Planet Zoo - Animal Talks

I have always wondered if the reason why it's so, so difficult to raise education in our zoos is because the team were working on some more impactful features, like guides/educators. We also had the educator in the trailer before release, so I think this has been coming from the very start. Now it finally makes sense that education was always too low!
In the Beginning it was way easier. I really hope that some Education Options will be more educational than others, so we don't need to put 20 Signs and Speakers in Front of one Enclosure anymore (I think when I've still had a big Reptile House, the Speakers and Signs in Front of the Exhibits didn't even help a little bit after they've changed it). Maybe it could also help to limit the Number of Guests, so they can reach the Signs better (I really need to test this because I also don't want 1000 Shops in my Zoo just because of the unsatisfiable Hunger and Thirst of the Humans)
 
Well if it is like in real life, the animal talks should be much more effective than the educational boards, which in rl, not many people actually read.
 
Well if it is like in real life, the animal talks should be much more effective than the educational boards, which in rl, not many people actually read.

You have made a great point, this is something that has been changing in the zoo world for quite sometime, 30 to 20 years ago educational exhibit signs in newly designed zoo exhibits would be pretty standard, just an a overall picture of the animals' geographic origin, conservation designation, behavior, diet, etc. In way exactly what we currently find in game within the educational boards. The issue there, as you very well described is that with new generations of visitors , zoos understood that they too needed changed in this area. Animal ambassador educational presentations are certainly one way they have gone about this, but it is not exclusive. Modern zoological exhibits, with substantial budgets have commissioned interpretive educational zoo displays that capture the attention of visitors in many ways. These displays are colorful in nature, vibrant, playful, they engage visitors of all ages, often with sounds, 3d art and exiting facts about the species being exhibited. This is one of the reasons why I have pushed tremendously since day one for the billboards feature coupled with user soundtracks to be included in Planet Zoo. As complex and intricate viewing areas design is virtually non existent as this point in this game. This is somewhat understandable as the tools that players have to work with are quite limited, leaving very little room for the imagination. This a very important area of zoo design, and if handled appropriately it can elevate the exhibit design in this game by a large margin.
 
I remember seeing what looked like this feature in the original trailer for the game... Glad to see it's finally in the actual game...

I did see it...



If you look to the right side of this, you can see the guy with a microphone talking to a group of guests, on a overlook above a habitat.. . ( At about 1 minute into the video )...

Yes I know this was the announcement trailer, so it wasn't necessarily indicative of the actual game play... But it was a long time planned feature obviously.

And just to be perfectly clear.. I'm looking forward to using this in certain places in a zoo...
 
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