Piracy - interaction & the player base

I would quite enjoy playing 'pirate' in a properly implemented way. A real faction with ranks. Profitable black market. Permanently hunted etc. REALLY playing the outlaw. This unsatisfactory weekend wannabee pirating isn't worth it.
 
The game could use a chat wheel system with a bunch of preset text lines. And the piracy set should trigger a context sensitive wheel for your target that allows them to quickly reply.

Like:

"Your money or your ship! Drop 10/20/25/50 tons of cargo and I'll let you live"

Response wheel options could be:

"OK OK! I'm dropping the cargo now"

"I don't have that much cargo! I'll drop what I can!"

"I'll drop half and abandon it"

"Never! You'll have to fight me for it!"

"I'm outta here!"

This should trigger a reply wheel for the pirate, allowing agreement/acknowledgement or refusal.

That would a great addition & although it would feel a bit erm scripted after a while at least it would certainly add a feeling of interaction :)
 
Sounds like you are trying to play this game in open but without any form of random interaction...

Not without random interactions. Rather, without negative ones. Meeting a friendly face in a MMO, spontaneously cooperating, or even just chatting in an amiable way is a magical experience; but, for me at least, unasked for conflict is enough to completely ruin my day, and I react accordingly.

Truth be told, I don't think I will ever play in open. The possibility of good interactions there don't make up for the possibility of a bad interaction. My answer was mainly to let you know that some players will react to your pirating actions as if they were a direct griefing attempt, even if you try to make it friendly. And I don't think there is anything you can change to avoid this issue; the game was widely advertised, and a fair number of the players it attracted seem to be the kind of player that reacts very badly to even friendly piracy.

Caveats: I don't care, at all, about negative interactions that are limited to name-calling or somesuch childish behavior; I just ignore those, as anyone should, reporting the player if the language is frowned upon in the TOS. What I despise is negative interaction where another player actively tries to set me back. And the reason I get so irked about it in ED is because dying to another player comes with a setback; in a game where such negative interaction has little to no actual effect, such as open world PvP in WoW, I don't mind it very much (though I still won't take part in it; my typical modus operandi when attacked in WoW was to just /sit, let the opponent kill me, and if it seemed like my attacker was corpse camping me I would pick a book to read for an hour or two while moving my mouse cursor to prevent the game from tagging me as AFK, and so setting my camper for a fruitless wait).
 
Not without random interactions. Rather, without negative ones. Meeting a friendly face in a MMO, spontaneously cooperating, or even just chatting in an amiable way is a magical experience; but, for me at least, unasked for conflict is enough to completely ruin my day, and I react accordingly.

Truth be told, I don't think I will ever play in open. The possibility of good interactions there don't make up for the possibility of a bad interaction. My answer was mainly to let you know that some players will react to your pirating actions as if they were a direct griefing attempt, even if you try to make it friendly. And I don't think there is anything you can change to avoid this issue; the game was widely advertised, and a fair number of the players it attracted seem to be the kind of player that reacts very badly to even friendly piracy.

Caveats: I don't care, at all, about negative interactions that are limited to name-calling or somesuch childish behavior; I just ignore those, as anyone should, reporting the player if the language is frowned upon in the TOS. What I despise is negative interaction where another player actively tries to set me back. And the reason I get so irked about it in ED is because dying to another player comes with a setback; in a game where such negative interaction has little to no actual effect, such as open world PvP in WoW, I don't mind it very much (though I still won't take part in it; my typical modus operandi when attacked in WoW was to just /sit, let the opponent kill me, and if it seemed like my attacker was corpse camping me I would pick a book to read for an hour or two while moving my mouse cursor to prevent the game from tagging me as AFK, and so setting my camper for a fruitless wait).

Watch this and tell me if it would be a bad experience for you.

http://www.twitch.tv/time_of_chaos/c/6107293

I agree with your thoughts on many players confusing one of the main professions in game to griefers and its a shame. Its worth mentioning that i have abuse thrown at me every day i pirate so much so the report section must be starting to get sick of me :(
 
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IceyJones

Banned
but when i decide to play in open, i should take the consequences.......and not ignoring ingame-comms and practicing the logoffski tactic when things become "interesting"
 
the excuse to not know how to use the com-function is so low.....

