Plasma weapons need a faster shots

I wonderstand you want the best of everything in a single weapon. You just cant have it.
Apperantly you dont, 50% higher velocity would make the weapon OP or the best simply being more usable. In the end you will propably kill enemies still as fast as with the Kinetic/Laser combo because the damage output IS NOT higher with the Oppressor. Infact its lowe.... You would simply be able to hit targets more effectivly like already possible with the bespoken weapons
 
Last edited:
Apperantly you dont, 50% higher velocity would make the weapon OP or the best simply being more usable. In the end you will propably kill enemies still as fast as with the Kinetic/Laser combo because the damage output IS NOT higher with the Oppressor. Infact its lowe.... You would simply be able to hit targets more effectivly like already possible with the bespoken weapons

Stop making up all kinds of alternative usages with needing 2 weapons instead of a single one just to perform good. You only show how OP plasma is as the one without great penalties to either armour or shields.
 
Stop making up all kinds of alternative usages with needing 2 weapons instead of a single one just to perform good. You only show how OP plasma is as the one without great penalties to either armour or shields.
sure keep at it if you will except for its not OP. Lower total dps than the combination but hey one can imagine things
 
I suggest you check out the stats for suits in terms of armour resistance and then think about shield resistances. I also suggest you get a friend and test effective DPS.

Just because you are awful with motion prediction and want a great weapon without changing between 2 weapons, because inside thats not what you want to do or equip a dominator suit. That doesn´t mean plasma is bad in any way. And you can see what people prefer in terms of weapons. It heavily favours plasma.
I am done with repeating myself at this point its pointless to argue. I never really said Plasma damage output is bad in any way but hey you apperantly didnt read a single post from the stuff you are writing at this point so if you keep contributing the same nonesense without reading previous stuff please leave the discussion be.
Edit: One last question why do you constantly assume I have problems with tracking? Consider that there is also other people who dont play much FPS who might have to use this weapon and although its nice that weapons are challenging it ultimately makes more problems than it solves them. Weapons should be usable by all and not just skilled indiviuals who practice it alot. Not everyone spends day and night playing games
 
Last edited:
The velocity of plasma and kinetic is WAY too slow in my opinion. There are ways to balance the AI without making the rounds travel the speed of a housefly. The combat is way less fun when the weapons look like they were made in 3300 but feel like they were made in 1940.
 
Except that the only really valid plasma weapon is the Shotgun. I am not asking for damage buff anyways I am asking for a usable mid range auto weapon
The pistol is great for covert ops once silenced for indoors, it’s a one shot kill on an unshielded target which everyone is if it’s not kicking off.

Sniper rifle is very effective on stealth operations with the silencer mods. It you’re going all out and not concerned by stealth the the laser rifle at G4 strips shields in a few shots and it decent against armour.

On combat zones I take the laser and kinetic rifle and flip between them with stowed reloading mod on both.
 
The pistol is great for covert ops once silenced for indoors, it’s a one shot kill on an unshielded target which everyone is if it’s not kicking off.

Sniper rifle is very effective on stealth operations with the silencer mods. It you’re going all out and not concerned by stealth the the laser rifle at G4 strips shields in a few shots and it decent against armour.

On combat zones I take the laser and kinetic rifle and flip between them with stowed reloading mod on both.
I need to get engineering again … stowed reloading seems like a game changer and now the materials have been re-balanced, maybe attainable …
 
Only the data materials were an issue, the rest are either pretty easily found or could be traded for. Unlocking the right engineers was the issue, the smear campaigns were the biggest headache.
 
Only the data materials were an issue, the rest are either pretty easily found or could be traded for. Unlocking the right engineers was the issue, the smear campaigns were the biggest headache.
Ah … yes, totally forgot about the unlocks … been a while!
 
The velocity of plasma and kinetic is WAY too slow in my opinion. There are ways to balance the AI without making the rounds travel the speed of a housefly. The combat is way less fun when the weapons look like they were made in 3300 but feel like they were made in 1940.
it's specifically designed as is - to make shots avoidable and prevent insta-deaths, thus making combat something more than "i saw you first, now you are dead"
It may not be realistic, but it's gameplay
 
it's specifically designed as is - to make shots avoidable and prevent insta-deaths, thus making combat something more than "i saw you first, now you are dead"
It may not be realistic, but it's gameplay
I get their reasoning, but I still disagree. The Scorpion's gun is rather silly in my opinion and Frontier's reason is more theoretical than practical. The times I unexpectedly stumbled upon PvP in an Odyssey settlement is so low, I could count it on one hand even if I had no fingers.
 
Well, turning off the aim assist in on-foot control options makes the Oppressor useable. Now I need to put the increased magazine and stability mods on it, and go practice leading the targets, see how good it actually can be. Within it's "effective range" of 35 m it should be quite serviceable, but doubling the muzzle velocity would potentially make it my go-to gun against scavs. Even then, nothing beats the Aphelion at 100+ m engagements and Tormentor at close to medium range stealth kills.

