Planet Zoo - Update 1.0.3

Paul_Crowther

Senior Community Manager
Frontier
Hello Zookeepers!

Update 1.0.3 is now available for Planet Zoo and contains over 400 fixes and updates! We've condensed all those fixes down into this bitesize bundle of information to make things easier for you! You'll find a number of fixes for crashes, water treatment balancing, and a load of new options for Sandbox Mode so you can focus more on your animals' happiness!

Here are the Update Notes:

Planet Zoo - 1.0.3 Update Notes

This update contains over 400 fixes and updates.

Stability
  • Further crash and stability fixes.
  • Fixed crash on frontend.
Sandbox
  • Added a series of new options to customise your play -
    • Power usage
    • Water treatment
    • Fence degradation
    • Predation/fear
    • Death by old age
    • Staff happiness degradation
    • Staff energy degradation
    • Animal welfare needs
    • Maximise guest happiness
    • Freeze guest needs
  • Guest limit setting now added to sandbox and challenge mode too.
  • Unlocked assets in scenarios when they are loaded in sandbox and challenge mode.
  • Fixed issue with assets grouped with guest entrances not being able to be deleted.
Facilities
  • Balanced water treatment facilities. They should now clean dirty water more effectively.
Inspector
  • Fixed bug with the inspector incorrectly reporting dehydrated and starving animals.
Animals
  • Fixed animals being able to be dehydrated whilst swimming.
  • Fixed bug when cancelling an animal move from the vet surgery which could cause the animal to become stuck.
  • Fixed bug whereby small animals navigating over scenery could end up inside it.
  • Fixed issue where animals could become stuck in vet surgery when player cancels moving them whilst they are receiving treatment.
  • Balanced exhibit animal defecation rates.
  • Various animation fixes and polish.
  • Fixed issue when entering and exiting Ansel whilst in orbit camera the camera could relocate to a distant point.
Feeders
  • Suspended high grazer occupancy increased from 1 to 4 animals.
Staff
  • Fixed bug with small barrel feeder which could cause the keeper to flip upside down when refilling it.
  • Added staff thought for staff that can't reach their workzone.
  • Fixed further staff animation issues.
  • Fix for vendor becoming stuck when undoing deletion of a shop.
Guests
  • Fixed protesters and some guests in queues not fleeing escaped animals.
  • Fixed bug causing guests to sometimes pop in to the air whilst walking.
Scenarios
  • Updated the layout of scenario 4, adding staff buildings, staff and path layout, and lowered objective requirements.
  • Updated workzones in scenario 5 and reduced gold objective requirements.
  • Further balancing of scenario 7.
UI
  • Fixed further instance that could cause pressing 'X' to stop toggling between rotate and movement modes.
  • Added notifications for keepers in workzones which don't contain exhibits or habitats.
  • Fixed 'Release to wild' option being available on animal info panel for animals that have been bought for cash.
  • Fixed bug causing the time/weather UI close 'X' button to become unresponsive.
  • Fixed issue where 'Navigable Area' would not update on an animal's info panel whilst it was climbing.
  • Fixed bug where typing in the loan repayment amount was being reset to the lowest repayments.
  • Reduced amount of notifications for exhibit animals mating.
  • Added option to hide blueprints in browser categories.
  • Updated 'sort' setting in various UI to be retained when switching between tabs.
  • Fixed bug when selecting certain areas of the globe in the frontend could cause the globe to flip upside-down.
  • Fixed missing 'Call Mechanic' button on transport station info panel.
  • Fixed bug with 'Send to Storage' button sometimes being inactive in animal info panel.
  • Fixed misreporting of food costs on habitat info panel.
Franchise Mode
  • Added fanfare for community challenge rewards.
Editing
  • Improved performance when moving train via multiselect button.
  • Bins and donation boxes should now be easier to place on undulating terrain.
Avatars
  • Fixed missing torso when using avatar costumes on slim female avatars.
Audio
  • Various bug fixes and polish, including -
    • Added new ambient music tracks.
    • Tweaked the “eeuw” reaction behaviour to pooping.
    • Added a sub mix for headphones / stereo.
    • More crowd variations and individual reactions.
    • UI mix pass and additional audio.
    • Fixed an issue with ambient speakers self-obstructing and muffling the sound.
    • More variations to animal sounds
Localisation
  • Various localisation fixes.

Thank you for your continued support and for sharing all your amazing screenshots and animal habitats! 🦁
 

Bo Marit

Lead Community Manager
Frontier
where is the game speed fix? are you working on it? or should i just uninstall directly cos there wont ever be a fix coming?

It's something we are continuing to investigate, but as in-game time has an effect on many other things in the game, it's not something we can quickly sort out. Don't worry, the team is looking at solutions continuously.
 
It's something we are continuing to investigate, but as in-game time has an effect on many other things in the game, it's not something we can quickly sort out. Don't worry, the team is looking at solutions continuously.

Thank you for that! I completly understand that it's a deep in-game mechanic. There is patently waiting on my side (we have the game forever now, right?) and believe for the best to come. I really hope you all can take a deep breath and a well-deserved break between all the awesome work you do.
 
Will peafowls be able to unfurl their feathers to show off now? Still waiting for that to happen.

Also please address the lag issue when placing paths and huge fps drops when game is played for too long.
 
Thank you! And since it's huge and will take me about two days to download with my slow internet, can someone tell me if "localization fixes" means that animals in German are now in alphabetical order and not in English order but with German names?
 
Maybe my brain isn't quite working this morning, but not sure I completely understand what this one means:
"Unlocked assets in scenarios when they are loaded in sandbox and challenge mode."
 
Great update

One suggestion, could we able to get the old map of scenario please, I love that map a lot. The new map seem a bit ordinary than the old one.
 
I really have a problem with the money spent for the animal food. I had like 500,000 dollars and suddenly i started to lose a lot of money, and apparently the money i spend for that increased like 2x even when i didn't put new animals, now i'm really going to bankrupty and don't know how to save that zoo.
 
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