Those of us who mostly play on the edges of human space, where we don't interact with much, have relatively little need to use the comms. It takes me a minute or so of fumbling around to get my keyboard off the floor where it usually sits, etc. It's not that I'm not interested in talking it's that the comms interface sucks goat buttocks.
 
Those of us who mostly play on the edges of human space, where we don't interact with much, have relatively little need to use the comms. It takes me a minute or so of fumbling around to get my keyboard off the floor where it usually sits, etc. It's not that I'm not interested in talking it's that the comms interface sucks goat buttocks.

A good pirate or well i for one never hurry a player..i give them time and even explain how to use the chat/cargo functions.
 
The game could use a chat wheel system with a bunch of preset text lines. And the piracy set should trigger a context sensitive wheel for your target that allows them to quickly reply.

Like:

"Your money or your ship! Drop 10/20/25/50 tons of cargo and I'll let you live"


I have set up a logitech G-Key array for quick responses, and I've set one G-key up to open comms

Ctrl + C (opens comms for me, as for some reason mapping "2" doesn't work)
space
space

then I press the next key for the text I want.

I can have around 10 responses saved up this way (as the remaining g-keys are already used for ship controls).


the problem with comms imo is that it only works well if you're in a 1vs1 situation. As soon as there are multiple ships, the current way of selecting the recipient is a little bit... garbage.

We need local chat. Really, really need that.
 
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I think the comms method is the problem. the last thing I want to do in a potential life/death situation is take my hands off the HOTAS, grab a keyboard and start typing...

Voice chat, on the other hand, would be more interesting...

Z...
 
I think the comms method is the problem. the last thing I want to do in a potential life/death situation is take my hands off the HOTAS, grab a keyboard and start typing...

Voice chat, on the other hand, would be more interesting...

Z...

I understand this and though i have no experience of it as a mouse keyboard user i think chat needs to be fixed bigtime.

As Kb/mouse user i can type and fight at same time pretty much.
 
I understand this and though i have no experience of it as a mouse keyboard user i think chat needs to be fixed bigtime.

As Kb/mouse user i can type and fight at same time pretty much.

As a HOTAS user my keyboard isn't even in reach. My fire buttons however, are.
 
Well said SubSynk....I find this one of the most disappointing aspects of elite. The game itself is great but we've waited all these years for a multiplayer version and people don't seem to be taking advantage. I'm not a very successful pirate when it comes to players, I've been killed or outrun more times than I've actually got some cargo.

I've taken to asking traders if they'd like fighter escort when they come out of the station, no luck so far everyone seems to busy hauling cargo to play.

I can totally understand people not talking after an interdiction if they'retrying to escape or fight but what gets me is.....people obv spend a lot of cash on their HOTAs setup but they don't seem to bother hooking up a headset? If more people had headsets the game would be so much more immersive, deals could be made, secrets traded, backs stabbed......
 
Well no need for interaction in this multiplayer game then..lets all just pewpew each other and never talk...;)

Anyone who trusts an interdictor to be honorable is gambling. And all joking aside - my hotas X55 setup precludes having my keyboard in reach so i'm rarely going to be bothered typing. Preset responses I could put on an x55 wheel would be fine. But moving my sticks to get at the keyboard? Nope. That's basically giving away any tactical position. i'll run or i'll shoot but I won't talk.

The whole chat system is feeble.

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Well said SubSynk....I find this one of the most disappointing aspects of elite. The game itself is great but we've waited all these years for a multiplayer version

I didn't. I waited for Elite. But the Solo Offline version we were categorically assured would be delivered when potential kickstarters asked in the forum (I donated and continued to buy in at alpha and beta on the basis of that assurance) turned into 'sucks to be you'.

Now i'm making the best of it. Because - Elite.

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I can totally understand people not talking after an interdiction if they'retrying to escape or fight but what gets me is.....people obv spend a lot of cash on their HOTAs setup but they don't seem to bother hooking up a headset?

I've got a great headset. And Voice Attack.
 
as long as girls reject video gamers? Nope.
This is probably intended as a joke, but it lacks the bit that is funny.

a) you think girls are not gamers

b) "reject" there smacks of massive entitlement.

c) nobody has any obligation to fancy anybody. Being a gamer has nothing to do with it. Half of gamers are women anyway, and being a gamer is more mainstream than going to the movies.
 
