Summer 2025:
After a bit of a delay, we finally are here for the exhibit animal pack.
But first of let me ask, why are exhibit animals so bad and why do they need fixing?
Part 1 of that ofcourse is the lack of customisability, the way to large boxes and the restricted creativity, but imo theres a second part thats just as bad.
The actual selection itself.
First things first, i think all the dlc made actually really good choices for the exhibits animals and all of them are worthy to be in the game (besides arid pack), but the base game meanwhile...
May i ask, who actually wanted these animals?
Lets look at africa, we got 4 base game exhibits.
A giant snail? Pretty cool
Puff Adder? Iconic but the modell is absolutly horrid
Goliath Frog? I guess its okay, but that it isnt kept in captivity is a bummer and the modell is also pretty ugly
Goliath Beetle? I guess kinda cool, it might be a common missconception that we dont even know their larvae form (we do just never seen in the wild, they are actually quite common in the pettrade and make their way into zoos from time to time)
So this is actually not that bad besides the models, but the real issue is whats not here.
All of these 4 animals can have their case made, even if id say that you could swap the goliath frog out for the tomato frog and nothing is lost, but really this selection is missing something basic and just more. Where are the snakes? Where are the chameleons? Where are the gekkos?`
And that was just africa, lets not look at australia or asia.
My biggest problem besides the actual model quality of the basegame exhibits is that we are missing generic options for basically everywhere, with many staples needing to be back filled through dlc. Australias only lizard is dlc, axolottle, one of the most common exhibits in zoos, dlc, europes everything, dlc, and it goes on like that. The only two continents that actually got their basic but great options are the americas, as we got our boa, our anaconda, our poison frogs, rattlesnakes, the gila monster but also many weirder things like the centipede, the desert scorpion and other more whacky things.
So what are the goals here?
We want to use these 8 animals to add some more basic options around the underapreciated regions that you can slap where ever and that do not feel wrong, so that together with the new habitat animals that are able to be kept as exhibit animals every place has atleast a few choices.
First of we start in the no where land, somewhere we have no animal from yet and that is on the isles of fiji, more specifically tonga and the lau islands, the Lau banded iguana. 68 EAZA holdings make this the by far most common in captivity animal from the fiji archipelago and the most common of its 4 iguana species.
The beautiful lau banded iguana is an around 70 cm long arboreal iguana thats endemic to the fiji archipelago and considerd one of its national treasures.
Colored in a striking emerald green, the males are layerd with turquoise bands along their bodys, while the females tend to be completly green or only have occasional turquoise spots and stripes. But these living jewels arnt just pretty, they are also part of the only native genus of iguana outside of the americas and have been part of the farthest rafting event ever recorded for a vertebrate, with them being over 800km away from the next place of iguana inhabited land.
Like many reptiles, they are capeable to lighten and darken their skin, being able to turn their bands allmost white and their green allmost black, thes use these both to heat up faster and as a threat display. They are very territorial especally the males and know little fear as the largest terrestrial animal from their islands, making them even attack humans when botherd, but sadly this isnt the greatest trait to have against the invasive cats and mungos.
In game they would be a hybrid animal, being able to both be kept in a tropical exhibit and as a habitat animal using the iguana rig with the highest amount of arborealism, needing more climbingspace compared to the others and hopefully also spending more time while climbing. Theyd add another very unique and beautiful oceanian animal that is as unique as it is visually striking and would give this region a non varanid habitat lizard and a tropical exhibit lizard, making for a great deal for the low cost of frontier freeing the iguanas, which in this timeline happend a year ago thankfully.
Sticking with green beautys from the east, we got a personal favorite of mine, the vitnamese mossy frog. Found in 69 EAZA zoos, these tiny frogs which females reach up to 10 cm and live in evergreen rainforests and suptropical forests in the highlands of vietnam, laos and southern china, where they are found mostly in caves and wet cliff sides or hollow trees where small pools of water form.
