Planet Coaster fps problem

So I just got around testing this park and I get 4 to 5 fps with no guests and the game on pause. [mouth shut] How did this guy make that park without getting crazy? I'll keep this park though to see what the fps will do post update.

I see reddit is getting confused about the post. It's kindoff a big difference [mouth shut]
The only thing I'm not sure about is if he jumped from 2.8 fps to 60 fps or that he jumped up 2.8 fps, so from 57 to 60.
https://www.reddit.com/r/PlanetCoaster/comments/6r39qw/fps_problem_a_new_hope/
 
I am going to go ahead and say no, it sounds like a corner case. While it might help some, its not going to be the magic bullet where everything runs at a min 30fps now

Appears so based on AndyC's reddit post. This may make some parks with a number of large buildings run faster don't expect it to have a significant improvement on all of them.
 
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So i guess you just stopped reading after you read a massive FPS increase? Its not going to effect most parks and any it does it will probably only effect it in a minor way

It's still interesting how it affects this park so much but other parks won't notice it much. I mean 2.8fps to 60fps isn't nothing
 
Yeh the park in question is not that "big" (60,00 objects, zero guests, 1 coaster) compared with many parks people are having bad frame rates on.

If you download it, you can see the building technique is layered with jumbled collections of building bits squashed into each other and heavily repeated around the park. Maybe this is the cause of revealing the previously unseen "4 FPS" bug.

I've done some stress testing and found that a park with 120,000 scenery pieces peforms the same in terms of framerate to a park with 120,000 building pieces. About 40 FPS on average.

The difference is when you have 120,000 pieces in ONE building... that is a recipe for disaster, not for framerate, but when editing the building. Clicking to edit the building might take 3 minutes just to register the click and allow you to edit. Same with backing out of edit mode, another 3 minutes. MUCH better to have multiple buildings rather than one building containing thousands of pieces. This isn't related to the OP issue - which appears to be an edge case, but worth mentioning.
 
I can't help but feel a lot of people will be disappointed when the FPS increase doesn't materialise because it's only going to apply to such a small number of cases. Maybe I have missed something important here?
 
I can't help but feel a lot of people will be disappointed when the FPS increase doesn't materialise because it's only going to apply to such a small number of cases. Maybe I have missed something important here?

You haven't missed anything. The optimization is there only for very specific cases.
 
So, the update is up Let's see if anyone gets a performance boost. [up]

I just loaded my park and noticed zero improvement as expected. I don't tend to go crazy with my buildings due to trying to avoid lag. Once my FPS gets down into the 20's I quit playing and start a new park. If I can't ride the coasters smoothly then what's the point.
 
Ok I went from 4fps yesterday to 20-30 fps on this park with todays update, even 40+fps during the day. Compare that to the 4fps of yesterday, thats alot.

I've just tested it in my own park and that one is still 15fps unfortunately, so it indeed isn't a magic bullet that works for every park. But I might try some more workshop parks to see if they will perform better than last time
 
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Yep, this park is now cruising at 40fps since update.

Now I can finally unsubscribe from it and never ever look at it again! Hooray!!! [yesnod]
 
Nice work mister Chappell! The alien city now has around 30 FPS on my setup (i7 4790k and GTX 1080) and I'm also seeing improvements in parks with just a few small buildings. Those went from 45 fps to 60 fps.

However, one park that hasn't improved is the pixel studios by PixelWess89 (Link). The FPS in that park is still around 18FPS, even without guests.

When checking my usage I saw the VRAM usage is only 30% at max and if I zoom or pan in some parks is quickly jumps to 15% and back to 25%, like it's swapping out textures.
 
However, one park that hasn't improved is the pixel studios by PixelWess89 (Link). The FPS in that park is still around 18FPS, even without guests.

When checking my usage I saw the VRAM usage is only 30% at max and if I zoom or pan in some parks is quickly jumps to 15% and back to 25%, like it's swapping out textures.

I agree with this, I can't see any improvement on the FPS of the Pixel Studios park. But my new (not published yet) park seems to run a bit smoother but no fps improvement. But the question is? What can we do to make it better?

- less small buildings? (Example: a bridge existing out of 20 'buildings')
- Trees, plants, decoration separate in the park or linking to a building?

Can you give us some do's and don'ts?
 
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