Watch this and tell me if it would be a bad experience for you.

http://www.twitch.tv/time_of_chaos/c/6107293

I agree with your thoughts on many players confusing one of the main professions in game to griefers and its a shame. Its worth mentioning that i have abuse thrown at me every day i pirate so much so the report section must be starting to get sick of me :(

I think part of the issue is with the level of the current player base. I bought the game in January and have only been playing for a short amount of time. Worked my way up to purchase an Adder and added a few cargo containers (16 or so). I was dirt poor still with about a 100K credits to my name when I was interdicted by a player. He asked for half of whatever I was carrying. To be honest, I had never even jettisoned any cargo before and so wasn't even sure how/what to do. I had never talked to another player and so the comms piece wasn't straight forward either. Basically I was left with the "run for it" option because of my newbie status and not knowing the game mechanics. In was a short run... he shot out my engines and broke into my cargo hold. I sat in empty space spinning out of control while I tried to figure out what to do. I actually had to log out of the game to figure out that my only option was to self destruct. Needless to say, I didn't find the experience on the whole to be fun. If I was farther along in the game from both a credits or even basic knowledge all the mechanics of the game, I would have responded differently and even had some
fun with it.

I would guess that there are a lot of players in this position that haven't been playing long enough to even know what/how to respond. I would also guess that this will change over time as players learn more. Not everyone who is now playing the game was aware it even existed before January of this year.

Just my experience...

Malloryn
 
I just had a thought to add to this discussion. If Pirating is your game, would using the comms chat option after you get into FSD range and before you start the interdiction be a way of letting the person know before you interdict them what your intensions are? A simple, "I am interdicting you, please submit and drop X amount of cargo or be prepared to fight". Or for the bounty hunters, "I am interdicting you, please submit for a warrant scan". This would also open up the opportunity for comms a little bit earlier into the whole process. Just an idea!
 

BlackReign

Banned
I could blame FD or hate on players for wanting a danger free trader game etc but it all seems far more down to the fact that the vast majority of players in Elite don't seem interested in interacting in a multiplayer game and instead play like silent automatons.

For me ill be taking a break from playing most days and instead chill out and go exploring to deep space as there is no point in trying to force interaction and i'll probably get more chatter out of the NPC's anyway :)

Fly safe commanders.

Yeah, when someone comes to steal things out of my house, the least I can do is give them some "social interaction". Geez, how my way of thinking would be.....

So a pirate wants "social interaction"? Uh, this isn't Facebook or Twitter. A pirate expecting a social interaction is beyond out of touch. You are living in a fantasy. While pirates are an essential part of what makes ED "dangerous", there's nothing noble or respectable about pirates. Pirates are scumbag, lowlife parasitic thieves; seeking to take from others that have worked hard for their "goods". Every other role in ED involves "EARNING" your own way to success. What kind of "interaction" do you really thing you are entitled to?

The only interaction I will give any pirate, are the deployment of hardpoints. And if I can't survive the conflict, I'll flee. Stop living in a fantasy world, ED should never evolve into what you fantasize about.
 
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I just had a thought to add to this discussion. If Pirating is your game, would using the comms chat option after you get into FSD range and before you start the interdiction be a way of letting the person know before you interdict them what your intensions are? A simple, "I am interdicting you, please submit and drop X amount of cargo or be prepared to fight". Or for the bounty hunters, "I am interdicting you, please submit for a warrant scan". This would also open up the opportunity for comms a little bit earlier into the whole process. Just an idea!
This is doable, but can go wrong. I've done it a few times, and I should do it more, but I wouldn't be quite so specific. Something more like: "I'm about to interdict you. Don't panic, I some cargo, not you.". Asking for x amount of cargo can go wrong too: if the other chap doesn't have any cargo he'll be prepared to fight, because that's the only option you've given him.
 
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BlackReign

Banned
I do not blame them for saying nothing.

Its just very disappointing for a multiplayer game when you write so much to them giving them time to escape and they almost never respond.

And why should they? You seem to think you (the pirate) deserve respect from a CMDR you seek to victimize, but you don't give respect. I see how you go about living your life....
 
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