Planet Zoo - Update 1.1.1

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With this update animals stopped being falsely reported as escaped (red panda, zebra, bison, camel, wildebeest, flamingo, chimp, bonobo). But my buffaloes keep getting boxed (plain terrain habitat).
But there's a new bug, at least for me. The false alert of keepers not having been to an habitat for a long time while a keeper is walking in the habitat at the same time.

alert1.JPG
 
With this update animals stopped being falsely reported as escaped (red panda, zebra, bison, camel, wildebeest, flamingo, chimp, bonobo). But my buffaloes keep getting boxed (plain terrain habitat).
But there's a new bug, at least for me. The false alert of keepers not having been to an habitat for a long time while a keeper is walking in the habitat at the same time.

View attachment 156100
I had this problem since the 1.1.0 patch, getting messages that no keepers been in a habitat for a long time. Also have messages about shops not being accessible which is an entire other bug that started 3 patches ago and fixes itself when closing and reopening the shop. Also still having lots of animals being hungry and thirsty while they sit right next to food or water but si ple will not eat or drink and just walk around.
 
Thanks to the hard working team for an update so soon after the last update and DLC! I know the polar bear habitat size was contentious for a lot of players, hopefully everyone will be happy with the new size requirement! Hope the whole Froniter team has a great holiday!
 
With this update animals stopped being falsely reported as escaped (red panda, zebra, bison, camel, wildebeest, flamingo, chimp, bonobo). But my buffaloes keep getting boxed (plain terrain habitat).
But there's a new bug, at least for me. The false alert of keepers not having been to an habitat for a long time while a keeper is walking in the habitat at the same time.

View attachment 156100
I saw that one a few days ago too in some thread. I was wondering if it has something to do with the time? 🙈 I think when they are in the habitat a really long time and didn't leave or entered the gate the habitat gets this alert. Since people are in the zoo for years a keeper can work in a habitat for months without leaving. He brings some food and starts cleaning which can take months to do. I'm not sure if this is the problem, but I think it has some logic. 🙂
 
I'm not sure if this is the problem, but I think it has some logic. 🙂
The alert is intended to raise awareness that there is a habitat that might run into problems with feeding/ cleaning because of having a keeper too infrequent.
I had never have any alert since today's 1.1.1. patch. Now it's happening again with the macaque habitat. It says time since last visit "1 year" while you can clearly see the keeper.
alert2.JPG
 
Alerts only go away once the problem is solved.
I guess once the keeper leaves the habitat the message will be gone. If not, it's still a bug.

My sense tells me that when you have a lot of "not visited in a while" messages, that might indicate a shortage of keepers, or to few keeper huts, or to long of a distance for the keeper to walk every time.
 
My sense tells me that when you have a lot of "not visited in a while" messages, that might indicate a shortage of keepers, or to few keeper huts, or to long of a distance for the keeper to walk every time.
It's not about guessing or sense here. I've never had any problems or alert before. There aren't any feeding/ thirst/ hunger issues. I have two keepers assigned to this habitat, with staff facilities quite in front of the habitat's entrance. It's a bug that I get an alert of non-visiting while a keeper is right in it.
 
My currently "main" franchise zoo that I'm playing is one that is mostly all climbing animals (primates, apes and red pandas are the main attractions) and I gotta say...todays 1.1.1 patch is a godsend!

I've played for about an hour and haven't had a single animal get auto-boxed while I was just doing things throughout the zoo. Before the new patch it was constantly happening.

I'm so very happy! Thank you Frontier for fixing this issue!

(Note, they still get auto-boxed if I'm working in their habitat, like replacing enrichment or what not...but that makes sense to me when I"m actively changing things they are interacting with.)
 
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It's not about guessing or sense here. I've never had any problems or alert before. There aren't any feeding/ thirst/ hunger issues. I have two keepers assigned to this habitat, with staff facilities quite in front of the habitat's entrance. It's a bug that I get an alert of non-visiting while a keeper is right in it.

It isn't alerting for food/thirst issues, but for a lack of visitations to the habitat. So your conclusion is spot on.
The alert disappears when the issue is solved. So once the keeper left the habitat the message should dissapear.
 
no, it's like "I haven't seen my best friend for 6 months, I miss him" while he is standing right next to you.

So yeah, we agree the message should be gone once there is a keeper in the habitat.
But still the game might be trying to tell you something.
 
@Chante Goodman

Thank you for the update! I did report this issue in the tracker but wanted to post here as well happiness is not reflective of guest stats. https://issues.frontierstore.net/issue-detail/11269

Energy 71+ Hunger 69 +Thirst 69 +Toilet 79 + education 79 that totals 367 if you divide that by 5 the number of stats I get 73.4 so unless there is some different weight value on education I show my average happiness should be 73.4 but the game is showing only 59 and is in yellow. The math does not add up. Please bring this to the devs attention and in the meantime give us the option to toggle different refund types off and on, I don't mind the refunds other than the unhappy guests because one it's not very realistic and two my guests are actually happy green in all stats and thoughts..but still showing as unhappy when they leave the zoo and thus killing my franchise with refunds.
 
