I found some Mods to Improve Animal Looks, but on using them Game Crashed. Had to Verify Files, have Frontier blocked this or can i stop this happening
Hey all. We fully understand the excitement and added experience that modding can bring. However, for a number of technical and other reasons, modding isn't something that is officially supported within Planet Zoo. Unofficial modding or software that alters the game's code will always present a risk to players. For this reason, it is our recommendation that you do not use unsupported modding or clients of this nature and we ask that you not post links or screenshots of them on the official forums.
You can discuss mods its just photos, links and videos that are not allowed so you're fine.You probably used outdated mods that weren't updated to work with the latest official update. I'm using a few mods like that myself and don't have any problems, but I always make sure they're compatible with the latest game version and double check that I put the files where they're supposed to go.
Btw, talking about mods is fine, right? If not please feel free to delete this post and pretend it was never there![]()
JWE also doesn't have official mod support, so people bought DLC without any effort from Frontier. It seems it will solve itself, like you (and many others) bought JWE DLC without any official mod support.It will also contribute to sales because some mods need a corresponding DLC. With JW:E, for example, I explicitly bought the Claire and Herbivore Packs for the sake of using the mods that people made for those dinosaurs. Thus, mods made Frontier money in that instance. On top of that, more than a few people (a.k.a. a ton of people) I know bought the DLC RtJP for the explicit reason of downloading and playing with different mods. And RtJP is about 20 USD so, IMO, Frontier has a monetary incentive to greenlight official mod support.
If you are going to release tools for animal editing - everybody will have their own choice of modding. Even silly designed animals will be part of the modding community.So always a touchy subject Animals should be Kept by Frontier and Modders in Cooperation
Above Game mentioned the Company actually took on a lot of the Modders.
With some games it's difficult to determine if the mod had anything to do with it. I play/played Battletech and not convinced that mods did anything for the community. A while ago they even announced they are done with the game - it's finished and the update would be the last one after releasing the game 2 years earlier.Much of todays games longevity relies on mods, that is why games like witcher3, Ark, skyrim and halflife have survived so long is because of the ability to mod the game to enhance the enjoyment. Games that completely ban mods end up being forgotten much faster, or less played
I would add: only to direct competition. People who like to build in Ark Survival Evolved are mostly a different community than PZ.as a result those games lose players to games that are becoming more fluid to the idea of modding
Judging from 20 years - zoo games are rare and not popular among developers - so wouldn't worry about that one. Really depends if the developers wants longevity - maybe they want you to move on to their other game after 4-5 years or a sequel after 5 years? You know what I mean, right? In short: maybe the community wants longevity for their money (mods are free) but the developer wants you to move on to their other products (when you think management games, you think about Frontier).but not supporting mods does limit your games longevity and marketing of the product. If a similar zoo game came out that offered a modding tool, you would likely see a very quick shift in playerbase.
I'm not against mods, but officially supported animal addition mods would quickly make DLCs useless. Even if some people preferred normal, even if they weren't in franchise, Frontier would lose a lot. However, I think other types of mods are pretty harmless. I'm sure their main concern is that they'll bring bugs to the users games, but anyone who gets them is doing it at their own risk, it won't be Frontier's fault.
Or Frontier would have to review, test and approve any user made content to ensure that it doesn't conflict with the game, which I am sure if something they would not want to do or have the resources for
Er I was making up my own game scenarios at age 6 in 76 before I even had a computer.Just want to pitch in re: not supporting mods
Much of todays games longevity relies on mods, that is why games like witcher3, Ark, skyrim and halflife have survived so long is because of the ability to mod the game to enhance the enjoyment. Games that completely ban mods end up being forgotten much faster, or less played.
For me, I seek mods to enhance the looks and colours of animals, while your artists do an amazing job, there is just some aspects I still seek to be improved, for example albino anteaters didn't look right. So I sought a mod to make albino anteaters to look like the actual albino.
If you introduced a way to modify animal colour varieties ingame, it would solve people seeking an illigitimate mod to do it. but anyone who wants a mod with unicorns etc is still going to seek those out. You cannot prevent players from trying to modify a game they want to enjoy more with alternative solutions. How you approach those situations is of course up to you, but not supporting mods does limit your games longevity and marketing of the product. If a similar zoo game came out that offered a modding tool, you would likely see a very quick shift in playerbase.
The gaming world has changed so much in the 26 years I have been playing (I started gaming at 10 in 1994), and in today's playerbase it does revolve around modding. The younger generations are getting much smarter much younger, we have children at the age of 6 making mods for games, and the gaming industry is lagging behind with old traditions, as a result those games lose players to games that are becoming more fluid to the idea of modding.
Oh heck yea. If you look at BestinSlot's channel rn, many of his big hitter videos are JW:E mod showcases, ranging from amazing to silly.I think mods would increase the amount of videos we see of PZ on YouTube quite a lot.