I really fail to understand the Executor, though. It's only good against long range stealth kills against stationary targets, but when you're stealthy you'll have no problem closing in to 20 m range of Tormentor. The Executor is utterly redundant and only useful as binoculars. Or maybe as an anti-materiel rifle against defence turrets in Horizons POI-s (but utterly useless against skimmers, Aphelion rules here). If they doubled the Executor's muzzle velocity it'd become much more useful and much less laughable when an enemy "sharpshooter" (or three) is using it against you.
 
I really fail to understand the Executor, though. It's only good against long range stealth kills against stationary targets, but when you're stealthy you'll have no problem closing in to 20 m range of Tormentor. The Executor is utterly redundant and only useful as binoculars. Or maybe as an anti-materiel rifle against defence turrets in Horizons POI-s (but utterly useless against skimmers, Aphelion rules here). If they doubled the Executor's muzzle velocity it'd become much more useful and much less laughable when an enemy "sharpshooter" (or three) is using it against you.
The Exe is the most fun weapon to use. It's a shame my rig is too old to run shadowplay now otherwise my hard drive would be full of vids of me nailing targets hundreds of metres away, stunt shots like nailing guys while jumping off buildings.
 
nailing targets hundreds of metres away, stunt shots like nailing guys while jumping off buildings.
These are what they are—stunt shots🙃 You're utterly at the mercy of the NPC not deciding to start moving, or stop moving, or change direction of their movement during the two or three seconds of projectile flight time. It's no good when you absolutely have to nail that guy at first try, or the alarms go off, the whole base is after you and you fail the covert assassination mission. Up close and personal with a Tormentor is IMO best for actual takedowns and in long range engagement with active/aggrod enemies nothing beats Aphelion (combined with AR-50 in CZ-s, but no gun juggling is needed against scavs).

BTW, I semi-regularly one-two shot NPC-s while airborne with my Tormentor, too, often well beyond its on-paper effective range—it is fun🤪
 
These are what they are—stunt shots🙃 You're utterly at the mercy of the NPC not deciding to start moving, or stop moving, or change direction of their movement during the two or three seconds of projectile flight time. It's no good when you absolutely have to nail that guy at first try, or the alarms go off, the whole base is after you and you fail the covert assassination mission. Up close and personal with a Tormentor is IMO best for actual takedowns and in long range engagement with active/aggrod enemies nothing beats Aphelion (combined with AR-50 in CZ-s, but no gun juggling is needed against scavs).

BTW, I semi-regularly one-two shot NPC-s while airborne with my Tormentor, too, often well beyond its on-paper effective range—it is fun🤪
Oh, all those were in ground CZs. Often with moving targets, that's why it's fun. I don't do assassinations.
 
These are what they are—stunt shots🙃 You're utterly at the mercy of the NPC not deciding to start moving, or stop moving, or change direction of their movement during the two or three seconds of projectile flight time. It's no good when you absolutely have to nail that guy at first try, or the alarms go off, the whole base is after you and you fail the covert assassination mission. Up close and personal with a Tormentor is IMO best for actual takedowns and in long range engagement with active/aggrod enemies nothing beats Aphelion (combined with AR-50 in CZ-s, but no gun juggling is needed against scavs).

BTW, I semi-regularly one-two shot NPC-s while airborne with my Tormentor, too, often well beyond its on-paper effective range—it is fun🤪
It's one of those YMMV things really. In my case I rebuilt my stealth executioner because I realised that I was consistently scoring hits outside its range and I needed to add the greater range mod to guarantee kills.

For the one I use in CZs, I find it great because of how quickly it takes down enforcers at range as a couple of them can be a nuisance if you get in their tormentor range.

Agree with you with the Aphelion though. Once I stuck headshot damage on mine I had something that outperformed my similarly modded Oppressor in every way.
 
I really fail to understand the Executor


Well, Exec main use is obviously as a stealth killer against unalerted scavs at settlements.
Some time ago i was making a point of clearing all scavs in a settlements without any of them getting alerted / shields up. That means one-shotting them and also killing them in various points of their patrol path so they dont get discovered by the rest of the scavs. Great fun, especially with longer range kills

Or, if you add hip fire accuracy - it can be used as a close range assault rifle
 
Well, Exec main use is obviously as a stealth killer against unalerted scavs at settlements.
Some time ago i was making a point of clearing all scavs in a settlements without any of them getting alerted / shields up. That means one-shotting them and also killing them in various points of their patrol path so they dont get discovered by the rest of the scavs. Great fun, especially with longer range kills
Tormentor does exactly the same thing, at distances up to 50 meters or so (all guns have max range of 200 meters, and effective range only is damage falloff startpoint, which means Tormentor has 50% damage point at around 107 meters and 80% damage point at 52 meters). In fact, it's my main gun for doing precisely this. More ammo reserve, larger magazine, doesn't slow your movement speed down when drawn, more than enough kick to one-tap scavs that never use higher than grade 3 equipment. Sneaking up on scavs is easy, too, no need to try and land a shot with a glorified paintball marker from 100 meters🤷‍♂️

Since the Tormentor and Executor duplicate functionality in practical situations I'll rather save the primary slot on my Maverick for Aphelion which is the best gun for long-range engagements with active enemy and works wonders against skimmers, which have really unpredictable movements.
 
Back
Top Bottom