Before I respond I wanted to say that, while I think being able transfer my commander would be cool, there are so many other things I would like to see first that I'm ok if this never makes it in the game.
But I still think it would be cool.
Maybe the abort button could work. Sounds promising. But i think there would have to be a penalty to the abort. Like you still have to pay the full amount for the place you were going to.
+Rep
I think that makes sense - if you get off on a layover / stop irl you typically don't get a refund (not that I know of)
Plus, I imagine the "abort" would drop you and your ship off at the last station you passed, so you'd lose time that way too.
It doesn't have to make sense; it's enough that there are people who would use it.
People who only get an hour a week to play but would like to play in Colonia (for example) but don't want to spend 12 weeks getting there.
True, but imo I think it's better if it also makes sense.
I was originally against ship transfers costing money and taking time, but in hind sight I think it was the right option.
That said, the ship transfer costs are not very balanced :-(
I know many truck drivers, and they don't get 1 mill times the pay for driving a truck that's twice as big.
[yesnod] [up]
:-D
I'd be much more apt to support "player" travel via passenger missions than I would "ship" insta-travel.
Wanna get somewhere, but don't want to pilot a ship? Open a contract, choose a destination- further the range, the more expensive the trip, and the longer the timer. Would need to be somewhere that has a station, of course.
If you're wanting to negate a timer and get there "instantly", then no.
The whole point of a space ship flying simulation game is to fly spaceships... so making instant-travel possible defeats the inherent purpose of the game to begin with.
If Elite is a life simulator, than sure.
If Elite is suppose to be a fun game then I disagree.
Where's all the outrage that our ships refuel instantly? Repair instantly? Are restocked instantly? I could go on and on and on with all the "day one" instant features that are in the game.
The reason the game has all these "instant" features is because it is a game and not a life simulator.
And while I think MC teleportation is cool (and the only way it could work,) I think being able to spawn in any ship you "could have" traveled via passenger ship while offline, is a good compromise to enable having fun and winging up with friends quickly.
To fill in between the lines for you here, I'm referring to how you can jump exponentially farther than you could before Engineers/synthesis/neutron boosting. Journeys that took weeks and months now take a matter of hours, possibly a day. Ergo, the galaxy has shrunk in terms of travel.
By your own logic I'm perfectly within my own rights to bluntly say "No" to what I see as a very poor idea that would be absolutely harmful to the game if it were implemented. Being blunt and direct isn't a bad thing...so long as nobody's taking things personally in a space meant for discussion.
Great summary of how jumping in Elite has evolved over time.
I don't use any of them except engineering, but I'm glad they were added.
And I stand for freedom of speech and opinion, and truly respect everyone's right to voice there opinions :-D
Then maybe...just maybe...Colonia isn't for you?
Colonia isn't for me.
And if I could fast travel there I likely wouldn't since most of my play time (when I'm not playing solo on the treadmill) is in a wing.
But if someone had earned enough credits to transfer there ship and cmdr there I'd be cool with that as it's a realistic option imo.
That's even WORSE than having Pokemon-style instant ship transfer, because you can simply set up instant-teleportation hops anywhere you please. Just, no.
Sure, that's your opinion.
My opinion is if I'm offline for 12 hours and a friend texts me he wants to play, I would like to just hop on and spawn in any ship I own.
Want to add realism to it? Make it limited to any ship my cmdr could have taken a passenger ship to while I was offline.
It's really not instant travel that way.
It's sending information back in time to tell my fictional space ship commander to take a fictional passenger ship to an in game destination, so I can play with a real a friend now.
This is disingenuous. If you have any communication with said friends, you can agree to meet up at a location ahead of time. (And most of the time spent getting there would probably be spent watching timers which I've talked about in my time thread). Not having teleportation magic isn't the problem here.
No, it's not.
I've been PC & console gaming for over 40 years, and it's just a fact that occasionally friends just meet up on the spirit of the moment, which Elite currently limits to MC, and MC only pays crew for Combat.
Aside from that, for going on a year we've had a regular game night, and always share where to meet ahead of time.
But that does not address the less formal pick-up game sessions :-(
Suffice it to say they make poor comparisons, and really there aren't many games at all that compare well with Elite.
True, however I purposely chose vastly different games to show that "across genres" games in general have features in common.
C. In Elite, *all you are* is the boat captain/plane pilot.
D. Elite Dangerous is not a cruise liner, nor does it come with in-flight entertainment, stewardesses, complemantary peanuts, or window seating. (Multicrew experiences may vary.)
C) Who lives in a galaxy filled with passenger ships, and can pilot one himself, BUT can't be a passenger (or take on those high paying ship transfer jobs.)
D) Elite is full of cruise liners and whiney passengers, and I think it would be very cool if I could walk around like the Pilot on LA to Vegas lol.
You seem to be missing a major point of what a game is. That is, the point of the game - really, any game - is that *you're supposed to be PLAYING it*. Not *paying* to get around it. (Something that's a bit of a stickler for all the microtransaction-laced games that are out there...looking at you, Warframe....)
I think you are missing a major point of the game today.
That is, it's already full of unrealistic "instant" features there to make the game more fun and less tedious to play, including instant fueling, instant ship repair, instant restocking, instant ship painting, etc, etc, etc.
And, I just don't see how the ability of someone to ship their commander and ship to another port, or being able to chose which docked ship I spawn in when I boot, somehow ruins the game for you?
Both those options would seem to make the game more accessible while not diminishing any of the rewards you get from driving yourself everywhere.
Yes, in adding the cmdr and ship transfer feature I agree some of the shine would come off the grind of traveling to Colonia, and I totally get that some people want the game to stay "as is".
That said, what imo is disingenuous is how so many posters use degrading comments when someone makes a suggestion like this, calling it "magic" and "space fairies" and such WHILE they themselves don't lobby for more realistic refueling, repairing, maintenance, loading and unloading, etc, etc, etc, etc.
They want to keep instant refueling, repairing, restocking, loading, unloading, painting of huge ships, applying of decal, etc, etc, but don't want me to be able to spawn in any ship I could have traveled to while offline.
It's a classic, "I want realism only when it suits me" argument, asking for realism in some aspects in the game but not in others.
But hey it's no big deal - FDev will do what FDev will do, and those who enjoy it will play, and those who don't will find something else :-D