Piracy - interaction & the player base

I can quite easily top 300k/hour pirating. Hitting Yembo on the first night, before the vigilantes turned up I was getting around 700-800k/hour. Yembo is not extremely variable, so you have to average over quite a period of time. I was up around 600-700k/hour two nights ago, but last night was closer to 300k/hour.

I don't make (much) money through any other path. Piracy is ~80-90% of my total income over the whole game. Hard to judge, as some piracy goes into trading income due to abandons.

How much do you make bounty farming?

Tigga is the Henry Morgan of ED.

I feel like you Python pirates are the Stede Bonnets.
 
There are a number of pirates using Asps and Cobras and are actually making good profit on piracy.

that is simply not true. noone is making good profit on piracy. the smaller ships just enable pirates to make *SOME* (mostly just to keep your ship running) profit, while the big ships will make you loose money. saying that an asp is an earner for piracy just shows you never did it.
 
I can quite easily top 300k/hour pirating. Hitting Yembo on the first night, before the vigilantes turned up I was getting around 700-800k/hour. Yembo is not extremely variable, so you have to average over quite a period of time. I was up around 700-800k/hour two nights ago, but last night was closer to 300k/hour.

How much do you make bounty farming?

Bounty hunting is about 800k-1 mill an hour in a Python with zero costs.

Piracy = similar but with 200k interdiction costs and 200- 400k wear and tear and ammo so about 50-100k profit an hour if everything go's perfect.

If mass stream sniped and gang banged it costs 8.5 mill insurance. (85 hours pirating to recover costs)

Piracy i have found is dependent on ship, you'll know by reading the OP that i only chose to pirate in the Python to make myself more of a fun nemesis RP wise than a Asp/cobra style pirate and frankly when you run events where players are mass stream sniping you then running in an Asp or smaller is not viable as 4 vs 1 etc just doesn't work. I know you get frustrated when 1 player stream snipes you Tigga, try fighting off 4-10 stream snipers all interdicting you every 20 seconds in a cobra/asp ;)
 
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Tigga is the Henry Morgan of ED.

I feel like you Python pirates are the Stede Bonnets.

thats because you can pirate anything in an asp or cobra, as all Lakons are literally worthless at anything other than carrying boxes. I pirate in a python to pirate pythons and anacondas, however they are by far and away the least compliant bunch you've ever seen because they almost never get pirated.

@Subsynk if you stream you can't fly a python anymore they will just bring a pair or three/4/5 lol, you'd be better in a clipper or an asp just to cut the costs down or have an easy method of escape.
 
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that is simply not true. noone is making good profit on piracy. the smaller ships just enable pirates to make *SOME* (mostly just to keep your ship running) profit, while the big ships will make you loose money. saying that an asp is an earner for piracy just shows you never did it.
See my above profits. They're not awful. Nothing compared to trading, sure, but earning just fine.
 
"1) Black market income is ~39 million. All for piracy."


i am talking stuff like that, honestly.
Too low? Too high? What don't you believe? I can post a screenshot, but I guess you'll have to take my word on the fact none of it was from seeking luxuries (other than pirated goods, turns out they pay full value for stolen goods) or a significant amount of non-stolen smuggling.
 
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See my above profits. They're not awful. Nothing compared to trading, sure, but earning just fine.

Now try running a Python and attacking larger targets and you'll find according to the maths you provided above it works out you make 100k profit at best and lose 200- 400k at worst ;)

Die one time and your talking approx 50- 85 hours to recover the costs from pure piracy.

To be honest this is all totally offtopic, i don't care about the profits its the interaction -or distinct lack of it- i was trying to discuss/point out.
 
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Now try running a Python and attacking larger targets and you'll find according to the maths you provided above it works out you make 100k profit at best and lose 200- 400k at worst ;)

he knows he has to hear me moan about it lol, especially how 90% of condas immediately leave because for some reason an asp locks a python and a T9 but a python doesn't lock a conda :p

I actually think i break even if i take Type 6's, and I make a loss if i try to stick to pythons/condas/7/9s is how i'd equate it.
 
