way back to that same station by the time the timer hits 0 or you start to accumulate extra fees.or fines what ever. Once your ship is docked your holo me turns off and your at your new destination.

I know its not perfect. But it allows you to still play the game and has in universe explanation and has downsides. Eg high cost. Limited game functionality for the time of travel.

Give me your thoughts or adjustments etc. Its just another idea of trying to make it work considering the negatives you both pointed out.

+rep for the effort, but no. I would prefer that any mention of telepresence gets removed from the game ;)

How about this instead: Frontier would finally sell additional CMDR slots on the store. If you own Horizons you get one slot for free (+ one more for every additional paid expansion you buy). LEP owners get 10 slots for free. If you want more you can always buy them for 10£ on the store. While your CMDR gets transferred you could just continue to play with a different save game.
 
+rep for the effort, but no. I would prefer that any mention of telepresence gets removed from the game ;)

How about this instead: Frontier would finally sell additional CMDR slots on the store. If you own Horizons you get one slot for free (+ one more for every additional paid expansion you buy). LEP owners get 10 slots for free. If you want more you can always buy them for 10£ on the store. While your CMDR gets transferred you could just continue to play with a different save game.

indeed, if FD HAVE to implement auto travel (please Jesus no literal fast travel) then imo it should be with the same time scales are ship transfer - as logically we would be on the same ship as those transporting ships.

its then down to players to make the call..... and they still have access to CQC and multicrew
 
+rep for the effort, but no. I would prefer that any mention of telepresence gets removed from the game ;)

How about this instead: Frontier would finally sell additional CMDR slots on the store. If you own Horizons you get one slot for free (+ one more for every additional paid expansion you buy). LEP owners get 10 slots for free. If you want more you can always buy them for 10£ on the store. While your CMDR gets transferred you could just continue to play with a different save game.

Yeah i dont like the term or idea of telepresence.
Your idea could work 😉
 
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+rep for the effort, but no. I would prefer that any mention of telepresence gets removed from the game ;)

How about this instead: Frontier would finally sell additional CMDR slots on the store. If you own Horizons you get one slot for free (+ one more for every additional paid expansion you buy). LEP owners get 10 slots for free. If you want more you can always buy them for 10£ on the store. While your CMDR gets transferred you could just continue to play with a different save game.

Agreed on telepresence.

If we get CMDR slots, though, why bother adding CMDR transfer at all? For players who *need* to meet up quick on the go, they could just use 2 accounts - one for their own shenanigans, one for hanging out with friends. (Which is what many playing Elite already seem to do by buying multiple copies of the game...*shrug*)
 
Agreed on telepresence.

If we get CMDR slots, though, why bother adding CMDR transfer at all? For players who *need* to meet up quick on the go, they could just use 2 accounts - one for their own shenanigans, one for hanging out with friends. (Which is what many playing Elite already seem to do by buying multiple copies of the game...*shrug*)

I want more than one CMDR slot because I'd like to start another CMDR without buying all paintjobs and expansions again (LEP owner).
 
OP. I was wondering the same. Combined with being able to walk onto an NPC's or another CMDR's ship via space legs; it would create more missions & gameplay.
 
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