Horizons Planetary navigation is making me hangry.

Shouldn't even have to enter your present coords. The ship computer should know that. Heck our cell phones can do that.

I'm pretty sure the devs agree. Now, will they prioritize it so we can get it in season 2 ? I mean, a basic surface navigation tool has nothing to do with the "planetary landing" season :D
 

raeat

Banned
I am firmly of the belief that the fun of a game should be in playing the game, not locked in desperate combat with an extremely user-hostile interface. A great example of this is ship recall. My ship computers can do all the calculations to come to my lander, find proper terrain, align at ridiculous angles, and land without incident, but if I step into my ship suddenly all the computers are deaf, dumb, and blind. This makes zero sense. My ship computers should be there to help me; not to show me how much better it is than me.

It's neat that some folks want their game to teach us stuff, but I didn't come to a planet to then have to spend a significant amount of time to research how latitude and longitude work. That is not fun. I have 8 Tip-Off "missions" I dread trying to do, because the first one took so ' long (and for 5000 lousy credits). Better off standing in a wishing well and trying to catch pennies (on my tongue, in the dark, while drunkenly spinning).

Seriously, FDev: Quality of life. We need some. This is a graphically oriented game. Have our screen display a latitude-longitude grid on command. As it is now, it is harder to find a location than it is to actually land. If we can build ships capable of going 800+ times the speed of light in SuperCruise, we can have a computer generated grid overlay on the planet surface (assuming an intact canopy, of course).

And while we're at it, get rid of ship summon, but let our lander use the same fuel our ship does. Having radically incompatible fuel systems make less than zero sense. No engineer who wasn't chucked out an airlock would design this. Also, give us the option to mark a location on the planet surface so we can get back to the location where stuff we had to leave and go back for is waiting to be salvaged, because we have a cargo capacity of 2. Drop a beacon maybe. Needing to follow your tracks is absurd.

And get us purchase or rental storage for our cargo-mats. Set it up like ships are, buy at shipyard, maybe even make it a ship/container than can hold cargo, and moved around like ships will be.
 
I am firmly of the belief that the fun of a game should be in playing the game, not locked in desperate combat with an extremely user-hostile interface. A great example of this is ship recall. My ship computers can do all the calculations to come to my lander, find proper terrain, align at ridiculous angles, and land without incident, but if I step into my ship suddenly all the computers are deaf, dumb, and blind. This makes zero sense. My ship computers should be there to help me; not to show me how much better it is than me.

Agreed the interface and systems should work more for the player imho more advanced options as you progress. I believe doing something manually a few times is good gameplay if nothing else because it makes you appreciate tools that add the QoL. On my ED QoL wish list is:
- simple Nav computer
- directional compass for planets incl. add your co-ordinates/waypoints/PoI
- engineer commodity storage (capped at around 250 - 500 units)
- control mapping to deploy and recall fighters (possibly this exists I haven't tried beta 2.2 yet)
- better UI for ship maintenance so I don't need the outfitting service just to look or alter ship stuff
- some simple third person flight controls (just for aesthetics, not for combat or gaining any kind of advantage)
- module storage (which we know is coming so that is nice)
- ship transfer (which we know is coming so that is nice)

Basically ED is a really good game there are a number of QoL areas that imho would enhance the game without giving away any kind of advantage or dumbing down.
 
Do dead-reckoning the old way - over-fly the site in your ship, then find a place to land. Note a landmark so you can head in the right direction once on the surface. Easy*.

* Takes practice, but after a couple of tries you'll find you don't need a computer - just the Mk.I eyeball.

As for compass - where? The ship already has one??? Where do you see the X/Y/Z?
 
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Do dead-reckoning the old way - over-fly the site in your ship, then find a place to land. Note a landmark so you can head in the right direction once on the surface. Easy*.

* Takes practice, but after a couple of tries you'll find you don't need a computer - just the Mk.I eyeball.

As for compass - where? The ship already has one??? Where do you see the X/Y/Z?

I like computers, i trust them. I don't always trust my eyes, seriously you should see my 1st wife! I find i often need to close the curtains on 'em too, just for fizzle kicks.
 
Do dead-reckoning the old way - over-fly the site in your ship, then find a place to land. Note a landmark so you can head in the right direction once on the surface. Easy*.

* Takes practice, but after a couple of tries you'll find you don't need a computer - just the Mk.I eyeball.

As for compass - where? The ship already has one??? Where do you see the X/Y/Z?

As soon as you enter oribtal cruise, it's on the lower right hand side of the hud, displaying your current coords. And you also have a heading indicator. 0, 90, 180 and 360 heading correspond to the x and y movements. Can't recall atm which is which, but once you nail that down, it's very easy to find your way to planetary coordinates.
 
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