Plasma pistol is the bees knees as well.
Pretty much all the plasma weapons are good except the AR.
I've been looking at that plasma pistol. Is it worth pairing with a laser rifle?
Plasma pistol is the bees knees as well.
Pretty much all the plasma weapons are good except the AR.
The pistol, by virtue of being plasma, is all purpose. No need to break shield (or HP) with another gun for another role. I pair it with a shotgun or my g3 kinetic AR (G3 compensate for the penalty on shield to some extent).I've been looking at that plasma pistol. Is it worth pairing with a laser rifle?
yeah I noticed since i put my laser rifle to level 2, it's cutting thru shields much faster, right now on my dominator suit i'm going with the grenade launcher, laser rifle and kinetic pistol. only the laser rifle is level 2 atmThe pistol, by virtue of being plasma, is all purpose. No need to break shield (or HP) with another gun for another role. I pair it with a shotgun or my g3 kinetic AR (G3 compensate for the penalty on shield to some extent).
Still kinetic is better simply because if you miss a few and run out of ammo, your target is likely to be out of shield.
Confirmed this is a valid strategy but it only falls down when you're in a bind and have to reload and switch back when their shields just come back up at a bad time.i would pair it with Kinetic weapons.
i'm rolling an Executioner Grade 3 with increased stability mod, Grade 3 Kinetic SMG, Grade 3 laser pistol.
1 shot of the executioner will remove shield, if the engagement allows it, second shot it's a granted kill, if not, the kinetic SMG will chew through armor in no time.
Confirmed this is a valid strategy but it only falls down when you're in a bind and have to reload and switch back when their shields just come back up at a bad time.
I'd say that's a decent time to have the tormentor.
I just roll with dual executioners. Go big or go home I say.
Going to add that I think fdev have done OK with initial balancing here. Only the TK laser pistol is rubbish and most weapons do fine in their niche (oppressor is a bit flimsy though).
Nothing is op. Not yet anyway (still need to see all engineers).
The new Engineer Domino Green, according to bobobkilu's thread over here. It should be usable on all our weapons, but I don't have any data on that yet.
I'm biased, but I'm a big fan of either CQC pounders like the plasma pistol, or medium-range weapons like the rifles; sniper rifles and low-mid range weapons like the carbines/shotgun don't do it for me (certain shotguns yes, but not the plasma one), so my usual battle loadout is Laser Rifle, Kinetic Rifle, Plasma Pistol. TBH though I'm not a massive fan of the kinetic rifle... but the carbine is outdone by the plasma pistol for me as well.I've been looking at that plasma pistol. Is it worth pairing with a laser rifle?
I just checked - the thread is still up.why was bobs thread deleted?
Yeah it's back now for me thank god, don't know what happend earlierI just checked - the thread is still up.
How do you get a scope? Is it an engineering mod?Plasma sniperrifle. If unshielded, first hit kills on body hit (remember I said hit. Hitting the wall behind where your target was, doesn't count). If shielded, first shot shreds shield, second kills. Needs a scope and a suppressor. In the hands of someone competent at sneaking, it's absolutely devastating.
Hey, does this "Extended Range" increase the projectile velocity on plasma weapons?? Thanks!The Oppressor plasma rifle isn't that great at G1. A G2 version is good enough for low CZ enemies, but I wouldn't rely on it due to its low projectile velocities. Best thing to do is grab an Extended Range mod for it to correct this and upgrade it to G5. It's growing on me and I love the 50 round magazine that seemingly lasts forever, though I still liken it to a Nerf Ball Blaster.
The Executioner is my current go-to in mid-range engagements. I have a G3 un-Engineered one and am starting to reliably hit targets at longer ranges (~100m and above - assuming the targets stand still, which they really like to do, along with running straight at me).
The Tormentor has a decent damage output, but a rather off-putting fire rate. I was expecting something along the line of Destiny 2's 120 RPM High-Impact hand cannon archetype, but the Tormentor's rate of fire is lower than that. Probably somewhere around 70 RPM.
Haven't used the shotgun yet, as I just use the Executioner as a shotgun if anyone gets close or switch to the Tormentor / Oppressor.