Pirates & Greavers in Open [Positive]

When I first got this game, I played in open, as I didn't know what Private Group was and thought Solo was some offline mode which I didn't want.

Got in my sidewinder, flew out of the station (after doing the tutorial and sorting out flight controls) and went to a nav beacon (to see what it was, I had only been playing for like 10 minutes)

Got to the beacon, ganked and killed instantly. Then went to Solo mode. (and have been for 180 hours according to steam)

It's only now that I'm starting to trade in Open mode. My very first experience in Open was so bad, it made me assume that's always what happens and to hide away in Solo.

If I wasn't ganked in the first 10 minutes of the game, I would have stayed in Solo probably.
 
Yes, it is definitely the people masquerading as Pirates, who are really simple murderers that are the problem.

Pirates = good content created by players.

Greavers = murderers for murdering and nothing but murdering

Sorry if I didn't make this precise distinction in the OP.
 
The problem is someone gets attacked by a real player once in their lifetime with the game and there is a tearful thread about how open is full of griefers and frontier need to fix it and they are going back to solo to grind in safety.

While in reality 99% of players in open would rather avoid pvp or just like to say hi.
 
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Exploration is a bit different since losing the data usually represents a decent amount of time invested into the game and because you can't scan systems again, even if you lost the data.

Nice post, but this is incorrect. You can rescan systems if you die before reselling the data. I'm doing it right now...
 
The game (IMHO) is self regulating for the so-called griefers. The odd one on one, bad luck, avoid the system, if you have friends take note of the name and form a wing and fight back. Step over the line (imposed by the community) as in the case of shrub boy in Sagittarius A and all hell broke loose. Next thing we have a squadron of Anacondas in Sag A to defend explorers and ballers.

I have the feeling that this was FD's intention all along. Let the murders happen, and let the community deal with it how they see fit.
 
I have the feeling that this was FD's intention all along. Let the murders happen, and let the community deal with it how they see fit.

I concur. Just like the East India Company and others protecting that one route you guys have down there in EmpSpace. I just wish people would realize for every 1 griefer, there are thousands of CMDR's who would love to pop a griefer.
 
Nice post, but this is incorrect. You can rescan systems if you die before reselling the data. I'm doing it right now...

You the fella that got popped in Sag A* recently? I thought I read in your thread that if you died before selling you could not rescan. Well, if you are proving that wrong right now, then good. I thought that was crazy if you couldn't. Thanks for the correction.
 
The game (IMHO) is self regulating for the so-called griefers. The odd one on one, bad luck, avoid the system, if you have friends take note of the name and form a wing and fight back. Step over the line (imposed by the community) as in the case of shrub boy in Sagittarius A and all hell broke loose. Next thing we have a squadron of Anacondas in Sag A to defend explorers and ballers.

I have the feeling that this was FD's intention all along. Let the murders happen, and let the community deal with it how they see fit.

I love to see the pennys drop!
 
This. Bogged down in this conflation over on another thread. Jeez.


+ rep for you, but I don't get point 1.

Thanks. Point 1 means that Open is not specifically about PVP. It is still a sim game with trade, exploration, and combat. Just allows for PVP. Some folks want to have arena deathmatch mode and thats it. And that is perfectly acceptable until they force it on someone else. You want PVP? Try challenges. Put some money on the line and make sure all parties turn off reporting. Hell, there could even be a market for this. Betting on fights, leagues. All player run of course. But to think that Open means that everyone who plays there wants nothing more than combat vs another player is wrong.
 
The game (IMHO) is self regulating for the so-called griefers. The odd one on one, bad luck, avoid the system, if you have friends take note of the name and form a wing and fight back. Step over the line (imposed by the community) as in the case of shrub boy in Sagittarius A and all hell broke loose. Next thing we have a squadron of Anacondas in Sag A to defend explorers and ballers.

I have the feeling that this was FD's intention all along. Let the murders happen, and let the community deal with it how they see fit.

Problem is that I find any action that is expressly done to harass another player without reason ugly and a reminder of all that is wrong in the world. I would much prefer an 'ignore' feature to prevent matchmaking with said "people".

