I am firmly of the belief that the fun of a game should be in playing the game, not locked in desperate combat with an extremely user-hostile interface. A great example of this is ship recall. My ship computers can do all the calculations to come to my lander, find proper terrain, align at ridiculous angles, and land without incident, but if I step into my ship suddenly all the computers are deaf, dumb, and blind. This makes zero sense. My ship computers should be there to help me; not to show me how much better it is than me.
It's neat that some folks want their game to teach us stuff, but I didn't come to a planet to then have to spend a significant amount of time to research how latitude and longitude work. That is not fun. I have 8 Tip-Off "missions" I dread trying to do, because the first one took so ' long (and for 5000 lousy credits). Better off standing in a wishing well and trying to catch pennies (on my tongue, in the dark, while drunkenly spinning).
Seriously, FDev: Quality of life. We need some. This is a graphically oriented game. Have our screen display a latitude-longitude grid on command. As it is now, it is harder to find a location than it is to actually land. If we can build ships capable of going 800+ times the speed of light in SuperCruise, we can have a computer generated grid overlay on the planet surface (assuming an intact canopy, of course).
And while we're at it, get rid of ship summon, but let our lander use the same fuel our ship does. Having radically incompatible fuel systems make less than zero sense. No engineer who wasn't chucked out an airlock would design this. Also, give us the option to mark a location on the planet surface so we can get back to the location where stuff we had to leave and go back for is waiting to be salvaged, because we have a cargo capacity of 2. Drop a beacon maybe. Needing to follow your tracks is absurd.
And get us purchase or rental storage for our cargo-mats. Set it up like ships are, buy at shipyard, maybe even make it a ship/container than can hold cargo, and moved around like ships will be.