Piracy - interaction & the player base

Yeah, when someone comes to steal things out of my house, the least I can do is give them some "social interaction". Geez, how my way of thinking would be.....

So a pirate wants "social interaction"? Uh, this isn't Facebook or Twitter. A pirate expecting a social interaction is beyond out of touch. You are living in a fantasy. While pirates are an essential part of what makes ED "dangerous", there's nothing noble or respectable about pirates. Pirates are scumbag, lowlife parasitic thieves; seeking to take from others that have worked hard for their "goods". Every other role in ED involves "EARNING" your own way to success. What kind of "interaction" do you really thing you are entitled to?

The only interaction I will give any pirate, are the deployment of hardpoints. And if I can't survive the conflict, I'll flee. Stop living in a fantasy world, ED should never evolve into what you fantasize about.

Another person that has missed the fact i stated every facet of the game is lacking interaction, the interaction aspect has nothing to do with pirating!

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And why should they? You seem to think you (the pirate) deserve respect from a CMDR you seek to victimize, but you don't give respect. I see how you go about living your life....


Did you watch any of the vids i posted?...

The ones where i ask politely and say please and thank you and the other player says "i love this"...
 
We need Pirate rep.

I suggest a survey at the end of the pirating session, where the pirate player fills in a form judging how the pirate behaved.
Was my Pirating satisfactory to you?
[] Very
[v] Ok
[] Moderate
[] Not really
[] Pew Pew Pew

The Pirate will then get an average out of these, resulting in a letter of recommendation which the pirate can hand over to the interdicted.

Hi! I am Jack, I'll be your pirate for today. Please accept my letter of recommendation. I realise you have a choice of pirates etc etc etc

hahah great post Ziggy +1 from me ;)
 
The last person to interdict me died, presumably typing instead of shooting, because despite the new excellent heat/power changes you can still fit a plasma accelerator to a viper with 2 C1 MC and a c2 MC and have good modules. I feel for balance though things should work like original elite so if a pirate wants to shoot first then an exploding ship should yield a few cannisters and some alloy to scoop. I don't think they should go empty handed. Obviously, if you want to negotiate to save your big fat space bus then great, but for those who like a bit of rooty toot there should be more to make piracy viable... after all in previous elite games it was the number 1 profession. P.s I hate pirates and will always run or fight, but I like to be fair, everyone should have an opportunity to make cash however they want (except dirty stinking hackers) and the piracy tree seems to be a little fruitless for the most part.
 
also +1 to ziggy, especially the bottom category being "pew pew pew" As thats exactly how i see the shoot on sighters lol
 
I just had a thought to add to this discussion. If Pirating is your game, would using the comms chat option after you get into FSD range and before you start the interdiction be a way of letting the person know before you interdict them what your intensions are? A simple, "I am interdicting you, please submit and drop X amount of cargo or be prepared to fight". Or for the bounty hunters, "I am interdicting you, please submit for a warrant scan". This would also open up the opportunity for comms a little bit earlier into the whole process. Just an idea!

Its a great idea but many hate to use voice commas i tried lots.

Just worth mentioning i don't really consider myself as pirate first ...i play all aspects of the game and after doing every profession but exploring way too much figured that piracy might involve more player interaction of any kind (good or bad) since i was only looking for players to pirate.

I know i must be crazy to assume when dealing with only players i could expect some human interaction or better than AI interaction ;)
 
The last person to interdict me died, presumably typing instead of shooting, because despite the new excellent heat/power changes you can still fit a plasma accelerator to a viper with 2 C1 MC and a c2 MC and have good modules. I feel for balance though things should work like original elite so if a pirate wants to shoot first then an exploding ship should yield a few cannisters and some alloy to scoop. I don't think they should go empty handed. Obviously, if you want to negotiate to save your big fat space bus then great, but for those who like a bit of rooty toot there should be more to make piracy viable... after all in previous elite games it was the number 1 profession. P.s I hate pirates and will always run or fight, but I like to be fair, everyone should have an opportunity to make cash however they want (except dirty stinking hackers) and the piracy tree seems to be a little fruitless for the most part.

