Sorry guv, that's not the spec i was given. I was told to make hatch breakers bring ships to a stop. So that's what I did.
Ok, i've changed it now so it only happens when the drives are disabled.
5 mins later
Hey, boss. Apparently when someone uses scramble spectrum and it disabled drives for a few seconds, it provides a window in which a hatch breaker can connect and bring a ship to a stop.
Its easy to declare you are are game designer. I've designed games as well. I've implemented features in games according to my own designs.
What is important in game design is thinking of edge cases and unitended consequences of making changes without thinking them through.
What i've suggested before (and maybe people can critique it) is NPC comms, where you can make demands for ships to submit. I mean, even an Elite NPC should be ready to stand down after you've taken down its shields, its weapons, and damaged its internals and hull. You've shown you have the capability to destroy it.
I find the fact that anything higher than Mostly Harmless will continue to reboot after its powerplant is destroyed ridiculous.