Posted previously in the Crime Update Discussion, but thought I'd throw it into it's own thread for a wider audience.
I'd like to see one minor change to Pirates.
In the Golden Years (?) of piracy on the high seas, pirates flew a battle flag (We call it the Jolly Roger) to let the ship they were approaching know what they were.
Yes there were reasons for this, submit, get robbed a bit and carry-on; fight and die etc.. Our pirates don't have a flag, they can have a paint job or decal but who gets close enough to see that?
So I'd propose an electronic flag, an option that can be switched on (not off) in the modules that enables them to declare their chosen role/profession and hence their intentions (Honest Piracy). It would need be broadcast and picked up by our scans and displayed as part of the ships contact details we already see.
For people that commit acts of Piracy without turning this on, it should auto enable after a number of (I don't know - 5) interdiction and robberies (possibly within a time-frame), again not be able to turn it off.
The flag would stay active even if they paid off their fines, letting everybody know what they are.
For NPC Pirates I don't think this is necessary, unless the FDEVs are able to make them act like real pirates. They interdict, they come at you shooting, they get blown out of space, they never ask for cargo or pirate us properly.
I'd like to see one minor change to Pirates.
In the Golden Years (?) of piracy on the high seas, pirates flew a battle flag (We call it the Jolly Roger) to let the ship they were approaching know what they were.
Yes there were reasons for this, submit, get robbed a bit and carry-on; fight and die etc.. Our pirates don't have a flag, they can have a paint job or decal but who gets close enough to see that?
So I'd propose an electronic flag, an option that can be switched on (not off) in the modules that enables them to declare their chosen role/profession and hence their intentions (Honest Piracy). It would need be broadcast and picked up by our scans and displayed as part of the ships contact details we already see.
For people that commit acts of Piracy without turning this on, it should auto enable after a number of (I don't know - 5) interdiction and robberies (possibly within a time-frame), again not be able to turn it off.
The flag would stay active even if they paid off their fines, letting everybody know what they are.
For NPC Pirates I don't think this is necessary, unless the FDEVs are able to make them act like real pirates. They interdict, they come at you shooting, they get blown out of space, they never ask for cargo or pirate us properly.