This would be a good step indeed. If you blow up a ship... x-amount of cargo should be undamaged and floating in space available to scoop up.
 
The last person to interdict me died, presumably typing instead of shooting, because despite the new excellent heat/power changes you can still fit a plasma accelerator to a viper with 2 C1 MC and a c2 MC and have good modules. I feel for balance though things should work like original elite so if a pirate wants to shoot first then an exploding ship should yield a few cannisters and some alloy to scoop. I don't think they should go empty handed. Obviously, if you want to negotiate to save your big fat space bus then great, but for those who like a bit of rooty toot there should be more to make piracy viable... after all in previous elite games it was the number 1 profession. P.s I hate pirates and will always run or fight, but I like to be fair, everyone should have an opportunity to make cash however they want (except dirty stinking hackers) and the piracy tree seems to be a little fruitless for the most part.

This was tried early beta and scrapped as it lead to far to much pew pew and not enough pirating or dare i say it conversation to actually gain cargo without resorting to killing the player.
 
I think the force options for piracy need to be better, but nothing that encourages outright ship destruction personally, limpets are currently slower than almost anything yet are one of the best coded things in the game, i adore watching them fly round but they are so damn useless! why devs.. WHY just make them 600m/s!
 
This was tried early beta and scrapped as it lead to far to much pew pew and not enough pirating or dare i say it conversation to actually gain cargo without resorting to killing the player.

Well and the situation we have now leads to nothing.... exept for more people going for the trading option. Only a few tons woud be enough once in a while.
At the moment comms are a pain to use hence a lot of people just don't bother using it.

But with ejecting some cargo after explosion you have an option as a pirate. Negotiate and maybe get more or if it comes to a fight you can still have a reward if you win.
btw. pirates in the real world fight...

To many people assume things based on previous tests that used different parameters...

What i also don't understand is so many traders are complaining about being attacked. I mean come on .... use your brain and don't fly around with a carton box.
Make your ship combat capable and limit cargo space or accept that you get shot once in a while if you are in open.
If not just stay in solo. All this hatred i see between traders vs pirates leaves me wondering what on earth do people expect?
If you want a safe environment go solo or go to a place at the edge of the universe....
If i run into too much trouble in the real world it means i'm doing something wrong.
In this game it seems people are just unable to adjust to a situation and for some reason they believe they have a right to be left alone ...
This crying because their ship gets destroyed which means they wasted 60 hours of grinding is pathetic. Don't grind for 60 hours and your problem is solved.
Did the thought occur that some people eventually turn into mindless killers because well there is no proper challenge in the game... and they get bored and they don't wanna grind the rest of their time spend in the game?

All this talk about griefers etc... well i've been playing 2-3 months now and the amount of them is almost none existent in my experience. People just get to obsessed with earning 'credits' and forget the game offers much more. the reason why people get obsessed with grinding credits is partly FD's fault because they encourage in all possible ways trading vs other professions and all those big ships are hanging like shiny carrots in front of cmdr's eyes... and they are doomed to grind and truck for eternity.

I've been playing since december and i just was able to buy an ASP!!!
I did trading/bounty hunting/exploring etc... and now i'm at yembo...
had some fun here and there and if i get bored i go do something else or stop playing for a week or 2.
I lost 21 ships... so what? I'm still able to progress into bigger ships and slowly equip them better...
People seem to forget there isn't more to do once you buy a more expensive ship.... it's all the same but instead of 100 cr gain and 20 cr loss you get 10000 cr gain and 2000 cr loss. Only the meaningless amount of 0's change.

