Planet Zoo: Twilight Pack arriving 18 Oct 🦇

I prefer animal packs to standard packs, but I'm glad the order has been changed this time. The DLC will lauch on 18 October and probably the Christmas DLC will be an animal pack arriving mid-December, which means it will be announced early December. Therefore the wait is going to be quite short, less than 2 months. I prefer to have only 5 new animals for less than two months and then 8 new animals for 3-4 months until Easter. In addition, IF there's an anniversary gift, the wait will be even shorter. Finally, if the new order is mantained, we could get a Drylands/Desert animal pack next summer, which is very good news to me.
 
Hey @Lydiah Moon just a quick question here I'd like to see confirmation on. The forum post here says there will be 200+ scenery items, whilst the Twitter posts mentions 150+ scenery items.

I assume one of these is incorrect, and looking at the Steam description I'm leaning towards 200+ pieces, but if you could confirm that that'd be awesome :D
 
Hey @Lydiah Moon just a quick question here I'd like to see confirmation on. The forum post here says there will be 200+ scenery items, whilst the Twitter posts mentions 150+ scenery items.

I assume one of these is incorrect, and looking at the Steam description I'm leaning towards 200+ pieces, but if you could confirm that that'd be awesome :D
Technically 150+ and 200+ could refer to the same total haha. Just weird to use both.
 
Ok, had to work today so only just getting to this…. Here are my thoughts (for what they’re worth)

The great: wombaaaaaaaaaat (any new Australian animal is great - wombat is my personal number 3 needed animal (numbers 1&2 going to a wallaby and emu).

The good: raccoon - love these guys.. super smart and cool even though I don’t think NA is badly in need of more representation (compared to some other regions).

The ok: fox and skunk - both ok and I’m glad for those that really wanted them but I’d have preferred more SA or Oceanian or middle eastern animals, all of which have many, many great crepuscular options.

Surprise: bat - great to get them but the biggest thing about their inclusion is the new type of exhibit…. More about that below.

Hmmmmmm….. the scenery - I’m a builder and a fan of more build pieces but, TBH, this looks waaaaaaaaay to themed. Yes, I know there’s Romanian-inspired stuff but, for me, that’s highly themed too and not in a zoo kind of way. Similar to the Europe pack (what zoo is themed on Venice or Amsterdam?). Hope there’s some good pieces here but a lot is going to be stuff I won’t be likely to use.

Ok,…. Now the big thing - the walkthrough aviaries. What do they mean? What do they suggest? What do they rule out?

IMO, there are some likely and unknown inferences:

Likely:
1: We’ll get flying birds. It’s unlikely they’d add a new system, especially one that’s added for everyone, not just the DLC, if this is all we’ll get.
2: Support is likely through at least next year - there’s no reason to add a big thing like this for just one more DLC.
3: It’s likely these will not be super-customisable… Hopefully they’ll we’ll be able to do a fair bit but, at this stage, it’s hard to tell - we’ll have to wait and see.


Unknown:
1: Just because these exhibits probably won’t be more than looped animations does not mean that we won’t get habitat-type aviaries too…. It’s quite possible we’ll get both (though there’s certainly no guarantee or even strong reason for thinking that. On the other hand, there’s no reason to think the opposite either). Both types have always been my preference - small perching birds (e.g. finches) were never going to work as habitat species (because calculating navigation for so many individual animals would be much too demanding) whereas others (large parrots etc.) would work fine.

Overall:
1: good, but not great, animal choice although wombat, by itself, means I’ll buy it.
2: walkthrough exhibits strongly suggest ongoing support for a while (yay!!!!!!!!!)
3: scenery (having not yet seen it all) will likely be much too heavily themed for my tastes.
4: flying animals suggest that next pack could very easily be birds/aviaries. Habitat-style aviaries are a possibility but so is the possibility we’ll only ever get exhibit-style. Still, some birds are better than no birds.
5: mixed scenery/animal pack out of the pattern so far strongly suggests next pack (which may well be birds) will be an animal only pack.

