I had this problem since the 1.1.0 patch, getting messages that no keepers been in a habitat for a long time. Also have messages about shops not being accessible which is an entire other bug that started 3 patches ago and fixes itself when closing and reopening the shop. Also still having lots of animals being hungry and thirsty while they sit right next to food or water but si ple will not eat or drink and just walk around.With this update animals stopped being falsely reported as escaped (red panda, zebra, bison, camel, wildebeest, flamingo, chimp, bonobo). But my buffaloes keep getting boxed (plain terrain habitat).
But there's a new bug, at least for me. The false alert of keepers not having been to an habitat for a long time while a keeper is walking in the habitat at the same time.
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I saw that one a few days ago too in some thread. I was wondering if it has something to do with the time?With this update animals stopped being falsely reported as escaped (red panda, zebra, bison, camel, wildebeest, flamingo, chimp, bonobo). But my buffaloes keep getting boxed (plain terrain habitat).
But there's a new bug, at least for me. The false alert of keepers not having been to an habitat for a long time while a keeper is walking in the habitat at the same time.
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The alert is intended to raise awareness that there is a habitat that might run into problems with feeding/ cleaning because of having a keeper too infrequent.I'm not sure if this is the problem, but I think it has some logic.![]()
AFAIR you should have possibility to disable only specified type of alert. Not only disable all of themBut this turns off all alerts and is not a solution as it would not show any other alerts.
It's not about guessing or sense here. I've never had any problems or alert before. There aren't any feeding/ thirst/ hunger issues. I have two keepers assigned to this habitat, with staff facilities quite in front of the habitat's entrance. It's a bug that I get an alert of non-visiting while a keeper is right in it.My sense tells me that when you have a lot of "not visited in a while" messages, that might indicate a shortage of keepers, or to few keeper huts, or to long of a distance for the keeper to walk every time.
It's not about guessing or sense here. I've never had any problems or alert before. There aren't any feeding/ thirst/ hunger issues. I have two keepers assigned to this habitat, with staff facilities quite in front of the habitat's entrance. It's a bug that I get an alert of non-visiting while a keeper is right in it.
no, it's like "I haven't seen my best friend for 6 months, I miss him" while he is standing right next to you.
@Chante Goodman
Thank you for the update! I did report this issue in the tracker but wanted to post here as well happiness is not reflective of guest stats. https://issues.frontierstore.net/issue-detail/11269
Energy 71+ Hunger 69 +Thirst 69 +Toilet 79 + education 79 that totals 367 if you divide that by 5 the number of stats I get 73.4 so unless there is some different weight value on education I show my average happiness should be 73.4 but the game is showing only 59 and is in yellow. The math does not add up. Please bring this to the devs attention and in the meantime give us the option to toggle different refund types off and on, I don't mind the refunds other than the unhappy guests because one it's not very realistic and two my guests are actually happy green in all stats and thoughts..but still showing as unhappy when they leave the zoo and thus killing my franchise with refunds.
All my thoughts are green, all my needs are green, I have no vandalism or litter, it's a bug.You're math is not working out correctly because that's not how happiness works. The happiness bar is not a mathematical equation that is equal to the average of all the other bars combined. The happiness bar goes up or down based on happiness effecting things which occur as the visitor is in your zoo, and it is effected by more than JUST the other need bars that are displayed. It also gradually decreases over time, all by itself, absent any other inputs. Which means you have to keep hitting your visitors with things that boost happiness or they will leave unhappy regardless of all the other need bars.
Their thoughts like "This zoo is great!", "This Zoo has great scenery!" and "Zoo tickets are underpriced," for example, all effect their happiness but have no other category displayed. Education, on the other hand, has the effect of causing the happiness bar to decline less rapidly, so again not a mathematical additive effect.
This isn't a bug to be reported, you just are trying to do math that isn't even accurate in terms of how the systems work in the first place.
If your happiness is low despite all the other needs being good, look at what the predominate negative visitor thoughts are and address them. Do your visitors complain about vandalism? Fix the things. Do they complain about seeing facility buildings? Move them. Etc. If there's no predominate negative thoughts to be addressed, it could just be the zoo is too sprawling. Walking too much between things which positively impact happiness can be almost as bad as having things that negatively effect happiness, because of the gradual decrease of happiness over time.
Check out the in-game help system under "Guest Happiness". It does a very nice job of explaining things.
All my thoughts are green, all my needs are green, I have no vandalism or litter, it's a bug.