This was tried early beta and scrapped as it lead to far to much pew pew and not enough pirating or dare i say it conversation to actually gain cargo without resorting to killing the player.
Well and the situation we have now leads to nothing.... exept for more people going for the trading option. Only a few tons woud be enough once in a while.
At the moment comms are a pain to use hence a lot of people just don't bother using it.
But with ejecting some cargo after explosion you have an option as a pirate. Negotiate and maybe get more or if it comes to a fight you can still have a reward if you win.
btw. pirates in the real world fight...
To many people assume things based on previous tests that used different parameters...
What i also don't understand is so many traders are complaining about being attacked. I mean come on .... use your brain and don't fly around with a carton box.
Make your ship combat capable and limit cargo space or accept that you get shot once in a while if you are in open.
If not just stay in solo. All this hatred i see between traders vs pirates leaves me wondering what on earth do people expect?
If you want a safe environment go solo or go to a place at the edge of the universe....
If i run into too much trouble in the real world it means i'm doing something wrong.
In this game it seems people are just unable to adjust to a situation and for some reason they believe they have a right to be left alone ...
This crying because their ship gets destroyed which means they wasted 60 hours of grinding is pathetic. Don't grind for 60 hours and your problem is solved.
Did the thought occur that some people eventually turn into mindless killers because well there is no proper challenge in the game... and they get bored and they don't wanna grind the rest of their time spend in the game?
All this talk about griefers etc... well i've been playing 2-3 months now and the amount of them is almost none existent in my experience. People just get to obsessed with earning 'credits' and forget the game offers much more. the reason why people get obsessed with grinding credits is partly FD's fault because they encourage in all possible ways trading vs other professions and all those big ships are hanging like shiny carrots in front of cmdr's eyes... and they are doomed to grind and truck for eternity.
I've been playing since december and i just was able to buy an ASP!!!
I did trading/bounty hunting/exploring etc... and now i'm at yembo...
had some fun here and there and if i get bored i go do something else or stop playing for a week or 2.
I lost 21 ships... so what? I'm still able to progress into bigger ships and slowly equip them better...
People seem to forget there isn't more to do once you buy a more expensive ship.... it's all the same but instead of 100 cr gain and 20 cr loss you get 10000 cr gain and 2000 cr loss. Only the meaningless amount of 0's change.
I say there is too much trucking and too few pew pew...
There is too many people playing with themselves in open and to few interaction
The main problem is this. At the moment the game is an endless grind and people get upset if they loose their ship because they had to grind so much and having no fun at all in the meantime.
Once your ship gets shot you loose some money and people think are upset because they realise they just waisted 2 hours doing nothing.
The problem however is not that they got shot... the problem is the grind.