Hunting them gives them content and gameplay. I'd rather poke myself in the eye with a hot soldering iron than give them anything.

Complaining or calling them out gives them their second 'self gratification moment'. Nope.

Ignoring them, without an ingame mechanism, works, but only as far as you don't run into them again. Probably won't, but it will always still be there in the back of your mind.

Ignoring them, with the aid of an ingame blacklist/ignore function that prevents matchmaking with said person, removes the individual from your concern. And doesn't really hurt the griefer either. I think this is the best way to deal with griefers, we just need FD to give us the ability.
 
I don't like being blown up. So I don't go where I might be attacked - and I assume that to be 'anywhere and everywhere in PVP mode'.

I don't want to learn to kill other players, because I don't like being blown up, so I have no reason to do it to anyone else - even if they insist they'd enjoy it (and even were I capable).

I don't believe killing other players in this game is wrong: this is a PVP game. Frontier have designed the game this way; this is what they want us doing. If we don't want to do it, we can choose to use the Solo or Group modes they've provided for that purpose.

So player killing is not an exploit and, in general, it's not griefing - it's part of the game. (It can be griefing if it's the repeated targeting of one player as a form of harassment - no-one, I suspect, would dispute that definition).

But all that said, I for one am bored stupid - really, really, bored out of my tiny mind - with the endless parade of threads about griefers fought over incessantly, and the tedious name-calling between those who like PVP and those who don't. Some people do PVP for good, sporting fun; others because they think it'll upset people.

This is what people are, and they're not going to change any time soon.

Seriously, forum: if you like PVP, play in PVP mode with other people who like it too. If you don't like it, don't play in PVP mode.

Can we please talk about something else?
 
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Seriously, forum: if you like PVP, play in PVP mode with other people who like it too. If you don't like it, don't play in PVP mode.

...

Huh - my game doesn't list that mode. All I get is "Open/Group/Solo"...

Thankfully, I get more than just PvP from "Open".
 
I've yet to run into any griefers. I got a few pirates when I was trying out trading, but they were all rather friendly and not much of a big deal at all, drop a bit of cargo and go on your way. It's a bit of a loss, but it's smaller than being stupid and getting shot down trying to run from them.
 
Can we please talk about something else?

Aren't we talking about something else though? Pirates are not greavers, this is clear. Greavers are few and far between, this is the point I'm trying to make. Open is not 'PvP' mode. I've played probably more than 75% of CMDR's, all in Open, and have NEVER, EVER NOT ONCE been griefed. My PvP experience is pretty much limited to 3 encounters. Once in CZ, once I interdicted a Wanted CMDR, and once I blew up a station rammer outside of George Lucas.

Open is not PvP mode at all. I'm trying real hard to make this abundantly clear so that all these people reading threads and posts by someone who happened to get popped once by some jerk, don't think Open is all PvP. I guess I'm failing at this task...
 
i have had both forms of meeting people i was interdicted in my cobra just having a mooch around, when we dropped out i was killed within a couple of secs, i class it as part of the game but i have also met up with complete strangers and been invited to wing up with them and went to nav point to do some killing, i love the game and would be devestated if i had to not go on open, i agree there is only a small minority of people who are bad, i have met more people who are just like me looking for people to have some fun
 
i have had both forms of meeting people i was interdicted in my cobra just having a mooch around, when we dropped out i was killed within a couple of secs, i class it as part of the game but i have also met up with complete strangers and been invited to wing up with them and went to nav point to do some killing, i love the game and would be devestated if i had to not go on open, i agree there is only a small minority of people who are bad, i have met more people who are just like me looking for people to have some fun

To be clear, I am not arguing that trash is far, far outweighed by the nice folk, and I even include the pirates as nice folk. I have yet to run into a griefer ... in this game. But I am wise enough to see how easily they could exist here. And that would be fine with me if I had a way to not be match made with them.

Speaking of, in a different thread I am hearing that the current 'ignore' function may do exactly this, just may have some hiccups when a mutual player to you and the ignored exists there are problems. Anyone here able to confirm this?
 
