The fact of the matter is that there
is overlap, which means these traits aren't uniquely defining and and therefore not a good metric to be giving a standard. Animals don't fit into neat stereotypes regardless of what we see in the media we consume, and that should be acknowledged by incorporating species as a whole.
Or just have 2 extremes and an intermediate in terms of variants.
Such apps aren't exactly trending on the download listings
Quantifying helps provide clarity and consistency which in turn helps make more informed decisions.
Yes, and having just 1 model for grey wolves represents the species as a whole because again, subspecies don't vary significantly in shape.
A game in which the constraints of reality need not apply. There's no need to make self-imposed limits that are based on the plane from which we use game as a tool of escapism.
And as long as the grey wolf model is shaped like a grey wolf and the range of colours it sports is in range seen across grey wolves as a species, then the job is done.
I consider shapes to be significant if they produce pronounced changes in the skeleton of a vertebrate animal. There are seldom (if any) vertebrate subspecies that have wildly different skeletons.
I fundamentally disagree, that's not how subspecies work. More exclusive taxonomic rankings (i.e. subspecies) have more overall similarities while more inclusive rankings (i.e. species, genera) have less overall similarities.
And using multiple of said slots on a singular species would be a huge waste of limited resources IMO because it's less biodiversity for more bloat.
That seems to be the primarily justification for Arctic wolves occupying a whole roster slot, because they are
mostly white as proponents would say.
And I'm saying biodiversity
should be the strongest factor when determining a zoo game roster because it best reflects animals as a whole, the the selling point of a zoo game.