Due to their small size, beautiful appearance, sturdyness and rather gentle and silent croaks they are a popular pet in the pet trade, but sadly thats also one of the reasons for their decline in the wild. While technically threatend by logging, habitat destruction and illegal collecting for the pet trade, they are living in such remote locations over a large enough range that they are still considerd least concern, but with a recommendations for zoos to keep a back up populations due to their ease of keeping in case that the deadly amphibean funghi makes its way to their range.
In game they would make use of the tropical waterfall exhibit introduced with the cobra as their main exhibit, where they would predominantly be found in the pools of the rocky waterfall. They would give south east asia another nice general use species, the first amphibean for the area and a spin on the tree climbing frogs that currently are restricted in game to south america, making them a Win all around.
For our next hybrid, we stick to the lovers of the wet and go down to africa where we find the african dwarf crocodile.
Africa needs a crocodile and this pack is an easy choice to deliver that finale crocodilean, but why are we choosing this one?
First of, its the smallest extant species of crocodile thats found in 113 EAZA zoos, making it not only third most common crocodillian after the spectacle caiman and the nile crocodile, it would also leave only the nile crocodile, which isnt there as its practically just a salty with a not bad model, out of the 5 most common kept crocodillian species in the EAZA, with the cuviers dwarf and american alligator being the other 2 in the top 5, giving us a great croc representation.
Funfact! Allmost all extant species of crocodillians are not just kept in the EAZA, but also most of them in decent numbers of atleast 10 zoos. For those that dont know, there has been a large campaign to try to build up captive crocodillean populations for every single species in the sake of conservation, with even many new crocodile zoos opening up focusing on them and other reptiles. The EAZA activly encourages every zoo to keep atleast one species of crocodile, something that zoos gladly accept as they are not just popular but also quite space efficent. Thats why the two smallest species, the cuviers dwarf caiman that averages out at a lenght of 1,2 m and the dwarf crocodile that averages out at 1,5 m lenght, are such popular animals as they can actually be kept in the exhibit style boxes we got in the game and are great centerpieces for reptile houses that dont need much space.
For the dwarf crocodile itself, its found allthroughout tropical central and west africa, adding the first reptile to this region. They have a very diverse range of habitats, from rivers to swamps, mangroves to ponds in the tropical savannah and even atleast one cave dwelling population. Due to their small size they are easier prey for predator, pressuring them to develope stronger armored necks and and backs, coverd in osteoderms not only on its back but also on its belly and underside of the neck.
They are generalised predators that prey on anything that fits into their mouth, with fish, crabs and gastroprods making the bulk of their diet, but unlike most other crocodiles they also forrage on land for whatever tasty snacks they find. Typically nocturnal, they are one of the most terrestrial crocodiles and spend their days in self digged burrows that sometimes even are only accessable from submerged entrances, making them our first crocodilean to use the burrows and also introduce a new enritchment item, the underwater burrow entrance.
Regarding conservation in the wild, as a rather elusive, timid and nocturnal species they are very hard to study and even harder to count, so population data of them is hard to come by. They are generally considerd vulnerable due to their large range, rather high population density and being found in several protected areas, but at the same time logging and destruction of the enviroment is of great concern. Thankfully due to their more sturdy and boney skin, their hide is of low quality, so they are only rarely hunted commercially, but they still are the most common crocodillean found as bushmeat.
Overall the dwarf crocodile would give tropical africa one of its largest missing pieces in a croc and a reptile, while also bringing one of the most common crocodillean in captivity to the game, quite the great success from what is essentally the main "clone" pick of the pack. Also frontiers crocodile quality is through the roof, so im sure it would look absolutly fantastic!
Circling back to asia, we got our next exhibit animal and its a big one.
You know what bothers me about the game? We got a big fat hole in the roster and its python shape so whats better then including one of the largest of them all?
My answer to that is the reticulated python, a semi aquatic mega snake that can reach on average 6 meters in lenght in case of a female and 4 in case of the male. The species exhibists strong sexual dimorphism in size, with males only growing up to 2 third of the size of the average female.