Aren't we talking about something else though? Pirates are not greavers, this is clear. Greavers are few and far between, this is the point I'm trying to make. Open is not 'PvP' mode. I've played probably more than 75% of CMDR's, all in Open, and have NEVER, EVER NOT ONCE been griefed. My PvP experience is pretty much limited to 3 encounters. Once in CZ, once I interdicted a Wanted CMDR, and once I blew up a station rammer outside of George Lucas.

Open is not PvP mode at all. I'm trying real hard to make this abundantly clear so that all these people reading threads and posts by someone who happened to get popped once by some jerk, don't think Open is all PvP. I guess I'm failing at this task...
And you're not the only one trying to make your point of view abundantly clear. There are scores of posters at it in hundreds, thousands, of posts. While there are scores of posters who have a different point of view trying to make their, equally self-evident, opinion abundantly clear. And you've all been trying more or less since Beta, if not earlier than that (though prior to that there was, I think, a somewhat more substantial sense of community on these forums than since). And the one thing that has been made abundantly clear is that there will not be an eye-to-eye resolution on this.

Those who approve of and desire the challenge of PVP will not understand those who do not; especially those who don't want PVP yet still wish to play in Open.

Those who want to play in Open but don't approve of PVP will continue not being able to understand the people who like it; nor why FD continue not enforcing play-nice rules - and let's not talk about 1.3, since it's unlikely to make any substantial difference to 'crime' and 'punishment' in the game. This is the point: different people have different views on what constitutes 'crime' anyway, and what - if anything - should be done about it.

After that, it's all down to anecdote anyway. You insist that Open is more than PVP; that you've "played probably more than 75% of CMDR's" - which I assume means you're saying you've had dealing with more than three-quarters of all Elite|Dangerous players, though I'm not sure how you calculate that - and you've never been griefed. That's fine. I've been attacked and destroyed within minutes each of the five times I've ventured into Open mode, and I've never once been griefed.

But you can see that, to my eye, Open mode is, absolutely and undeniably, PVP mode, and amounts to nothing else. And I don't like PVP, so generally I no longer try to play that aspect of the game. I was never a big fan of the idea of multiplayer Elite anyway, as Elite games have always been single-player. Too many compromises had to be made to force it into a multiplayer package; but that's beside the point. To me, Open mode is PVP mode; there's nothing more to it than that. You say otherwise. Fine - but that's what I'm saying: I will never come to see Open in the way you do, nor will you ever see it as I do.

So what's the point? Given the same probably applies to any two posters you'd care to pick from any of these dozens of threads on the same subject? They'll all be in the same boat. What are we all trying to achieve? Why are we all wasting our time trying to make other people see that our way of playing this game is the way we should all be playing this game?
 
Skvala, if you read through some of the ideas though, there are many suggestions that make more of an individual impact rather than forcing everyone to play one way or another. You choose solo or Private, good for you, I myself exist predominately in Private with a few friends. But I do want Open. I just don't want to deal with scum.

Another layer to the confusion is a wildly differing definition of what that scum is, or more politically said, what is and is not griefing. To be fair, this game has many aspects that make that line really hard to draw. FD's reluctance to clearly define it, and a strange multitude of non-participating, defending players, don't help the matter. But if I feel that "unsporting conduct" of "player A" is something I don't want to deal with, I should simply be able to ignore it, via an in-game method to prevent matching with "player A", and move on with my gaming.

That solution does not force FD to stand up and enforce some rules, nor does it stop "player A" from getting his jollies off with their "unsporting conduct" gameplay. It DOES make it so I never have to deal with it again, and without running me out of Open.

You don't like PVP at all, I get that. And that is perfectly your right. You also don't seem interested in MMO, also your right. So Solo is perfect for you. I however accept the risk of PVP and want the MMO aspect, but I want no part of the griefing players. A perfect solution for me is an "Ignore" function. And until today when Darrett suggested it, I hadn't even considered this simplest of solutions. THAT is why we talk about stuff like this in detail.

And not to be rude, but if you don't want to read about it, don't click on the thread. I have, for example a lovely thread requesting a place to fly in asteroids that I started today.
 
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