The game could use a chat wheel system with a bunch of preset text lines. And the piracy set should trigger a context sensitive wheel for your target that allows them to quickly reply.
Like:
"Your money or your ship! Drop 10/20/25/50 tons of cargo and I'll let you live"
Response wheel options could be:
"OK OK! I'm dropping the cargo now"
"I don't have that much cargo! I'll drop what I can!"
"I'll drop half and abandon it"
"Never! You'll have to fight me for it!"
"I'm outta here!"
This should trigger a reply wheel for the pirate, allowing agreement/acknowledgement or refusal.
Sounds like you are trying to play this game in open but without any form of random interaction...
Not without random interactions. Rather, without negative ones. Meeting a friendly face in a MMO, spontaneously cooperating, or even just chatting in an amiable way is a magical experience; but, for me at least, unasked for conflict is enough to completely ruin my day, and I react accordingly.
Truth be told, I don't think I will ever play in open. The possibility of good interactions there don't make up for the possibility of a bad interaction. My answer was mainly to let you know that some players will react to your pirating actions as if they were a direct griefing attempt, even if you try to make it friendly. And I don't think there is anything you can change to avoid this issue; the game was widely advertised, and a fair number of the players it attracted seem to be the kind of player that reacts very badly to even friendly piracy.
Caveats: I don't care, at all, about negative interactions that are limited to name-calling or somesuch childish behavior; I just ignore those, as anyone should, reporting the player if the language is frowned upon in the TOS. What I despise is negative interaction where another player actively tries to set me back. And the reason I get so irked about it in ED is because dying to another player comes with a setback; in a game where such negative interaction has little to no actual effect, such as open world PvP in WoW, I don't mind it very much (though I still won't take part in it; my typical modus operandi when attacked in WoW was to just /sit, let the opponent kill me, and if it seemed like my attacker was corpse camping me I would pick a book to read for an hour or two while moving my mouse cursor to prevent the game from tagging me as AFK, and so setting my camper for a fruitless wait).
the excuse to not know how to use the com-function is so low.....
Those of us who mostly play on the edges of human space, where we don't interact with much, have relatively little need to use the comms. It takes me a minute or so of fumbling around to get my keyboard off the floor where it usually sits, etc. It's not that I'm not interested in talking it's that the comms interface sucks goat buttocks.
The game could use a chat wheel system with a bunch of preset text lines. And the piracy set should trigger a context sensitive wheel for your target that allows them to quickly reply.
Like:
"Your money or your ship! Drop 10/20/25/50 tons of cargo and I'll let you live"
I think the comms method is the problem. the last thing I want to do in a potential life/death situation is take my hands off the HOTAS, grab a keyboard and start typing...
Voice chat, on the other hand, would be more interesting...
Z...
I understand this and though i have no experience of it as a mouse keyboard user i think chat needs to be fixed bigtime.
As Kb/mouse user i can type and fight at same time pretty much.
As a HOTAS user my keyboard isn't even in reach. My fire buttons however, are.
Well no need for interaction in this multiplayer game then..lets all just pewpew each other and never talk...![]()
Well said SubSynk....I find this one of the most disappointing aspects of elite. The game itself is great but we've waited all these years for a multiplayer version
I can totally understand people not talking after an interdiction if they'retrying to escape or fight but what gets me is.....people obv spend a lot of cash on their HOTAs setup but they don't seem to bother hooking up a headset?
This is probably intended as a joke, but it lacks the bit that is funny.as long as girls reject video gamers? Nope.
Watch this and tell me if it would be a bad experience for you.
http://www.twitch.tv/time_of_chaos/c/6107293
I agree with your thoughts on many players confusing one of the main professions in game to griefers and its a shame. Its worth mentioning that i have abuse thrown at me every day i pirate so much so the report section must be starting to get sick of me![]()
I could blame FD or hate on players for wanting a danger free trader game etc but it all seems far more down to the fact that the vast majority of players in Elite don't seem interested in interacting in a multiplayer game and instead play like silent automatons.
For me ill be taking a break from playing most days and instead chill out and go exploring to deep space as there is no point in trying to force interaction and i'll probably get more chatter out of the NPC's anyway![]()
Fly safe commanders.
This is doable, but can go wrong. I've done it a few times, and I should do it more, but I wouldn't be quite so specific. Something more like: "I'm about to interdict you. Don't panic, I some cargo, not you.". Asking for x amount of cargo can go wrong too: if the other chap doesn't have any cargo he'll be prepared to fight, because that's the only option you've given him.I just had a thought to add to this discussion. If Pirating is your game, would using the comms chat option after you get into FSD range and before you start the interdiction be a way of letting the person know before you interdict them what your intensions are? A simple, "I am interdicting you, please submit and drop X amount of cargo or be prepared to fight". Or for the bounty hunters, "I am interdicting you, please submit for a warrant scan". This would also open up the opportunity for comms a little bit earlier into the whole process. Just an idea!
I do not blame them for saying nothing.
Its just very disappointing for a multiplayer game when you write so much to them giving them time to escape and they almost never respond.