They have a large range, covering pretty much all of south east asia and indonesia, from western india all the way down to sulawesi. Across their range they have a large variety in colors, patterns, size and even eye colors, but consistent among all of them are the large rhombus shaped pattern on the back and the pattern free head. They are also rather slim and agile for their size, being excellent swimmers. These excellent swimming abillitys are what allowed them to colonise allmost all indonesian isles, with only strong currents keeping them from even farther island hopping adventures, with their most telling feat being one of the first vertebrates to recolonise the islands of krakatau that got destroyed by a massive vulcano erruption in 1883. Being originally a dweller of swamps and tropical rainforests, they are surprisingly adaptable and live pretty much everywhere where they find a sufficent amount of water, from secondary forests, over rice fields and other agricultural areas as well as human settlements, being a common sight in the urban metropoles of Bangkok and Jakarta as two examples. For their behaviour, we actually do not know much about their behaviour. You see, how can such large predators coexist with humans even in large urban settlements? The answer is simple, by being shy, elusive, hiding all day and being a primarly nocturnal hunter. Most of the things we know about wild reticulated pythons are assumptions based on captive individuals and the few things we actually have observed. For example, we do not know what kind of hidingspots they prefer, but we assume that they seem to prefer dark and wet places due to the foundings of them in and under human housing. We also do not know how they hunt, we just assume that they are ambush predators and might be atleast somewhat arboreal hunters, as monkeys are a documented food source of them. We know from captive individuals that they tend to be rather calm creatures, but we also know from their largest prey sizes and a number of documented predation attempts on humans both in the wild and in captivity that we are atleast theoretically on their prey list, even if predation on humans is still very uncommon.
In game they would be one of the main users of the large semi aquatic exhibits together with the crocodiles, with the water depth being able to rise and fall from a shallow puddle to a deep body of water. Im sure they would be a slam dunk and instantly become one of the most commonly used exhibit animals for their sheer size and beauty alone, aswell as the fact that finally asia has a damn cool large exhibit animal as a centerpiece for exhibit houses. 10/10 if you ask me.
For the next hybrid we swing back to oceania to cover the pig nosed turtle, a large fresh water turtle from new guinea and tropical northern australia.
With 82 EAZA holdings they are among the most common Oceanian animals in zoos outside of Oceania and the only living member of its family, which is related to softshell turtles.
Once this family was spread throughout the entire old world, but it could only keep its food in the isolated marshes and mangroves of northern oceania.
Compared to other turtles, they are complete weirdos. They got flippers, long nostrils, long thin tails and a hard carapace under their soft and leathery skin, making them much less vulnerable then actual softshell turtles. With a carapace lenght of around 70 they also fit great into the game size wise.
While they do have flippers, they arnt actually fully aquatic, regulary taking sunbaths in shallows or on the river side and being capeable enough at moving at land, but even then its fair to say that one of the biggest strenght of them would be as another animal for implied aquariums, where they could stand out as the actual habitat between implied one. Theyd also round out nicly the oceanian aquatic fauna, as we would have the salty, the platypus and the tortoise to make nicly themed australian swamp sections.
For their behaviour they are highly agressive and territorial to members of their kind, only tolerating other turtles in the breeding season, with a lot of space or in the cooler dry season, when pignosed turtles flock to hyperthermic vents near the riversides to warm up. As these ressources are under to much pressure to be defended alone, they begrudngly form social hierarchys around them and tolerate each other until the weather gets warm enough that they arnt a nessecessity anymore.
One of the reasons that the pig nosed turtle is so common in zoos is sadly also why its in a strong decline, as people illegally harvest their nests in hopes of selling them for the pet trade or the south east asian black medicine markets. Most of the turtles that get rescued are released back into the wild, but when they have allready reached europe or north america theres also a decent chance for them to be taken into legal captivity to increase the captive backup population and refresh the gene pool, especally as their aggressiveness makes them pretty hard to breed. Zoos have done it before and the bali safari park in indonesia seems to be very successfull at it, but atleast with the latter all of these are released back into the wild.
In the game the pignosed turtle would be a great middle ground between an actual fully aquatic sea turtle and a general fresh water turtle, while also being one of the most common ones in zoos and great oceanian representation. Theyd fit into any tropical body of water be it in an aquarium, tropical house, oceania area, new guinea area, whatever and would also add a very new and interesting rigg to the game.
