Planet Coaster fps problem

I'm not sure how this will sound but what if there was a way that we could do this:

1) completely finish your project or ride (or even your entire park).
2) select everything you want to save.
3) click some sort of button that will "merge" everything together as one single piece.
4) after this is done, it will save over the selected things in-game; making it all one single piece.

Unfortunately, this would make it to where you cannot edit your piece anymore. But it would "possibly" save frame-rate? But theoretically, would this make everything you selected act as one single piece of scenery that cannot be edited? The reason it wouldn't be able to be edited is this:

1) it merges all of your selection together.
2) So all scenery and building pieces are merged together as one scenery piece: basically "melted" together, if you will.
3) So it's basically as if all 60k (or even 200,000k) pieces act as one singular piece; like the shape pieces in the scenery tab.

I'm not sure of the technicalities of this, but it's an idea? I'm not a tech genius, but it's something. I'm not sure if doing this would even remotely have an effect on fps or not, but maybe it would? Since everything that you merge together would then act as one singular scenery piece that cannot be edited, because all pieces were merged together as one. The only computing power that would then be needed is just the power to render it all. So again, still not sure if this would have any effect on fps or not.
Someone who's more tech savvy than me. Any thoughts?
 
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Maybe they could have like a designer mode where you could build your building even without the special effects. Then save it as a one building object. My gets q070 and i7 6700k is high material stuff. There are a respectable amount of pipelines in my gpu. It's just the way they make the game. It's a really great game anyways.
 

AndyC1

A
Hey everyone,

Just a quick update - I've rewritten this so that it's now much faster even when editing buildings. We'll get this included in the next update [up]

Cheers

Andy
 
Hey everyone,

Just a quick update - I've rewritten this so that it's now much faster even when editing buildings. We'll get this included in the next update [up]

Cheers

Andy

This is why I love this game and the people who work so hard on it. The staff does a great job!! [up][up][up][up][up][up][up][up][up][up][up][up][up][up][up][up][up][up]
 
If I am understanding correctly the game kept trying to balance a certain tree that contained items while it was not needed. Now this has been changed.
 
entoces con el maquinon que tengo me ira genial los fps en el planet coaster porque bajan de repente a 15 0 14 parques grandes y se relantiza.?
 
entoces con el maquinon que tengo me ira genial los fps en el planet coaster porque bajan de repente a 15 0 14 parques grandes y se relantiza.?

Please use english in the forums.

It might increase your fps or it might not, it depends on what is causing the low fps for your parks.
 
And when they solve it I have an intel core 7 4790 plus 16 gb ram more gtx1080 armor more 1500 gb of hard disk parks as 11000 and peak of mb I go well but bigger not.
 
Is this as big a deal as some are making out here and on reddit? Is it really going to result in the majority of parks running significantly faster? [where is it]
 
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Is this as big a deal as some are making out here and on reddit? Is it really going to result in the majority of parks running significantly faster? [where is it]

I guess we'll have to find out and see. But if it does what we hope it does it's gonna be the biggest news for planet coaster in a year [big grin]
 
Is this as big a deal as some are making out here and on reddit? Is it really going to result in the majority of parks running significantly faster? [where is it]

I am going to go ahead and say no, it sounds like a corner case. While it might help some, its not going to be the magic bullet where everything runs at a min 30fps now
 
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