🐾Planet Zoo - Update 1.13 coming 4 Apr🐾

Well this is a great update!!!
I have instantly enjoyed everything I have seen here!
Although there is no real clue what kind of pack this is going to be, I noticed that the animal they filmed is a springbok which is known to live in large herds, and they added social behavior within a pack, which gives me the feeling that it might be a herd pack...🤔
(I apologize if it's not clearly written, I don't know English and it's a Google translation).
 
Yeees! Thank you so so much for more features like these. I am very happy with animal sociality system that you work on:) More updates to animals the better! And null paths will be greaet for more natural parks! See you later today!

And please add EMU as walkthrough habatat animal, as they can be in real life. :(
 
This is such a thoughtful update! With some of the building tools we have all be craving and a whole overhaul of animal personality. Socialisation must have taken SO much work! I love that siblings will be able to bond and I can keep brothers together 💚 Can't wait to see this in action and feel a bit more involved in the animal management aspect.

ALSO Ooooooh - null paths that 🤞🤞🤞might be invisible when elevated 🤞🤞🤞 and climbable toggles - ARE WE GETTING MORE MONKE???! 🙈
 
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The climbable toggle asset is something I have been thinking about for a while and is a great development.

The null paths will also be really useful, especially in more natural style zoos.

Of course I’m hoping that one day we will get more versatile maps, map skirts and biome textures because I just can’t do what I’d like to in the game without that.
 
Rereading this. I'm curuious just how extensive the multi axis toggle will be. If I take it exactly how it's written out, I understand what's going on. But I am curious to know if gridded items can now be moved along different axises and not just rotated on the main axis.
 
Eee! So much to be excited about.

The social update is amazing. It's goibg to add so much nuance to animal interactions and management. I'm already imagining shuffling things around to keep a bonded paired of siblinhs together.

And null paths??? Such a delight. Especially the show hidden paths option, since it's always been annoying to check paths hidden under scenery. Sort of path adjacent, but I hope we get glass paths as well one day, but nul is fantastic.

Climbable toggles! This will be super helpful with custome fences. I've made so many beautiful barriers and then had to seriously rethink those habitat's occupants.

Not as certain about the other updates, but sure the'll be great. Onwards to the special stream :)
 
As someone who’s played exclusively in Sandbox with breeding and fighting disabled for some time now, the sociability changes are making me want to do my next zoo in Franchise to check them out.

Null paths are a godsend. Just one more minor issue with walkthrough exhibits has been resolved. If the patch notes mention that now bats can be heard from outside if the walls are set to null, I’ll be ecstatic.

The climbability toggle sounds amazing. I know there have been times where it would’ve fixed what wound up being a 15 minute fight with climbable pieces. The multi-axis advanced moving is the update that doesn’t immediately wow me, though. It seems like something that I’ll have to see in person before I can appreciate its utility.

Great stuff, though, and I can’t wait for this afternoon.
 
This definitely sounds like a great update! For the first time in a long while where everything seems to be useful! So thank you so much for keep getting this awesome game being upgraded! 🙂
And please, don't forget to give some brachiation behavior for the orangutan in one of your next updates.😊
 
Great update! I’m happy for the social interactions! I hope they continue to add more like nursing and more animal specific animations like gazelle pronking and such. Also really hope they raise the species appeal of the giant panda to be the highest like irl zoos.
 
I'm a bit confused about the social part of the update - I have to see it in action. Very excited about the null paths, and the building update.

Looking forward to the stream. :)
 
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