Moving back to africa and a full on exhibit animal, we find not a chameleon or snake, but what i find to be a very charming kind of lizard still absent from the game that would also be our second exhibit from madagascar, the Madagascar giant day gekko. With 161 EAZA holdings and a common sight in the pettrade, these are perhaps the second most iconic gekkos, just behind the asian tokay gekko.
These beautiful green fellows are well known for their varied patterns with no gekko charing the same pattern of red stripes and dots on their back and head. The rest of their 30 cm long body are bright green or turquois with a white belly.
Distributed through the tropical northwestern madagascar and some of the surrounding smaller islands, they are the largest gekko in their range, feeding on small insects and nectar, acting as a pollinator throughout its range. They prefer living near the coast and are most frequently found in tropical rainforests along the ocean shore.
Their males are very territorial and tend to fight heavily, only tollerating females in their territory. They can also be quite quick if they want to and are well known escape artists.
Like all other gekkos, they lack eyelids so to keep their eyes clean they lick them with their tounge, which would make for a great animation while idling.
Like most gekkos, they have a lamella structure on their toes, with many miscroscopic hairs which build up van-der- Waals forces, a chemical term reffering to the weak distance dependent interactions between atoms. The force build up by one hair is incredibly tiny, but the gekko has millions of these hairs on each toe, building up a force that can go up to 14 kg one some individuals, more then enough to carry the just 30-50 g heavy gekkos, even with just one toe.
But how do they remove them if they build up such a strong force? As mentioned before, this force is build up of many different tiny forces that come together, so they lift their toes slowy from the tip first, seperating only small fractions at a time until they have seperated them all. To do that their toes are able to retract upwards much further then most othe vertebrates, which you can try out yourself! When you close your fingers inwards, thats easily possible and you make a fist, but outwards theres a limit how far you can stretch the. Gekkos do not have this limit and can stretch them both down and upwards due to a more open joint structure, allowing them to slowly peel their toes of any given surface.
To help with that, they also produce a fatty liquid in their body, which is used in small amounts to coat their toes and make it easier for them to peel of.
In their exhibits the gekko could be on any surface, being another of the fun glass climbers and even being able to hang over top and walking on the ceiling, so im sure frontier could do a lot of fun things with then.
Besides their toes, gekkos also have a unique skin. You see gekkos do not actually have any scales but many small bumps made of a hair like protuberances. This structure makes it very difficult for water to stick on them, peeling right of, aswell as killing of bacteria.
In game they would finally give africa a generic and all be all exhibit animal thats not just common but fills any niche we could wish for, from lizard, over tropical exhibits, to madagascar houses. Their varried coloration, ways to stick to any surface in the exhibit and rather large size will make them an easy must include for any reptile house and will hopefully help a good bit with africas still rather lacking exhibit selection.
For our last hybrid, we take a trip to europe for our only non tropical animal, the european pond turtle.
Now this might surprise some of you as we allready just got the pig nosed turtle, so why another one?
In my humble opinion we need 2 new turtle rigs, one with flippers aka the pig nosed turtle and one for pond turtles/terrapins and as you might guess a part of the free update that was a secret till now is that the diamond back terrapin will now also be a hybrid and be able to be put in as a habitat animal.
To be frank, i have been to many zoos, i have seen many european pond turtles and many new world turtles but i have never ever ever seen a zoo that put them into a glass tank.
Every single time i saw them they were in a pond or lake, be it a nice small one just for them or as co inhabitants for waterfowl and crocodiles in both open ponds and tropical houses, so while im okay with the option to keep them in the box i really really crave for them to be free, allmost as much as with the iguanas.
The european pond turtle has a carapace lenght from 12 to 38 cm, making them around the same size range as both baby and addult meerkats depending on which side of the size spectrum we are looking at, so they very well qualify in size to be a habitat animal. They would be able to deep dive but more importantly to "climb". When the surface of an object sticks out above the water surface in a flat enough angle, terrapins and pond turtle will be able to climb on and rest on them, a behavior that would be prefered for them to do similar to koalas which prefer to climb, as that is the way you will most often see them in zoos.
