With the buff to long range blueprints, that is indeed an interesting idea: less raw DPS, more utility. What grade did you go for to get such awesome projectile speeds?
G5, what else...
With the buff to long range blueprints, that is indeed an interesting idea: less raw DPS, more utility. What grade did you go for to get such awesome projectile speeds?
Against a Corvette/Cutter I usually do 80% hit rate. Against an ASPE I usually do around 50% and against some agile Couriers or FDLs I usually do around 15%. This assumes they all have G5 DD, ofcourse.
Against a Corvette/Cutter I usually do 80% hit rate. Against an ASPE I usually do around 50% and against some agile Couriers or FDLs I usually do around 15%. This assumes they all have G5 DD, ofcourse.
Now I can choose between long range and/or overcharged/efficiency.
Ultimately if I feel I am too bad for PAs I go for long range and if I feel I can finally hit with those I get myself some efficiency or overcharged ones.
It punishes those who are not good enough and this is good. As well as it rewards those who can actually use them.
Well that has to be tryed out first, but I think 5xPA + Heat Sink FDLs will have a rosy future.
Seems like a bug on the math behind the range mod.
I don't think that a big ship or FdL loaded with heavy duty boosters providing preposterous Mj undreamt of before 2.1 needs to be too worried about being fired at by the most distributor wep-cap demanding weapon in the game.
Absolute damage negates vulnerabilities but also resistances. A resistance-focussed loadout doesn't have raw MJ, but a positive value in all resistances. These will be ignored. If you mod your shield boosters and generator with resistances, against plasma they will be as if unmodded (plus the 35% overall damage buff to plasma). The winner here is the raw MJ stacking builds, because for them nothing changes, and plasma buff and absolute damage might even cancel each other out for them.
Have you ever tried to actually aim all 5 PAs with FDL on one non-barn-door target?
Plasma Slug special effect using fuel instead of ammo? So technically I could load my ship up with extra fuel tanks for extras shots?
I can't wait to tell my friends (who play Elite casually/PvE) about this, as they are already afraid of NPC plasma accelerators.
Can't say I'm personally afraid of the NPCs though, in the current form, I'm dodging PA shots in combat zones with little effort in my big fat target of a Clipper.
If the plasma accelerators also get a relatively large projectile speed boost, that's a different story.(but that's not on the table yet)