This isn't something I noticed until I bought Titans of Space 2.0 for the Vive which is in essence a scaled tour of the solar system.
In that app, they have shrunk the sizes down of the objects to 1 millionth of their real size - at least at the beginning of the tour, yet even in their massively shrunken state, they seem to appear much bigger than the objects in Elite Dangerous - especially the Stars and Giant Planets. I also think its stars (toward the end of the tour) look much more impressive too - but that's another story
Now when I warp into a new system in Elite Dangerous I can't help but thinking that the orange stars that I run into are Jupiter sized (at one millionth of scale). It's hard to shake, but everything appears to be much smaller - at least compared to the tour app above.
I have also noticed an issue with planetary bases (though this is pre 2.1 as I haven't visited one since the patch). Basically I could be 100km out and the structures look way too big for that distance. I do a lot of hiking, with daily distances of 20km - 44km and I know what objects at a distance look like. I'm guessing that this perceived issue is down to the fact that the planetary scales of the models are way too small as noted above. So although the software is reporting 100km of distance, in terms of model space it's probably 1/10th that.
Despite this, Elite Dangerous already looks pretty darn good, but I feel if the Devs fixed the scaling, peoples jaws will quite literally drop on the floor!
Anyone else notice this scaling issue? Or am I going mad?
RobP
In that app, they have shrunk the sizes down of the objects to 1 millionth of their real size - at least at the beginning of the tour, yet even in their massively shrunken state, they seem to appear much bigger than the objects in Elite Dangerous - especially the Stars and Giant Planets. I also think its stars (toward the end of the tour) look much more impressive too - but that's another story
Now when I warp into a new system in Elite Dangerous I can't help but thinking that the orange stars that I run into are Jupiter sized (at one millionth of scale). It's hard to shake, but everything appears to be much smaller - at least compared to the tour app above.
I have also noticed an issue with planetary bases (though this is pre 2.1 as I haven't visited one since the patch). Basically I could be 100km out and the structures look way too big for that distance. I do a lot of hiking, with daily distances of 20km - 44km and I know what objects at a distance look like. I'm guessing that this perceived issue is down to the fact that the planetary scales of the models are way too small as noted above. So although the software is reporting 100km of distance, in terms of model space it's probably 1/10th that.
Despite this, Elite Dangerous already looks pretty darn good, but I feel if the Devs fixed the scaling, peoples jaws will quite literally drop on the floor!
Anyone else notice this scaling issue? Or am I going mad?
RobP