Im sure they will be a great addition to our builds and open a whole new way of creative habitat building both for tropical houses and to live up any pond of our choosing.
But now why the european pond turtle and not another terrapin or an asian pond turtle?
First of, they are super common, in fact the most common animal of this pack, found in 255 EAZA zoos. This is two fold, as for one they are easy to just throw in whereever as they can easily have their own dedicated habitats which is something many zoos do that have aquired them recently, but they can also just be put in literally any body of water in the zoo and do rahter fine. The other reason is that the EAZA activly encourages zoos to keep this species. While only near threatend as a whole due to its gigantic size, they are locally endangerd in many different countrys and even have gone extinct in many, making europes only native freshwater turtle one of the species most common in rewilding efforts. This is also the reason why its one of the most common european animals in big abc zoos, as they are activly bred for rewilding purposes and also as mentioned before very easy to keep. Something that would differentiate them from the terrapin is that they tend to be much faster on land. While living in wetlands, they are only semi aquatic and also graze on land and wander around, with them being frequently found up to 4 km away from the nearest body of water, making their behaviour much more similar to american box turtles then terrapins. While starting out allmost fully carnivorous, as they age they shift more and more to a herbiverous diet, making them an omnivore in general. Interestingly, the european pond turtle isnt actually part of the old world pond turtles but of the new world pond turtles, with it and the sicilian pond turtle being the only two member living in the old world.
Their black skin and carrapace is dotted with yellow spots or stripes, making a clear visual difference from the diamondback terrapin.
In the wild, they are mainly threatend by habitat destructions, with many of the swamps and marshes that they used to call home not existing anymore and the sandbanks that they need to lay their eggs often being eroded away. Combine that with a very high mortality rate in their young and the introduction of new threats, most notably the racoon which can successfully predate even adult individuals and the european pond turtle had it rough, being critically endangerd locally in pretty much all of central europe if not straight up extinct.
But its not all doom and gloom. While extinct in switzerland, they have been successfully reintroduced in 2006 and have blossomed into one of the largest populations in europe.
Additionally in germany their reintroduction has become part of the main conservation goals and efforts, with many german zoos breeding the species and releasing them in many different suitable bodys of water yearly, slowly but surly reintroducing them to all major bodys of water in germany and strenghtening their population.
So all in all a very beautifull and different turtle that introduces a new very usefull rig, frees one of the existing exhibit animals and allows completly new kinds of habitats/cohabitations thats also extremly common in zoo and among the most relevant species for reintroduction and conservation in europe?
Id say the european pond turtle deserves to be in the game more then just a little bit and i really hope seeing them and even more hopefully with the ability to be used as a habitat animal, cause we can all try pretending as much as we like with the exhibits, but they will never ever be a natural pond and i really really hope we will be able to build turtle ponds at some point in the game.
Now for the last animal of the pack we will make our first step into the new world to include maybe one of the most iconic and fascinating insects in the entire world, the leafcutter ant.
From the start i knew i wanted atleast one invertebrate and just one animal from the americas and to choose something truly uniqe and whats more unique then our first usocial animal and the perhaps most iconic ant in the world.
Leaf cutter ants are a group of 47 species from south, central and southern north america from two different genera and i will directly say that i wont talk about any particular species. From the bit of research i did as zootierliste does only track vertebrates, there are multiple different species kept in the EAZA from both genera, so choosing one specific one is a job im gonna outsource to whoever person at frontier also thinks that they are pretty cool.
For differances in appearance, its quite straightforward. Species that belong to atta have smooth exoskelletion with 3 spikes on their back and those that belong to acromyrmex have a rough one with 4 spikes. In the picture below the 3 ants are from an atta species.
Ants have many extraordinary features, from their massive strenght, usocial intelligence, adaptability and even forming gigantic functional societys only rivaled by our own, all of these are taken to the extreme by leafcutter ants. They can carry up to 20 times their own body weight, build societys that can contain millions of individuals with citys that stretch up to 600m^2 and most extraordinary, are among the only known animals besides humans to practice agriculture.