Overall overall: good but not great pack but some of the implications (or at least my inferences) are GREAT!
This kind of sums up how i feel too.

The Wombat is my final must have, so obviously was at the top of my wishlist. There’s no way I won’t be getting this pack for this alone.

The Raccoon was towards the bottom of my top 20. Happy it’s being included.

The Red Fox was near the bottom of my top 40. I’m not unhappy with it on it’s own, but this should have been the Maned Wolf.

The skunk was not on my list at all. The surprise choice. If we’d gotten the Maned Wolf I’d be fine with it’s inclusion but if no Maned Wolf this should’ve been the Tasmanian Devil. I’m really unhappy with this pick.

The bat is interesting and I’m very curious and excited for what it’s inclusion may mean.

So far what I’m seeing of the scenery items they are too niche and themed. I’m sure we’ll have some nice flora though. Still, by far would have rather this been an animal pack that was fully nocturnal.
 
I'm already counting the days :)
I'm hyped - who else is?

The animals are all fine choices (but I would look foreward to any new animal - there are no "wrong" animals for me). But what I'm hyped most about are the new exhibits and the building pieces, even if I know I won't use all of them, because some are too much stylized and/or themed for me, but I've already seen lots of beautiful new stuff (recolourable foxgloves! :love: ), to make the dlc an instant buy.
 
I'm already counting the days :)
I'm hyped - who else is?

The animals are all fine choices (but I would look foreward to any new animal - there are no "wrong" animals for me). But what I'm hyped most about are the new exhibits and the building pieces, even if I know I won't use all of them, because some are too much stylized and/or themed for me, but I've already seen lots of beautiful new stuff (recolourable foxgloves! :love: ), to make the dlc an instant buy.
it is already my fav. DLC
 
I think this happens every time where people say that 'x animal would be a better choice than y' ignoring the fact that the animal was clearly chosen because it means minimal changes to an exisitng rig. So subbing the Tassie Devil for the Red Fox might indeed have made the pack stronger. But every pack has at least one animal that is an easyish copy of an existing rig and behaviours which is presumably so with the manpower they've got they can get them ready in time.
What I'm saying is you aren't comparing like with like and given how everyone was champing at the bit for an October release it's not like Frontier can take 5 months between DLC without a huge backlash either. So saying 'Maned wolf rather than Red fox' seems more reasonable to me.

The walkthrough exhibits are a big unknown at the moment - we'll have to see how they work. We just don't know key things like whether they can be used with some of the existing exhibit animals (I'd be more cynical about this if Frontier hadn't already introduced a new distinction between some exhibit species by having some handleable and others not), whether mixed species walkthroughs will be possible, how customisable they are. Really hoping we get a dev diary on this one!

Everything else I'm reserving judgement on cos in previous packs there have been unexpected favourites emerging once people get to see them in action. Big positive here as I see it is Frontier's continued commitment to adding new game play elements and altering existing systems like the exhibits.

The clones will always be there. Most of them are not ugly, indeed the red fox is beautiful and adorable, but a slot has been filled with an animal that is easy to create because it is almost the same as the arctic fox. I would have used this pack for other animals, as you wrote the tasmanian devil for example, but Frontier preferred something else.
 
I have to wonder with the addition of the fruit bat does this mean small mammals are now in the picture as exhibit animals? I know frontier originally said no I believe but naked mole rats would be a great addition to the game. Anyway probably just the way they decided to implement the fruit bat but we can always hope.
 
Just wanted to add the 4 habitat animals would make great candidates for a small children section of the zoo. Some zoos seem to have a small section of zoos dedicated to cute cuddly looking animals. I think I’ll create quite a few this way.
 
I believe they did not really say "We will never do exhibit mammals", no. It was before the game release, when they were asked if there (in the base game) will also be mammals in the exhibits and Frontier said something along the lines of "No, only creepy crawlers". But I believe they were really just answering that question regarding the base game roster.
 
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