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Now try running a Python and attacking larger targets and you'll find according to the maths you provided above it works out you make 100k profit at best and lose 200- 400k at worst ;)
Can't afford one, and I wouldn't take a Python to pirate. The only ship it opens up as a target is other Pythons, and you lose Type-6s. I guess you're safe from Clippers as well, but vulnverable to other Pythons... but not Asps.

Trade-offs, not really are a win for the Python IMO. You can do it if you like, but it's not really profitable.

Anyway, maybe you'd get more player interaction in a smaller ship? I think I get about 10-20% people stopping to have a chat when I fly my Asp. Maybe you're not coming across as friendly enough.
 
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Too low? Too high? What don't you believe?

i am not in disbelieve of anything. just wanted to know if you made it with npc or pc piracy.

i consider 300k an hour to be pretty good actually. that is if that number is after costs. 700-800k after costs is pretty much the treasure chest allready.
so far most of the pirates in my group either do stuff like rare trading or bounty hunting to get some money in or are piXX poor.
the earning through pure PC piracy seems too inconsistend most of the time. npc piracy not that much better because you get a lot of targets hauling tea and the likes, but can can assure X amount of targets per hour somewhat.
 
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he knows he has to hear me moan about it lol, especially how 90% of condas immediately leave because for some reason an asp locks a python and a T9 but a python doesn't lock a conda :p

I actually think i break even if i take Type 6's, and I make a loss if i try to stick to pythons/condas/7/9s is how i'd equate it.

Yea its a shame really because if it at least broke even then we would see far more pirates in larger ships/ more pirates in general and maybe the gameplay/interaction in game would increase.
 
I honestly think it was a mistake to make the best cargo ships in the game (Clipper, Python, Anaconda) also almost unpirateable.

Pirates should have as many targets as possible, so the individual player doesn't get pirated too often. Right now, bringing a type 7 to yembo means you can easily get pirated twice on one trip, while my Clipper is now at 24 runs, being pirated only once - and escaping easily.


Maybe wings will improve the whole thing, when you can jump an Anaconda with 4 cobras it doesn't matter if you don't masslock it. You'll still get through the shields and cause massive damage.
 
Yea its a shame really because if it at least broke even then we would see far more pirates in larger ships/ more pirates in general and maybe the gameplay/interaction in game would increase.

I think the old python worked for piracy, it was fast enough to catch everything that wasn't a clipper/cobra or at least keep up and it could handle pairs of hunters as tradeoff for its huge costs, the post nerf one however is too slow to catch engine upgraded T6's and asps, thats two of the heaviest traffic ships off limits, it also can't handle pairs anymore and is If i'm figuring this correctly, the only non lakon ship that is both mass locked and too slow compared to anything that would pick it out.
 
i am not in disbelieve of anything. just wanted to know if you made it with npc or pc piracy.

i consider 300k an hour to be pretty good actually. that is if that number is after costs. 700-800k after costs is pretty much the treasure chest allready.
so far most of the pirates in my group either do stuff like rare trading or bounty hunting to get some money in or are piXX poor.
the earning through pure PC piracy seems too inconsistend most of the time.
Yes, that's all after costs. All from players.

I think a lot of people pirate fairly inefficiently. You get a lot more money if the target willingly drops, as you get more than with limpets/hatch busting, and it's much easier to scoop. Hatch busts are worth it for Palladium/rares, and maybe for gold, but 6-8t of cheaper stuff scattered over 5km? No thanks. IMO The trick is to give them every possible opportunity to comply, even after shooting has started.
 
I honestly think it was a mistake to make the best cargo ships in the game (Clipper, Python, Anaconda) also almost unpirateable.

Pirates should have as many targets as possible, so the individual player doesn't get pirated too often. Right now, bringing a type 7 to yembo means you can easily get pirated twice on one trip, while my Clipper is now at 24 runs, being pirated only once - and escaping easily.


Maybe wings will improve the whole thing, when you can jump an Anaconda with 4 cobras it doesn't matter if you don't masslock it. You'll still get through the shields and cause massive damage.

This x1000 i'll be honest i'm a bad pirate, i'm way too soft and I'm not really into blowing ships up and i just hate having to pick on the same t6'7'9 when the people I really want can just jet out of there, its like a Lakon tax :/
 
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