You see, the leafs the leaf cutter ants cut and carry arnt actually their foodscource but fertelizer and substrate for domestic funghi species which they tend to and care to harvest as a nutritious and efficent food source. There are many different funghi that have been domesticated by different leafcutter ant species and live with them in a symbiotic relatshionship, something in general reffered to as ant-fungus-mutualism.
The ants take care of the funghus, feed it with cut grass and leafs, keep it free from pests and mold and even use the chemicals of a symbiotic bacteria that lives on the ant as antimicrobials to keep their funghi strong and healthy. The ants are sensetive to the different chemical reactions of the funghi, able to detect and learn when for example a kind of leaf is toxic to their funghi and stop bringing those to it. Once harvested, the bits of funghi are fed to the larvae, which cant survive without it while the addults are primarly feeding of of leaf sap, making not only the funghus dependent on the ants but also the ants larvae dependent of the funghi. Some funghi have even been domesticated to a degree that they dont produce spores to reproduce but instead produce a swollen, nutrient rich form as additional feed for the ants, making them completly dependent on them.
But thats not all as like all societys, the ants produce waste, be it dead ants, used substrate or unusable funghi parts, which are taken care of by a special group of mostly elderly workers, which bring out the waste to a waste pile and even shuffle it around to aid decomposition.
In game the leaf cutter ants would use a new and unique system of modular exhibits. There are a few new leafcutter ant exhibit in 3 sizes, a small square, a medium square and a big square, aswell as 3 sizes of barrel shaped ones. A leaf cutter exhibit would consist of atleast 3 of them, which can be classified in a drop down menu as "food", "waste" or "funghi". Funghi exhibits feature the main mount aswell as a partly exposed funghi, waste is a waste pile and food is a somewhat natural one where food is placed. All of them can have glass, no, image or 3d sides aswell as some enritchment in form of sticks, plants and mount "parts" like for example a look in chamber for the queen.
Speaking of the queen, instead of having each individual ant named and all, you only buy and name queens which each come with their own folk. Their size does not track their own size but the size of their mass of workers, which can be increased or decreased at the food exhibit, where the food can be toggled on a slider which corresponds to the size of the collony it can support, with the colony over time moving towards that slider.
To connect these singular exhibits, a modular system of tubes is used, which can be out of glas, bamboo or wood with toggleable windows like enritchment to look in. They can be snapped together like the brachiachion climbing frames and when those tubes connect 2 or more exhibits, ants will move between them, carrying food and leafs from the food exhibits to the mount and waste from the mount to the waste pile. We are gonna imagine that loading all those ants will not completly destroy performance and instead of actually loading many moving moddels id say it would use a looped animation that adds ants with higher population sizes, using the same loop just many more times.
Their number alone would defenetly be very tricky to integrate so while i dont expect them for that reason if frontier could find a way to make them work im sure theyd be among the best and most exciting exhibits to build for that would bring a lot of new opportunitys worthy to be the headliner of this pack.
And thats it for my exhibit pack, i hope you like it!
Im honest, even with these 8 extra picks i had a really rough time choosing as exhibit animals need love just as much as habitat animals if not more at this point.
Africa, europe, asia and oceania all have very lackluster selections and even the americas could really use a boost.
There were many species i considerd like the boomslang, black mamba. corn snake, cotton mouth, a chameleion, bearded dragon, tuatara, argentinan tegu, emerald tree boa, and and and but its just impossible to fit every needed exhibit animal into one pack, there are just way to many.
I tried to choose a well rounded bunch that fill as much of the glaring issues as possible while adding lots of fresh new opportunitys and riggs with the 2 new turtles and am quite happy with it, but im sure even then i could easily do one or 2 more of them till im satisfied with the exhibit selection.
Especally africa was kind of a bummer as i actually included none of the first 5 animals i thought about for the sake of diversity and covering general holes with the dwarf crocodile being a very logical choice for a clone pick and the gekko a great choice for a lizard, but when my prioirty were originally snakes you can see i deviated quite a bit.