@Chante Goodman

Thank you for the update! I did report this issue in the tracker but wanted to post here as well happiness is not reflective of guest stats. https://issues.frontierstore.net/issue-detail/11269

Energy 71+ Hunger 69 +Thirst 69 +Toilet 79 + education 79 that totals 367 if you divide that by 5 the number of stats I get 73.4 so unless there is some different weight value on education I show my average happiness should be 73.4 but the game is showing only 59 and is in yellow. The math does not add up. Please bring this to the devs attention and in the meantime give us the option to toggle different refund types off and on, I don't mind the refunds other than the unhappy guests because one it's not very realistic and two my guests are actually happy green in all stats and thoughts..but still showing as unhappy when they leave the zoo and thus killing my franchise with refunds.

You're math is not working out correctly because that's not how happiness works. The happiness bar is not a mathematical equation that is equal to the average of all the other bars combined. The happiness bar goes up or down based on happiness effecting things which occur as the visitor is in your zoo, and it is effected by more than JUST the other need bars that are displayed. It also gradually decreases over time, all by itself, absent any other inputs. Which means you have to keep hitting your visitors with things that boost happiness or they will leave unhappy regardless of all the other need bars.

Their thoughts like "This zoo is great!", "This Zoo has great scenery!" and "Zoo tickets are underpriced," for example, all effect their happiness but have no other category displayed. Education, on the other hand, has the effect of causing the happiness bar to decline less rapidly, so again not a mathematical additive effect.

This isn't a bug to be reported, you just are trying to do math that isn't even accurate in terms of how the systems work in the first place.

If your happiness is low despite all the other needs being good, look at what the predominate negative visitor thoughts are and address them. Do your visitors complain about vandalism? Fix the things. Do they complain about seeing facility buildings? Move them. Etc. If there's no predominate negative thoughts to be addressed, it could just be the zoo is too sprawling. Walking too much between things which positively impact happiness can be almost as bad as having things that negatively effect happiness, because of the gradual decrease of happiness over time.

Check out the in-game help system under "Guest Happiness". It does a very nice job of explaining things.
 
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You're math is not working out correctly because that's not how happiness works. The happiness bar is not a mathematical equation that is equal to the average of all the other bars combined. The happiness bar goes up or down based on happiness effecting things which occur as the visitor is in your zoo, and it is effected by more than JUST the other need bars that are displayed. It also gradually decreases over time, all by itself, absent any other inputs. Which means you have to keep hitting your visitors with things that boost happiness or they will leave unhappy regardless of all the other need bars.

Their thoughts like "This zoo is great!", "This Zoo has great scenery!" and "Zoo tickets are underpriced," for example, all effect their happiness but have no other category displayed. Education, on the other hand, has the effect of causing the happiness bar to decline less rapidly, so again not a mathematical additive effect.

This isn't a bug to be reported, you just are trying to do math that isn't even accurate in terms of how the systems work in the first place.

If your happiness is low despite all the other needs being good, look at what the predominate negative visitor thoughts are and address them. Do your visitors complain about vandalism? Fix the things. Do they complain about seeing facility buildings? Move them. Etc. If there's no predominate negative thoughts to be addressed, it could just be the zoo is too sprawling. Walking too much between things which positively impact happiness can be almost as bad as having things that negatively effect happiness, because of the gradual decrease of happiness over time.

Check out the in-game help system under "Guest Happiness". It does a very nice job of explaining things.
All my thoughts are green, all my needs are green, I have no vandalism or litter, it's a bug.
 
All my thoughts are green, all my needs are green, I have no vandalism or litter, it's a bug.

You skipped over the part where I explained that happiness also declines over time, period, regardless of all of those things.

Perhaps you've made your zoo sprawl too much? Or lines are too long at all your shops so people spend too much time standing in line. In a group of ~5 visitors, if each of them wants to stop at a different drink and food shop, they can literally spend their entire visit just standing in lines, which will mean they leave with super low happiness even if every other bar is green.
 
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Personally I think the polar bear enclosure size should have stayed the same. If you really must please the creative builders then maybe a option in sandbox to have enclosure needs disabled for all animals would be a better choice.
 
Thank you so much Frontier! I honestly didn't expect this patch till Friday, you're truly fantastic developers. Having looking at my current zoo most my animals have +2700m2 spaces so now my Polar Bears will have a larger than normal (but not astronomical) habitat I'll be excited to show you when completed!

Again you're the best developers, if you'd told me ten years ago that my two favorite park builders (JPOG & ZT2) would have spiritual reboots by the same Dev AND that they'd listen to User feedback I'd have said "I love to dream too, but that ain't going to happen"

Amazing Happy Holidays Frontier!!
 
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