Planet Zoo: Wetlands Animal Pack and Update 1.9 Out Now! 🦦

🤔 I really wonder if there's anything specific that causes this. I only know that a small Enclosure with many Animals can cause it to happen with King Penguins. Except the Penguins I think I've only encountered this Problem in my Marine Park with Grey Seals (relatively often) and Saltwater Crocodiles (rarely). Any Theories so far what could cause it for those other Animals?
yes me too, this happend very often with the grey seals and sometimes with the Salwater crocoiles, and very rarely with beavers but all the other deep dive animals in my case never happend, i have a zoo with a large river with all of the acuatic animals, and only with these 2 animals happend too much
 
Totally agree. Small size, limited group size and too large required area make them very hard to build for.
The space requirements don't bother me as much as the hitboxes. Even with requirements turned off it's so difficult to build small for them, since they need water. This is a problem with all the crocodilians though - my current caiman habitat works for three caimans, but at one point I tried a single alligator in there instead and it couldn't go anywhere.
 
Never experienced this glitch, personally. Instead I get animals stuck in their treading water animations until I box and unbox them. Maybe it’s a similar issue though, of not having enough space to dive properly?
Wish it was as easy a workaround as that but it's not. Doesn't matter how much space they have, as soon as they go swim/dive too close to the barrier they'll zoom right through. So yeah, really hope this thing gets finally fixed.
 
For the waterproblems: When making a habitat you have to add the barrier first, and after that fill it with water. so if you have a lake for example, the barrier will split the water in two parts. Fill both parts with water. You can change the barrier after that if you want. You can't see the difference, but now the animals won't swim through anymore.
 
For the waterproblems: When making a habitat you have to add the barrier first, and after that fill it with water. so if you have a lake for example, the barrier will split the water in two parts. Fill both parts with water. You can change the barrier after that if you want. You can't see the difference, but now the animals won't swim through anymore.

Nope, they swim through anything except terrain, no matter how you build it and what you place first. That's what makes underwater viewing areas pretty much impossible to build now, unless you want to deal with constant swim-flying animals that escape over and over. See yet another screen that was posted only a few minutes ago on PZ reddit:

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This is a game breaking bug that finally needs fixing, no work arounds that don't even work half the time, period.
 
Nope, they swim through anything except terrain, no matter how you build it and what you place first. That's what makes underwater viewing areas pretty much impossible to build now, unless you want to deal with constant swim-flying animals that escape over and over. See yet another screen that was posted only a few minutes ago on PZ reddit:
This should definitely be addressed and fixed. Curiously, I have never had any of those glitches myself, and I have built a lot of habitats with underwater viewing areas for the diving animals already. My seals once glitched through some building pieces, but were still "inside" the same water volume, which obviously isn't the case in the picture you linked.

Otherwise, I have never seen any animals swimming directly through barriers before in my own game files, no matter if the water volume is too big/small, or there are too many animals in the water. Which makes me wonder what kind of issue might drive this problem, because it's obviously not a bug for everyone, as the climbing is for example.
 
This should definitely be addressed and fixed. Curiously, I have never had any of those glitches myself, and I have built a lot of habitats with underwater viewing areas for the diving animals already. My seals once glitched through some building pieces, but were still "inside" the same water volume, which obviously isn't the case in the picture you linked.

Otherwise, I have never seen any animals swimming directly through barriers before in my own game files, no matter if the water volume is too big/small, or there are too many animals in the water. Which makes me wonder what kind of issue might drive this problem, because it's obviously not a bug for everyone, as the climbing is for example.
I have no idea what causes this as all they do is swim and nothing else, so no enrichment like in that other glitch involved or anything. There also aren't any mods involved here and I see it come up more and more lately, meaning it's definitely not a small thing that only a handful of people have a problem with either but something bigger. Really hope it's getting fixed soon.

ow I see! I misunderstood .
isn't this the same issue we had a long time ago with the wolves when they were swimming?
NP and dunno. I never had any water in my wolf habitats and only had this bug appear after the deep diving update dropped. Though I think some had issues with fly-swimming hippos before that as well at some point, so maybe it's an extension of that one? :unsure: Either way it really needs fixing.
 
Nope, they swim through anything except terrain, no matter how you build it and what you place first. That's what makes underwater viewing areas pretty much impossible to build now, unless you want to deal with constant swim-flying animals that escape over and over. See yet another screen that was posted only a few minutes ago on PZ reddit:
this never happend to me and i build a lot of Underwater viewing areas, i think there are something in particular that causes the bug and the other problems with acuatic aniamals who swim throuhg thw barrier, only happens me with the Saltwater Crocodile and the Grey Seal, i don´t know why those animals and the rest don´t happens
 
this never happend to me and i build a lot of Underwater viewing areas, i think there are something in particular that causes the bug and the other problems with acuatic aniamals who swim throuhg thw barrier, only happens me with the Saltwater Crocodile and the Grey Seal, i don´t know why those animals and the rest don´t happens
Yeah, I've never seen this glitch, and my current zoo houses sea lions, ASCOs, and penguins, and formerly had seals and giant otters.
 
The dwarf caiman is super hard to build realistically for (unpopular hot take but it should have been an exhibit animal - in a bigger exhibit, sure, but still).
Totally agree. Small size, limited group size and too large required area make them very hard to build for.
I had difficulty convincing people of this before the 'Aquatic Pack' or even the idea of Cuvier's dwarf caiman being added was conceived, but it pleases me to see more people agree nowadays.
 
I still think that the spectacled caiman should had been the one added back then, and, if we were to get a 5th habitat crocodilian for this pack, I'd have gone with a medium-sized crocodile (freshie, slender-snouted, or Cuban). Dwarf caimans (and dwarf crocodiles) would make nice exhibits, but exhibits IMO need expanded functionality (and some animals wouldn't work in 4 square meters).
 
My living space while studying were 18 square meters. And i had a big room, just saying
Yeah, I agree. Really Just saying that the dwarf caiman probably needs a little more space than the current exhibits - I really only said double (for the caiman) because I was keeping to integer multiples (I.e., double was the minimum). Most reptiles, let alone invertebrates, would be fine with less - generally much less than the exhibits provide.
 
Could've sworn the exhibits are 2 meters across rather than 4, my bad, you are right, 16 square meters per exhibit:
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Which is a tad excessive for salamanders or even Gilas (which can live in a terrarium less than 5% of the area of the exhibits we have); dwarf caimans from what I gather require a minimum of 11 square meters.

Exhibits IMO should be modular; you should be able to combine exhibit units into a single exhibit; but, the base exhibit size should be smaller; 2x2 rather than 4x4 IMO. The system as a whole could be better.
 
I know this is a really late response but I usually prefer to give myself plenty of time to play a new pack before forming a final opinion. My final opinion on the Welands pack is that it is absolutely outstanding! The animals chosen have been easier to incorporate into existing zoos and the new animations are a joy. Really a top notch job and I appreciate all the effort taken to give us a quality DLC release. I just want to say Thank You!
 
I know this is a really late response but I usually prefer to give myself plenty of time to play a new pack before forming a final opinion. My final opinion on the Welands pack is that it is absolutely outstanding! The animals chosen have been easier to incorporate into existing zoos and the new animations are a joy. Really a top notch job and I appreciate all the effort taken to give us a quality DLC release. I just want to say Thank You!
Yeah I think this was a good pack for inter species bonus. Probably to overcome the already built zoo. But it was not their strongest.

I did feel it lacked a a five star animal. And was not the strongest line up for wetlands.

But I do love frontier and planet zoo and always get all their DLC
 
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