I say there is too much trucking and too few pew pew...
There is too many people playing with themselves in open and to few interaction

The main problem is this. At the moment the game is an endless grind and people get upset if they loose their ship because they had to grind so much and having no fun at all in the meantime.
Once your ship gets shot you loose some money and people think are upset because they realise they just waisted 2 hours doing nothing.
The problem however is not that they got shot... the problem is the grind.
 
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If pirates could get cargo from blowing up players there will be even less players in Open.

That absolutely must not happen. No rewards for blowing somebody up. It's also a very bad idea that drives can be completely destroyed leaving players helpless.
 
Ahhh, OP. Sadly, you're right. Most of these folks don't appreciate what we do for them. Those that do chat, well, they certainly break the monotony for sure.
 
That absolutely must not happen. No rewards for blowing somebody up. It's also a very bad idea that drives can be completely destroyed leaving players helpless.

Well, auto repair now helps. If you can power one. Couldn't find any way to make one work on my Asp without a major weapons downgrade.

And yes - rewarding destruction in this way would be insane.
 
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That absolutely must not happen. No rewards for blowing somebody up. It's also a very bad idea that drives can be completely destroyed leaving players helpless.

This is what i mean.... sigh

Noooo... don't kill to many because you chase people away...
I mean come on. People do realise this is an online game or not?

How on earth do you expect people to do other stuff then trading... if you give no rewards to other 'professions'?
Did the thought occur that you can drive people away if this whole universe stays a trucking simulator?
Is the game gonna end if you chase some traders into solo?
I would say this is a good thing... people who don't wanna get shot down once in a while should stay in solo.


Why are people so scared of chasing traders away and at the same time are nor scared to chase bounty hunters / pirates / smugglers / explorers and miners away?
Some messed up thinking...

Should elite 'dangerous' stay a game where you can do everything but only earn something with trading?
Sure you can mine , explore, bounty hunt, smuggle but hey don't expect any credits from it because well we gotta keep the traders happy!!!
 
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Just got interdicted and destroyed before I could type, "don't shoot" by Cmdr Jerka. I now long for pirates with a modicum of respect.
 
Just got interdicted and destroyed before I could type, "don't shoot" by Cmdr Jerka. I now long for pirates with a modicum of respect.

It can happen and this is because well some people just like to shoot stuff....
The real question is how long did it take before you got shot or how often does this happen to you?
 
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I have come to the conclusion that piracy in an online game is something that sounds awesome in theory, but in practice can't work. Everyone thinks it sounds so cool: swashbuckling space pirates struggling in a game of one-upsmanship with yeoman traders. In reality, no one wants to be the target, and most players would rather lose everything and re-start than capitulate even an inch. You can argue reason all you want, but that's the state of player psychology right now, and I wouldn't hold my breath waiting for it to change.

As far as the idea of having blown up ships drop loot, that idea would be terrible for the game. The fact is - and it has been proven time and time again - most players are unapologetic carebears. The masses want co-op and strictly consentual PVP. See also Ultima Online. You might wish for a free-for-all space shooting world of lasers and missiles, but I don't think you'll find it here anytime soon. So you can forget your fantasies of flying around in an eagle brutally murdering every type 6 that dares play in open. You really think that would be sustainable? Every angry adolescent in gaming would be flying around murdering anything that moves. That's some deep gameplay right there.

Edit: If you're interested in reading more about "Good sounding MMO ideas that work out poorly" and the consequences of free-for-all PvP, check out this article. It's long but a great read from 2001 when this stuff was still fresh. http://www.newyorker.com/magazine/2001/05/28/pimps-and-dragons
 
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BlackReign

Banned
Another person that has missed the fact i stated every facet of the game is lacking interaction, the interaction aspect has nothing to do with pirating!

I understood your rant about interaction and piracy perfectly. In regards to interaction in other aspects of the game, yes, there is a huge opportunity for improvement. But there's nothing respectful or honorable about piracy, so why would anyone want to "socially interact" with one? Get a clue.....
 
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